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[EXTENSION][L4D2] Left4Fix (2.1.0)


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spumer
Senior Member
Join Date: Aug 2011
Old 07-09-2013 , 09:29   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #21

Thanks, i forgot link with new lib. Now all binaries recompiled. Archive with sources updated too (Makefile replaced).
Files in first post is updated.

You can also download from github:
https://github.com/spumer/Left4Fix/releases/v1.0.0.6
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Last edited by spumer; 07-09-2013 at 09:40.
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winniethepooh
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Join Date: Sep 2012
Old 07-09-2013 , 13:31   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #22

Thanks it's loading fine now but it doesn't appear to be doing anything/working. There aren't any logs generated either though.

Nevermind this was a misunderstanding on my part

Last edited by winniethepooh; 07-09-2013 at 20:24.
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spumer
Senior Member
Join Date: Aug 2011
Old 07-09-2013 , 13:45   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #23

Why logs should be generated?
If scores calculated and when player die you don't see skull — it's works.

Upd: 1.0.0.6 version not fully tested. If you have some troubles with this extension, pls report to me.
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Last edited by spumer; 07-09-2013 at 14:37.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 08-06-2013 , 20:03   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #24

Windows version my friend
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spumer
Senior Member
Join Date: Aug 2011
Old 08-08-2013 , 03:08   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #25

I'm don't forgot, just busy now.
I think version for windows will be in this month. Thanks for you reminder.
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Sev
Veteran Member
Join Date: May 2010
Old 08-10-2013 , 21:26   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #26

Not sure whats happening but with the newest version.

- If the survivors make the saferoom, the round doesn't end or calculate the scores.
- If the infected kill all the survivors, the round doesn't end or calculate the scores.

Main problem, the map doesn't change/calculate scores, etc.

With the previous version, the only thing that calculated was the survivor bonuses, not distance, etc.

I wonder if its something on my end or the extension.

Last edited by Sev; 08-10-2013 at 21:27.
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spumer
Senior Member
Join Date: Aug 2011
Old 08-12-2013 , 08:35   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #27

Thanks for you reply. I'm working on the next release.

Guys, You can download new linux version now.
Linux version looks complete but not tested. If you want help you can download Left4Fix from attachment and send reports to me through PM.

Full release will be with windows support.
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Last edited by spumer; 08-25-2013 at 07:06. Reason: attachment removed
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Sev
Veteran Member
Join Date: May 2010
Old 08-12-2013 , 16:41   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #28

Ok, so I've tested the latest version with 8 survivors

Some comments/notes.

1. The map changes now
2. When you try to change team (Survivor or Infected), results in an instant server crash
3. When a player of any kind dies, it continues to keep the distance score but im not sure it actually counts the extra 4 survivors as their own distance. Which to be fair, maybe something that hasn't been implemented yet. If the sole purpose is to continue to count distance, then yea, its a success. But if its designed around keeping individual distance for a maximum of 8 survivors. It doesn't seem to calculate the extra 4 survivors.

For instance.

I use a survival bonus of 100 instead of the default of 25.

I did a test run on dark carnival.

- Team A makes the saferoom with all 8 survivors

Final tally

- 8 x 100 (survival bonus) + 100 points distance each for 4 survivors = 1200 final round points where it should be what? 1600 total for the extra 4 survivors distance points?

- Team B makes the saferoom with 7 survivors

Final tally

- 7 x 100 (survival bonus) + 100 points distance each for 4 survivors = 1069 bizarrely final round points where it should be what? 1500 total for the extra 3 survivors distance points?

Last edited by Sev; 08-12-2013 at 17:22.
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spumer
Senior Member
Join Date: Aug 2011
Old 08-25-2013 , 05:28   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #29

Sev,
Quote:
Maximum completion score for the map now will be split between all players. For example we can look on the final map, where maximum completion score for 10 players is 800. Divide 800 points on 10 players and get 80 points - each player who survive to the end brings so much. If player die in the middle of map, he will bring only 40 points to his team. This works for any part of the map and any player. Absolutly all players are involved in getting points.

Shortcomings of Left4Fix:

  • You don't see skull when player die.
  • No way lines can be associated only with 4 players without others, now lines show the total progress (should read as "team progress bar").


I can't reproduce bug with team switch, but if you have problem with this version, let me know.
So, this is stable version, full release with windows support is upcoming. Linux version will not be changed.
You can download latest gamedata from first post(from github). Take this into account: binary in the first post not updated.

UPD: Binaries in this post updated, fix missing part of code.
Attached Files
File Type: 7z left4fix.ext.8players.7z (37.7 KB, 290 views)
File Type: 7z left4fix.ext.10players.7z (38.2 KB, 270 views)
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Last edited by spumer; 08-26-2013 at 10:05. Reason: Replace binaries.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 08-25-2013 , 15:06   Re: [EXTENSION] Left4Fix (1.0.0.6)
Reply With Quote #30

spumer

here's the server.dll that you asked me by PM
Attached Files
File Type: zip server.zip (3.23 MB, 296 views)
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