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r14170
Veteran Member
Join Date: Dec 2009
Old 03-30-2010 , 16:03   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #1

#include < blockmaker >
LOL ?
wtf is that
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wrecked_
Veteran Member
Join Date: Jan 2010
Location: New York (GMT-5)
Old 03-30-2010 , 16:07   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #2

It's probably going to, sadly, be half of the community members' headers in the near future. If xPaw really finishes this then it'll end up needing some kind of separation, otherwise the New Plugin Subs will be filled with [BM] prefixes, just like it was for [ZP].
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DO NOT PM ME ABOUT BLOCKMAKER
NO PRIVATE SUPPORT
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r14170
Veteran Member
Join Date: Dec 2009
Old 03-30-2010 , 16:15   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #3

maybe
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AirShot
Veteran Member
Join Date: Sep 2009
Location: Belgium
Old 03-30-2010 , 16:39   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #4

and have "Blockmaker section" in High Trafic Plugins if BAILOPAN agree
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r14170
Veteran Member
Join Date: Dec 2009
Old 03-30-2010 , 16:44   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #5

yep :s if possible x]
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 03-30-2010 , 17:07   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #6

Quote:
Originally Posted by AirShot View Post
and have "Blockmaker section" in High Trafic Plugins if BAILOPAN agree
Quote:
Originally Posted by YamiKaitou View Post
If you truely believe that BM should have a Sub-Forum, then you can open a Bug Report requesting one.
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I do not browse the forums regularly anymore. If you need me for anything (asking questions or anything else), then PM me (be descriptive in your PM, message containing only a link to a thread will be ignored).
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AirShot
Veteran Member
Join Date: Sep 2009
Location: Belgium
Old 03-30-2010 , 17:42   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #7

Quote:
Request a Sub-Forum
You must: have a plugin with a high download count and a large number of replies (10k+ downloads, 50+ pages usually), a large framework of plugins (like CSDM/WC3/SH/GM), or a significant group of independent plugins by one set of authors. PM BAILOPAN for inquiries.
Is this link not better?
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CraZy_DancER
Junior Member
Join Date: Mar 2010
Old 03-31-2010 , 02:20   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #8

Can you add this admin menu?
Code:
TEAM_CT(id)
{
	new szPlayerName[32];
	get_user_name(id, szPlayerName, 32);
		
	if (get_user_flags(id) & ADMIN_BAN && (get_user_team(id) == 2))
	{
		ColorChat(id, GREEN, "[%s]^x01 You are already a^x03 Counter-Terrorist^x01!", g_prefix);
		showAdminMenu(id);
	}else{
		if (get_user_flags(id) & ADMIN_BAN)
		{
			cs_set_user_team (id, CS_TEAM_CT);
			ColorChat(0, GREEN, "[%s]^x03 %s^x01 Has put himself to^x04 Counter-Terrorist^x01!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
	}
}

TEAM_T(id)
{
	new szPlayerName[32];
	get_user_name(id, szPlayerName, 32);
		
	if (get_user_flags(id) & ADMIN_BAN && (get_user_team(id) == 1))
	{
		ColorChat(id, GREEN, "[%s]^x01 You are already a^x03 Terrorist^x01!", g_prefix);
		showAdminMenu(id);
	}else{
		if (get_user_flags(id) & ADMIN_BAN)
		{
			cs_set_user_team (id, CS_TEAM_T);
			ColorChat(0, GREEN, "[%s]^x03 %s^x01 Has put himself to^x04 Terrorist^x01!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
	}
}

TEAM_SPEC(id)
{
	new szPlayerName[32];
	get_user_name(id, szPlayerName, 32);
		
	if (get_user_flags(id) & ADMIN_BAN && (get_user_team(id) == 3))
	{
		ColorChat(id, GREEN, "[%s]^x01 You are already a^x03 Spectator^x01!", g_prefix);
		showAdminMenu(id);
	}else{
		if (get_user_flags(id) & ADMIN_BAN)
		{
			cs_set_user_team (id, CS_TEAM_SPECTATOR);
			ColorChat(0, GREEN, "[%s]^x03 %s^x01 Has put himself to^x04 Spectator^x01!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
	}
}

public respawn(id)
{
	new szPlayerName[32];
	get_user_name(id, szPlayerName, 32);

	if (get_user_flags(id) & ADMIN_BAN || get_user_flags(id) & BM_ADMIN_LEVEL && get_cvar_num("bm_respawn") > 0)
	{
		ExecuteHamB(Ham_CS_RoundRespawn, id); 
		ColorChat(0, GREEN, "[%s]^x03 %s^x01 Has^x04 Respawned^x01 himself!", g_prefix, szPlayerName);
	}
}

