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Rcon locker / exploit fix


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nev
Member
Join Date: Sep 2010
Old 07-07-2011 , 07:40   Re: Rcon locker / exploit fix
Reply With Quote #521

This plugin is still relevant to the latest version of css and tf2?
If so, which version do I need to put under CentOS 5.6 (Linux)?
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 07-08-2011 , 07:15   Re: Rcon locker / exploit fix
Reply With Quote #522

Quote:
Originally Posted by nev View Post
This plugin is still relevant to the latest version of css and tf2?
I wouldn't play with fire, so I'd rather use in case of someone figuring out a way to bypass whatever Valve may have added.

Quote:
Originally Posted by nev View Post
If so, which version do I need to put under CentOS 5.6 (Linux)?
Why do you ask that ?
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nev
Member
Join Date: Sep 2010
Old 07-08-2011 , 08:44   Re: Rcon locker / exploit fix
Reply With Quote #523

Quote:
Originally Posted by rautamiekka View Post
I wouldn't play with fire, so I'd rather use in case of someone figuring out a way to bypass whatever Valve may have added.

Why do you ask that ?
I asking about actuality, because i was hoping that Valve fixed this.
No?
About Linux i asking because in this thread i see many builds for Linux and i'm asking about latest build for my OS.
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jackliu92
Senior Member
Join Date: Aug 2006
Old 08-14-2011 , 15:41   Re: Rcon locker / exploit fix
Reply With Quote #524

Is it this plugin causing TF2 not able to respawn and the timer keep rest and you have to change ur class or team to spawn?
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luckyg
Junior Member
Join Date: Jun 2009
Old 08-14-2011 , 16:50   Re: Rcon locker / exploit fix
Reply With Quote #525

Quote:
Originally Posted by jackliu92 View Post
Is it this plugin causing TF2 not able to respawn and the timer keep rest and you have to change ur class or team to spawn?
I thought that aswell at first, but then we updated to the latest sourcemod snapshots and it no longer has that issue
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jackliu92
Senior Member
Join Date: Aug 2006
Old 08-14-2011 , 23:07   Re: Rcon locker / exploit fix
Reply With Quote #526

Quote:
Originally Posted by luckyg View Post
I thought that aswell at first, but then we updated to the latest sourcemod snapshots and it no longer has that issue
I guess someone had same problem here:
https://forums.alliedmods.net/showthread.php?t=130200

so, I applied: http://forums.alliedmods.net/showpos...&postcount=405

so My server runs fine now, thank you.

My SM version. (I dont think there is anything to do with SM)
Code:
SourceMod Version Information:
    SourceMod Version: 1.3.8
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.8)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: Jun 24 2011 17:51:37
    Build ID: 3157:cf41e7301d55
    http://www.sourcemod.net/
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 08-15-2011 , 07:51   Re: Rcon locker / exploit fix
Reply With Quote #527

Quote:
Originally Posted by nev View Post
I asking about actuality, because i was hoping that Valve fixed this.
Excuse me, Valve won't fix most of their fuckups.
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 09-25-2011 , 22:06   Re: Rcon locker / exploit fix
Reply With Quote #528

Does this plugin kick those with the '~' character in their name too?
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sipster19
Senior Member
Join Date: Mar 2011
Old 09-26-2011 , 01:27   Re: Rcon locker / exploit fix
Reply With Quote #529

No but it would be very easy to modify line 289 and recompile it.

Code:
if (newname[i] < 32 || newname[i] == '%')
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jake84
Senior Member
Join Date: Jun 2010
Location: CA
Old 09-26-2011 , 04:57   Re: Rcon locker / exploit fix
Reply With Quote #530

This has already been fixed by VALVe and some time ago also.
Any bad charachter is blocked up on joining a game. so the "%" or ~ char is replaced by a space when you join any server. thanks valve

Quote:
Originally Posted by sipster19 View Post
No but it would be very easy to modify line 289 and recompile it.

Code:
if (newname[i] < 32 || newname[i] == '%')
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