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Anti FastSilencer Bug


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Plugin Info:     Modification:   Counter-Strike        Category:   Technical/Development        Approver:   Exolent[jNr] (178)
MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 10-12-2008 , 16:57   Anti FastSilencer Bug
Reply With Quote #1

Description:
This is an engine bug fix plugin. Most of you know this bug & are using it very often. For thous of you who don't know it: you have m4a1 or usp, now you are pressing your secondary attack key (you are starting to silence your weapon), now you just switch to any other weapon and do what you want (maybe even kill some1), now you switch weapon back and here you have it - you'r weapon is silenced. You can do the same thing with unsilencing. Anyway - it's a bug & this plugin fixes it.


Requires:
Cstrike
FakeMeta
HamSandWich


Additional info:
Tested with amxmodx 1.8.1 on win32. It should also work on linux but I had no chance in testing it in thise case. Recommended also to use this plugin cuz in other case this bug fix wont work on new round respawn event if before you had c4.


Change-Log:

* 1.0
- First release.
Attached Files
File Type: sma Get Plugin or Get Source (anti_fastsilencer_bug.sma - 2490 views - 10.8 KB)
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Last edited by MPNumB; 10-12-2008 at 20:12.
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anssik
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Join Date: May 2006
Location: Suomi Finland Perkele
Old 10-12-2008 , 17:24   Re: Anti FastSilender Bug
Reply With Quote #2

BTW, this is only a cosmetical bug. With the quick switch, you will see the silencer sooner, but the delay before shooting will be just the same will you use the quickswitch or not.
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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 10-12-2008 , 17:29   Re: Anti FastSilender Bug
Reply With Quote #3

I know. Bug fix also removes this delay. But look it on other side. For example:
You are silending m4a1. Now you switched to glock and killed some1 with a headshot. Now you switch back 2 m4a1 and shoot in someone (who you wont see in 2 seconds). He doesn't understand from where he is attacked, cuz cannot hear your shots. Now you killed him. The end.

In other words this bug is just like as if:
You have ak47. No more bullets. It's reloading. You switched to deagle. Killed some1 with it. Switched back 2 ak47 and it's allready reloaded... Unrealistic, m8!
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IneedHelp
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Join Date: Mar 2007
Location: Argentina
Old 10-12-2008 , 17:55   Re: Anti FastSilender Bug
Reply With Quote #4

Bug Fixs 2ºnd Part!

hehe good job
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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 10-12-2008 , 18:08   Re: Anti FastSilender Bug
Reply With Quote #5

Accually it's not part 2 of my bug fixes - I just had problems with amxx while scripting plugins for one big project so suddenly got unbeatable need 2 fix smt in hl.
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minimiller
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Join Date: Aug 2007
Location: United Kingdom
Old 10-12-2008 , 18:15   Re: Anti FastSilender Bug
Reply With Quote #6

btw, i think u mean silenCer ;)

Nice plugin
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Fry!
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Join Date: Apr 2008
Location: Latvia
Old 10-12-2008 , 18:52   Re: Anti FastSilencer Bug
Reply With Quote #7

Just like in cs:s. Good job. ;)
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v3x
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Join Date: Oct 2004
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Old 10-14-2008 , 11:38   Re: Anti FastSilencer Bug
Reply With Quote #8

This is one thing I hate about Source. It's neat, nonetheless.
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