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Monster Spawn Editor


  
 
 
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Plugin Info:     Modification:   ALL        Category:   Server Management        Approver:   GHW_Chronic (70)
Nibato
Junior Member
Join Date: Nov 2004
Old 02-14-2006 , 12:32   Monster Spawn Editor
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Code:
/***************************************************************************************************\ * Monster Spawn Editor 0.9b by Nibato * * Special thanks to all the helpful members of the AMXModX Message Boards * * Description: *   This plugin allows you to edit spawn/respawn points for botman's monster plugin ingame. * * Usage: *   WARNING: IF YOU DON'T KNOW HOW TO EDIT THE "mapname_monster.cfg" FILES MANUALLY THEN PLEASE *       REFER TO THE README.TXT FILE INCLUDED WITH BOTMAN'S MONSTER PLUGIN * *   Use the "monster_edit_toggle" command to initialize the spawn editor. * *   The "monster_edit_menu" command lets you manage ALL spawn point editing * *   To create a new spawn point, select the "Create Spawn Point" option in the *   Monster Spawn Editor menu. From here you'll be able to edit the spawn points properties. *   The spawn point properties are explained in the monster plugin's readme file. *   The spawn point will be placed at your current origin * *   Translucent monsters represent existing spawn points. They will rotate from angle_min to *   angle_max to show the range of the angles. They will also periodically and incrementally *   change models for each monster specified in the config. * *   NOTE: if EITHER angle_min or angle_max is set to -1, the monster will face the same *         the same direction as you. This is only available when creating a new spawn point. * *   To edit an existing spawn point, walk up to an existing spawn point represented by a *   translucent monster, and aim at it. It should tur green, it doesn't while your aiming at it, *   try aiming at a different part of its body until it does, and make sure you are pretty close *   to it. After it turns green, open the Monster Spawn Editor menu with the "monster_edit_menu" *   command, and select "Edit Monster". * *   To copy the last monster made/edited use the "monster_edit_copy" command * \***************************************************************************************************/
Required Modules:
Fun
Engine
ArrayX


Quote:
Originally Posted by Lord_Destros

Edit:
Forgot to mention, this plugin just builds the maps/mapname_monster.cfg file for the monster plugin, even after the file is saved the monster plugin won't reload the config again until the map changes
Attached Files
File Type: sma Get Plugin or Get Source (monsteredit.sma - 4152 views - 50.8 KB)

Last edited by GHW_Chronic; 08-02-2006 at 23:05.
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