Raised This Month: $51 Target: $400
 12% 

TF2Items - Items with custom attributes.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Night Fury
Junior Member
Join Date: Jul 2010
Old 11-02-2010 , 01:39   Re: TF2Items - Items with custom attributes.
#531

Hello!
I have problem with this addon. Any updated weapon (force-a-nature ; the shortstop) works normal , but any normal weapon (bat ; fists) cant be used, or don't shows to killed (if this weapon changed). I'm sorry if this issue already decided.
__________________
My English HORROR! Excuse me for this GG
Night Fury is offline
Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 11-02-2010 , 03:57   Re: TF2Items - Items with custom attributes.
#532

Quote:
Originally Posted by Night Fury View Post
Hello!
I have problem with this addon. Any updated weapon (force-a-nature ; the shortstop) works normal , but any normal weapon (bat ; fists) cant be used, or don't shows to killed (if this weapon changed). I'm sorry if this issue already decided.
I had the same problem until I removed some of the attributes like leve/quality. Then it worked fine.
Snaggle is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-02-2010 , 04:15   Re: TF2Items - Items with custom attributes.
#533

The level/quality are not attributes for one.
It has been said in the past, Valve's item verification (on the client) checks these values, only attributes are not checked.

Don't change the quality (or level as well in some cases) of quality 0 (normal) items.
__________________
asherkin is offline
Night Fury
Junior Member
Join Date: Jul 2010
Old 11-02-2010 , 10:43   Re: TF2Items - Items with custom attributes.
#534

Hmm can client delete this item verification?
Ow and how can i use this:
"*"
{
"quality" "6"
}
I think it will destroy all my normal weapons...How can I avoid this?
__________________
My English HORROR! Excuse me for this GG

Last edited by Night Fury; 11-02-2010 at 10:56.
Night Fury is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-02-2010 , 10:55   Re: TF2Items - Items with custom attributes.
#535

It would need a (very simple) client plugin. But Valve would never sign the plugin to allow it to be loaded.

They were going to be toning down the whole verification system to only target hats (and using a much more specific method than they are at the moment) but that has never happened.
__________________
asherkin is offline
Night Fury
Junior Member
Join Date: Jul 2010
Old 11-02-2010 , 10:58   Re: TF2Items - Items with custom attributes.
#536

=) Valve... But what about that the above?
__________________
My English HORROR! Excuse me for this GG
Night Fury is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-02-2010 , 11:04   Re: TF2Items - Items with custom attributes.
#537

Code:
"0"
{
}
"1"
{
}
"2"
{
}
"*"
{
	"quality"	 "6"
}
etc.
__________________
asherkin is offline
Night Fury
Junior Member
Join Date: Jul 2010
Old 11-02-2010 , 11:08   Re: TF2Items - Items with custom attributes.
#538

Hmm...How it works? Any normal weapon will be missing?
__________________
My English HORROR! Excuse me for this GG
Night Fury is offline
Night Fury
Junior Member
Join Date: Jul 2010
Old 11-02-2010 , 13:54   Re: TF2Items - Items with custom attributes.
#539

Wtf. This command is fake! * mean that all attributes (weapons (new)) will be cleaned and AFTER that changed. This key does not make sense. I should describe all weapons with attributes separately. It is too bad... Or I'm missing again?
__________________
My English HORROR! Excuse me for this GG
Night Fury is offline
Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 11-02-2010 , 18:18   Re: TF2Items - Items with custom attributes.
#540

PHP Code:
"*"
{
    
"quality"     "6"

It only means that every other unmodified weapons will own the quality 6.
__________________
Cerise is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode