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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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shnytzl
Member
Join Date: Jan 2013
Old 03-25-2015 , 13:35   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #111

Hi,

is there a possibility of having only body armor turned on (without the helmet)? This would be an interesting option for pistol only.

Thanks!

Last edited by shnytzl; 03-25-2015 at 13:35.
shnytzl is offline
secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-26-2015 , 11:20   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #112

does anyone know how to get grenades to work with this plugin?

everytime i load this plugin it removes the ability to buy grenades
secondtimesold is offline
xados
Member
Join Date: Jul 2014
Old 03-30-2015 , 18:34   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #113

guys i have this errors
Quote:
L 03/27/2015 - 12:05:03: SourceMod error session started
L 03/27/2015 - 12:05:03: Info (map "de_dust2") (file "errors_20150327.log")
L 03/27/2015 - 12:05:03: [SM] Native "GetClientTeam" reported: Client 17 is not in game
L 03/27/2015 - 12:05:03: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 03/27/2015 - 12:05:03: [SM] [0] Line 1051, deathmatch.sp::Event_Say()
L 03/27/2015 - 12:05:03: [SM] Native "GetClientTeam" reported: Client 17 is not in game
L 03/27/2015 - 12:05:03: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 03/27/2015 - 12:05:03: [SM] [0] Line 1051, deathmatch.sp::Event_Say()
L 03/27/2015 - 137:46: Error log file session closed.
L 03/27/2015 - 19:437: SourceMod error session started
L 03/27/2015 - 19:437: Info (map "de_dust2") (file "errors_20150327.log")
L 03/27/2015 - 19:437: [SM] Native "IsPlayerAlive" reported: Client 15 is not in game
L 03/27/2015 - 19:437: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 03/27/2015 - 19:437: [SM] [0] Line 1730, deathmatch.sp::RefillWeapons()
L 03/27/2015 - 19:49:41: Error log file session closed.
can anyone fix that?
xados is offline
Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 04-03-2015 , 12:56   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #114

Does line in sight spawn not work with FFA?
Ejziponken is offline
sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-18-2015 , 12:08   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #115

I'm assuming the following errors are due to the fact that I have bots on the server, it doesn't break the plugin but I'm wondering if there's a fix for it.

Code:
L 04/18/2015 - 01:53:14: SourceMod error session started
L 04/18/2015 - 01:53:14: Info (map "dm_rust") (file "errors_20150418.log")
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 71 is invalid
L 04/18/2015 - 01:53:14: [SM] Displaying call stack trace for plugin "\disabled\deathmatch.smx":
L 04/18/2015 - 01:53:14: [SM]   [0]  Line 514, C:\Users\JRTAdmin\Desktop\csgo\plugin zips\sourcemod 1.7.0\scripting\deathmatch.sp::Timer_WelcomeMsg()
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 72 is invalid
L 04/18/2015 - 01:53:14: [SM] Displaying call stack trace for plugin "\disabled\deathmatch.smx":
L 04/18/2015 - 01:53:14: [SM]   [0]  Line 514, C:\Users\JRTAdmin\Desktop\csgo\plugin zips\sourcemod 1.7.0\scripting\deathmatch.sp::Timer_WelcomeMsg()
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 73 is invalid
If people leave the game and bots are enabled, teams can become unbalanced.
Also, I have auto-sniper limited (0, disabled), but if someone chooses random weapons they can still get it.
__________________

Last edited by sneaK; 04-18-2015 at 12:09.
sneaK is offline
mistryaam
Junior Member
Join Date: Apr 2015
Old 04-28-2015 , 23:47   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #116

Hi great plugin.
Is there anything for spawning either with or without a random set of grenades. Or chance to spawn with some grenades or not.
mistryaam is offline
mistryaam
Junior Member
Join Date: Apr 2015
Old 04-30-2015 , 22:57   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #117

Is there something in this plugin that controls map change aswell as a few other functions to do with rounds, as rtv doesn't work for me when running this nor can I increase max rounds or round time.

Cheers
mistryaam is offline
neploho
Member
Join Date: Jul 2010
Old 05-03-2015 , 18:27   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #118

Is it possible to disable random spawns? Thx!
neploho is offline
Grandmaster
Junior Member
Join Date: Jan 2015
Old 05-05-2015 , 17:20   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #119

Guys,

anyone solved the issue of not changing map when finishes the 10 minutes?

I tried the mp_ignore_round_win_conditions 0, but no success.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 05-18-2015 , 17:30   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #120

Sorry for the lack of development and responses. I've been busy getting my degree and suffering from paying so many tuition bills. However, I am done now so I have more free time before I look for a job. If you have suggestions or bug reports please report them on GitHub, I won't be responding to everyone's individual problem on here. I will however address the issues that have been backlogged.

Report bugs or Request Enhancements

Also if you have a question, read through the pages FIRST, if it's been answered I will ignore it. As well be sure to read the configs and convars, I update them when I update the plugin.

Thank you.

Quote:
Originally Posted by Ejziponken View Post
Does line in sight spawn not work with FFA?
It does check for teammates if FFA is enabled, see lines 2631-2638
Quote:
Originally Posted by blackhawk74 View Post
I'm assuming the following errors are due to the fact that I have bots on the server, it doesn't break the plugin but I'm wondering if there's a fix for it.

Code:
L 04/18/2015 - 01:53:14: SourceMod error session started
L 04/18/2015 - 01:53:14: Info (map "dm_rust") (file "errors_20150418.log")
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 71 is invalid
L 04/18/2015 - 01:53:14: [SM] Displaying call stack trace for plugin "\disabled\deathmatch.smx":
L 04/18/2015 - 01:53:14: [SM]   [0]  Line 514, C:\Users\JRTAdmin\Desktop\csgo\plugin zips\sourcemod 1.7.0\scripting\deathmatch.sp::Timer_WelcomeMsg()
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 72 is invalid
L 04/18/2015 - 01:53:14: [SM] Displaying call stack trace for plugin "\disabled\deathmatch.smx":
L 04/18/2015 - 01:53:14: [SM]   [0]  Line 514, C:\Users\JRTAdmin\Desktop\csgo\plugin zips\sourcemod 1.7.0\scripting\deathmatch.sp::Timer_WelcomeMsg()
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 73 is invalid
If people leave the game and bots are enabled, teams can become unbalanced.
Also, I have auto-sniper limited (0, disabled), but if someone chooses random weapons they can still get it.
Yes, because there is a still a glitch where bots will join but not fully join, causing them to disconnect before the timer gets to them. You can disable the timer and this won't happen.
Quote:
Originally Posted by mistryaam View Post
Hi great plugin.
Is there anything for spawning either with or without a random set of grenades. Or chance to spawn with some grenades or not.
Yes, just check the ConVars, there is a selection of which grenades to spawn with. There is no random. Also it allows you unlimited grenades or just the one you spawn with, or replenish on kill.
Quote:
Originally Posted by mistryaam View Post
Is there something in this plugin that controls map change aswell as a few other functions to do with rounds, as rtv doesn't work for me when running this nor can I increase max rounds or round time.

Cheers
This would have no effect on RTV, rtv would work regardless, nor does it interfere with max rounds or round time. It sounds more like your settings are wrong or you are using deathmatch game mode with this plugin, which doesn't work.
Quote:
Originally Posted by neploho View Post
Is it possible to disable random spawns? Thx!
Yes, set dm_respawning to 0 and set the native CS:GO convar for spawning.
mp_respawn_on_death_t "1"
mp_respawn_on_death_ct "1"
Quote:
Originally Posted by Grandmaster View Post
Guys,

anyone solved the issue of not changing map when finishes the 10 minutes?

I tried the mp_ignore_round_win_conditions 0, but no success.
Do you have it set to deathmatch gamemode, this is the only instance where this would occur, AFAIK.
Maxximou5 is offline
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