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Multimod Plugin


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fysiks
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Old 06-27-2009 , 13:13   Re: MULTIMOD PLUGIN
Reply With Quote #11

Quote:
Originally Posted by ConnorMcLeod View Post
pause a plugin is not efficient for some mod, example with csdm and ffa mode on, i bet that pause csdm won't turn off ffa.
You just add that plugin to the list under CSDM.
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TitANious
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Old 06-27-2009 , 13:30   Re: MULTIMOD PLUGIN
Reply With Quote #12

I think it's a good plugin
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avril-lavigne
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Old 06-27-2009 , 14:12   Re: MULTIMOD PLUGIN
Reply With Quote #13

please add the existing plugin

amx vote war3ft superhero
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fysiks
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Old 06-27-2009 , 14:45   Re: MULTIMOD PLUGIN
Reply With Quote #14

Quote:
Originally Posted by avril-lavigne View Post
please add the existing plugin

amx vote war3ft superhero
What in the world are you talking about?
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joropito
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Join Date: Mar 2009
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Old 06-27-2009 , 15:51   Re: MULTIMOD PLUGIN
Reply With Quote #15

Quote:
Originally Posted by fang View Post
Couldn't you just not add the FFA into the other sections so it auto-pauses then?

EDIT:
This plugin would be awesome if you could integrate a RTV function to it.
I'm going to add some features but I want to test for stability first.
Currently I'm working to add sanity checks and improving the code.
I take your request to add taht feature soon.
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joropito
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Old 06-27-2009 , 15:55   Re: MULTIMOD PLUGIN
Reply With Quote #16

And to make it clear, this plugin do the following:

- First, at plugin start, it pauses ALL plugins listed in multimod.ini
- Next, it unpause ONLY plugins for the selected MOD

avrlil-lagvigne:
There's nothing to add specific for an existing mod/plugin-set. All you have to do is to setup correctly multimod.ini and the related files for each mod.
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ConnorMcLeod
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Old 06-27-2009 , 16:32   Re: MULTIMOD PLUGIN
Reply With Quote #17

Quote:
Originally Posted by fysiks View Post
You just add that plugin to the list under CSDM.
It's not a plugin, it's a part of csdm module.
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joropito
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Old 06-27-2009 , 19:55   Re: MULTIMOD PLUGIN
Reply With Quote #18

This is intended to manage plugins only so, if some plugin interacts with a module I cant say how will work...

When I say MOD in this plugin, I'm talking about a group of plugins and not amx modules. Just to clarify.

Thanks Connor for your explanation.
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ConnorMcLeod
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Old 06-28-2009 , 03:37   Re: MULTIMOD PLUGIN
Reply With Quote #19

Quote:
Originally Posted by joropito View Post
This is intended to manage plugins only so, if some plugin interacts with a module I cant say how will work...

When I say MOD in this plugin, I'm talking about a group of plugins and not amx modules. Just to clarify.

Thanks Connor for your explanation.
Csdm should be disabled by a command, you may take it in account.
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fysiks
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Old 06-28-2009 , 11:53   Re: MULTIMOD PLUGIN
Reply With Quote #20

Quote:
Originally Posted by ConnorMcLeod View Post
Csdm should be disabled by a command, you may take it in account.
You could do that in the Mod specific cfg files. Just put the command to turn off CSDM in every other config file (and maybe also put the command to turn it on in the CSDM config file; probably not necessary though).

My original though was to use only on/off command/cvars to disable the "Mods" but figured pausing them would be most efficient.
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