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Ptahhotep's Team Balancer 1.7b8 with Admin Immunity


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BOOM
Member
Join Date: Jun 2004
Old 06-23-2004 , 00:47  
Reply With Quote #21

i wonder how to fix this up

[ PTB: Round ended, checking teams. ]
[ PTB: Couldn't transfer dead, transferring alive. ]
[ PTB: Transfering divine to the Ts ]
[ PTB: Teams look fine, no action required. ]

i don't know why but my settings is this

// team balancing actions
amx_ptb switch on // switch/transfer players
amx_ptb switchafter 0 // number of rounds after which switching begins
amx_ptb switchmin 3 // number of minimum players on map for switching
amx_ptb switchfreq 1 // relative next possible switch round
amx_ptb playerfreq 3 // relative next possible switch round for player
amx_ptb forceswitch 2 // number of tries after which PTB switches alive, if neccessary
amx_ptb deadonly on // switch dead only

so how i change the setting to not force transfering alive?
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BOOM
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Join Date: Jun 2004
Old 06-23-2004 , 04:49  
Reply With Quote #22

anyone can help?
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rootdown
Member
Join Date: Mar 2004
Location: .se
Old 06-23-2004 , 06:05  
Reply With Quote #23

Quote:
Originally Posted by BOOM
anyone can help?
Code:
amx_ptb forceswitch 2 // number of tries after which PTB switches alive, if neccessary
Raise that number.
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BOOM
Member
Join Date: Jun 2004
Old 06-23-2004 , 08:30  
Reply With Quote #24

okay thanks man
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MeTaL69
Senior Member
Join Date: Jun 2004
Location: England
Old 06-25-2004 , 14:57  
Reply With Quote #25

just a couple of things though as Ive only just found this plugin.

What is the best to set the cfg to? As I just installed it & everyone left cos they hated the the switching teams all the time.

I just want it to keep the teams balanced, so if its 3 vs 4 its ok, but if its 3 vs 5 swap the newer player to the other side.

Seems it kept swapping them about tooo much!!

My config is:
  • mp_autoteambalance 1
    mp_limitteams 1

    // team selection control
    amx_ptb limitjoin on // set limits on team joining
    amx_ptb limitafter 0 // number of rounds after which teams limiting begins
    amx_ptb limitmin 0 // number of minimum players on map for team limiting
    amx_ptb maxsize 8 // maximum team size per team
    amx_ptb maxdiff 2 // maximum team size difference
    amx_ptb autorounds 0 // number of first rounds into match, which allow autojoin only
    amx_ptb wtjauto 3 // wtj tries needed to become autojoined
    amx_ptb wtjkick 5 // wtj tries needed to become kicked
    amx_ptb kick off // kick for wtj counts
    amx_ptb savewtj off // save wtjs to wtj.log

    // team balancing actions
    amx_ptb switch on // switch/transfer players
    amx_ptb switchafter 0 // number of rounds after which switching begins
    amx_ptb switchmin 3 // number of minimum players on map for switching
    amx_ptb switchfreq 0 // relative next possible switch round
    amx_ptb playerfreq 3 // relative next possible switch round for player
    amx_ptb forceswitch 2 // number of tries after which PTB switches alive, if neccessary
    amx_ptb deadonly off // switch dead only

    // messages
    amx_ptb tellwtj on // tell about wtj tries
    amx_ptb announce on // announce team status at beginning of round
    amx_ptb sayok on // announce team status, if teams are alright
    amx_ptb typesay on // use HUD messages

    // team strength limits
    amx_ptb maxstreak 2 // max. allowed team win streak
    amx_ptb maxscore 2 // max. allowed team score difference
    amx_ptb minrating 1.5 // minimum critical team rating
    amx_ptb maxrating 2.0 // maximum critical team rating
    amx_ptb superrating 3.0 // super critical team rating
    amx_ptb maxincidents 50 // maximum kills + deaths before the score is divided by

    PTB_SCALEDOWN
    amx_ptb scaledown 2 // divisor for kills and deaths, when PTB_MAXINCIDENTS is

    reached

Also, How do u stop it from listing every setting of the cfg in the DS console after restarting or changing map?
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kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 06-25-2004 , 15:00  
Reply With Quote #26

this is a team alancer in all aspects not just playr number. it checks scores etc and switched ppl around based on score chnages to keep teams balanced all the time. you can get around it by puttin in really high scores and players will only get changed if the scores are higher than that.
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MeTaL69
Senior Member
Join Date: Jun 2004
Location: England
Old 06-25-2004 , 15:01  
Reply With Quote #27

Oh also I forgot to ask,
What is WTJ & what does it do??
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MeTaL69
Senior Member
Join Date: Jun 2004
Location: England
Old 06-25-2004 , 15:04  
Reply With Quote #28

What part would I change that & what 2?
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kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 06-25-2004 , 15:07  
Reply With Quote #29

dbl posting ok wtj is = winning team join. if a player keeps trying to join winning team ptb will put them on the other team by force.

Code:
// team balancing actions 
amx_ptb switch on // switch/transfer players 
amx_ptb switchafter 2 // number of rounds after which switching begins 
amx_ptb switchmin 5 // number of minimum players on map for switching 
amx_ptb switchfreq 2 // relative next possible switch round 
amx_ptb playerfreq 6 // relative next possible switch round for player 
amx_ptb forceswitch 10 // number of tries after which PTB switches alive, if neccessary 
amx_ptb deadonly on// switch dead only
this is what i use.
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MeTaL69
Senior Member
Join Date: Jun 2004
Location: England
Old 06-25-2004 , 15:20  
Reply With Quote #30

Lol, yeah u replied to quickly so I didnt see ur reply

Whats with the Switch Dead Only?

Ok, I changed it like urs & will test it out, but what about the other settings Scoring & so on!
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