SlaybyAim(id)
{
	new player, body;
	new szPlayerName[32];
	get_user_aiming(id, player, body);
	get_user_name(player, szPlayerName, 32);

	if (get_user_flags(id) & ADMIN_BAN)
	{
		if (is_user_alive(player))
		{
			user_kill(player);
			ColorChat(player, GREEN, "[%s]^x01 You have been^x04 Slayed^x01!", g_prefix);
			ColorChat(id, GREEN, "[%s]^x01 You just Slayed^x03 %s^x01!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
	}
}

KickbyAim(id)
{
	new player, body;
	new szPlayerName[32];
	get_user_aiming(id, player, body);
	get_user_name(player, szPlayerName, 32);

	if (get_user_flags(id) & ADMIN_BAN)
	{
		if (is_user_alive(player))
		{
			server_cmd("kick #%d", get_user_userid(player));
			ColorChat(id, GREEN, "[%s]^x01 You just Kicked^x03 %s^x01!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
	}
}

NoclipbyAim(id)
{
	new player, body;
	new szPlayerName[32];
	get_user_aiming(id, player, body);
	get_user_name(player, szPlayerName, 32);

	if (get_user_flags(id) & ADMIN_BAN)
	{
		if (is_user_alive(player) && get_user_noclip(player))
		{
			set_user_noclip(player, 0);
			ColorChat(player, GREEN, "[%s]^x01 Your Noclip has been^x04 Disabled^x01!", g_prefix);
			ColorChat(id, GREEN, "[%s]^x01 You have took^x03 %s^x01's Noclip!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
		else
		if (is_user_alive(player))
		{
			set_user_noclip(player, 1);
			ColorChat(player, GREEN, "[%s]^x01 You have been given^x04 Noclip^x01!", g_prefix);
			ColorChat(id, GREEN, "[%s]^x01 You have given^x03 %s^x01 Noclip!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
	}
}

GodmodebyAim(id)
{
	new player, body;
	new szPlayerName[32];
	get_user_aiming(id, player, body);
	get_user_name(player, szPlayerName, 32);

	if (get_user_flags(id) & ADMIN_BAN)
	{
		if (is_user_alive(player) && get_user_godmode(player))		
		{
			set_user_godmode(player, 0);
			ColorChat(player, GREEN, "[%s]^x01 Your Godmode has been^x04 Disabled^x01!", g_prefix);
			ColorChat(id, GREEN, "[%s]^x01 You have took^x03 %s^x01's Godmode!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
		else 
		if (is_user_alive(player))
		{
			set_user_godmode(player, 1);
			ColorChat(player, GREEN, "[%s]^x01 You have been given^x04 Godmode^x01!", g_prefix);
			ColorChat(id, GREEN, "[%s]^x01 You have given^x03 %s^x01 Godmode!", g_prefix, szPlayerName);
			showAdminMenu(id);
		}
	}
}
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r14170
Veteran Member
Join Date: Dec 2009
Old 03-31-2010 , 06:31   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #9

al3x bm -.-
no i cant i'll add my own :p
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vL.
Senior Member
Join Date: Aug 2009
Location: Estonia
Old 04-02-2010 , 21:24   Re: R14170`s BlockMaker (BETA) 1.3
Reply With Quote #10

Okay so where the F are the
PHP Code:
new const gszTeleportSpriteStart[] = "sprites/blockmaker/tp_start.spr";                //from HL
new const gszTeleportSpriteEnd[] = "sprites/blockmaker/flare.spr"
spirits? I've searched from more than 30 mins for it....

Last edited by vL.; 04-02-2010 at 21:28.
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