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Zombie Swarm 3.1


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godzidane
Junior Member
Join Date: Oct 2007
Old 11-25-2007 , 15:32   Re: Zombie Swarm 2.4
Reply With Quote #1001

please how can I set the damage multiplier for the monster? E.g monster takes 5 human slashes to kill the human, how do I set to 1 slash to kill the human? Thank you.
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purple nurple
Senior Member
Join Date: Jun 2007
Location: US Missouri
Old 11-25-2007 , 19:19   Re: Zombie Swarm 2.4
Reply With Quote #1002

Quote:
Originally Posted by Mini_Midget View Post
This is properly the most stupidest idea...
Not being harsh or anything but if you think about maps which require you need use the 'use' to get around maps. Humans can just camp a room which requires the use key to open/close the door.

You're better off asking the author of the plugin to make it only one team use only.
Just check if the zombies near a ent func_vehicle and then block it. use fm_find_ent_in_sphere
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FuzZy
Junior Member
Join Date: Nov 2007
Location: Romania
Old 11-26-2007 , 14:22   zombie models
Reply With Quote #1003

i want change the zombie model...but don't cant .give me pls a tutorial ..
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djmd378
Senior Member
Join Date: Sep 2004
Old 11-26-2007 , 23:57   Re: Zombie Swarm 2.4
Reply With Quote #1004

@godzidane
set humans health to 15...

@FuzZy
change "zs_model" "zombie_swarm" to "zs_model" "YOUR_NEW_MODEL_NAME"
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omgomg
Junior Member
Join Date: Nov 2007
Old 11-27-2007 , 12:56   Re: Zombie Swarm 2.4
Reply With Quote #1005

Hi Mini_Midjet, The Plugin disconnect all player this message is :

svc_bad etc ...
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s3r
Senior Member
Join Date: Aug 2007
Old 11-27-2007 , 13:42   Re: Zombie Swarm 2.4
Reply With Quote #1006

I like this plugin when in dark night (fog)
Attached Files
File Type: amxx fog.amxx (1.6 KB, 284 views)
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Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 11-29-2007 , 19:31   Re: Zombie Swarm 2.4
Reply With Quote #1007

Do you have the source for that? Looks wicked when its pitch black!

svc_bad is something I cannot fix. I heard rumors that if you put
Code:
sv_timeout 22
in your server.cfg. It reduces the problem by far.


The main reason why I'm posting here today is because its 30-11! (Yeah, my birthday) And I'm here to just post this new version of zombie swarm. Still in beta so its not an official release. But it fixes many things and adds some new things. Too lazy to list them.... Gonna party now!
Attached Files
File Type: sma Get Plugin or Get Source (zombie_swarm.sma - 1234 views - 29.1 KB)
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 11-30-2007 , 09:22   Re: Zombie Swarm 2.4
Reply With Quote #1008

There is a problem with Leap CD (Round CD works fine). Let's say I use my leap one time. Then it prints that I need to wait 3 seconds to use it again. The problem is that I can use it anytime, I just need to be at good speed, like I use leap, then my movement speed decreases and when it increases to maximum forward speed, i can use leap (even if CD doesn't ready yet). So, can you fix it?

EDIT: Another thing: When I use leap, and land ducking (pressed duck button), stand up, I can use leap even with low movement speed. Please fix those bugs.

Last edited by hleV; 11-30-2007 at 09:31.
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Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 11-30-2007 , 09:32   Re: Zombie Swarm 2.4
Reply With Quote #1009

hmm... I'm aware of this glitch.
Just make the freeze time atleast 5 seconds or something because it has something to do with the Round CD. The player just needs to stand still and not leap for at least 5 seconds.
I'll try and find a way around it though.
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s3r
Senior Member
Join Date: Aug 2007
Old 12-01-2007 , 06:05   Re: Zombie Swarm 2.4
Reply With Quote #1010

Here it is http://forums.alliedmods.net/showthr...&highlight=fog the last code is good i dont know how to code but more fog would be nice
Can u insert those models that were posted here cus i having problems when trying to insert new zs model?
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Last edited by s3r; 12-01-2007 at 06:20.
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