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[L4D] Limit ammo pile usage to 1 clip per use


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ajr1234
Senior Member
Join Date: Mar 2011
Location: Chicago, IL, U.S.A.
Old 02-27-2013 , 14:54   Re: [L4D] Limit ammo pile usage to 1 clip per use
Reply With Quote #21

Quote:
Originally Posted by Hanzoligen View Post
Do you know where I can find info on blocking the ammo pile from giving max ammo?
You can hook Use (with SDKHooks). If the edict's classname is the ammo pile, you can simply block it.
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