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Help / Support [Help] Extras and Classes not updating properly/generally not working (32-bit issue)


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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 06-14-2012 , 13:09   [Help] Extras and Classes not updating properly/generally not working (32-bit issue)
Reply With Quote #1

Okay, so I installed AMXX on my laptop, followed by Zombie Plague. It works fine and perfect and stuff (10/10 plugin if you ask me).

But today, I decided to install it on my stationary computer.
The game loaded but...
Zombies were using the zombie.mdl model from Half-Life because the class system didn't seem to work on my computer, either. Same goes for extraitems.ini.
In-game, it tells me "Human/Zombie classes are disabled" if I select the greyed-out options.
If I choose Extra Items, it tells me that there are no items available for me.


Currently, I'm on my laptop, and I'm thinking about copying everything in my addons folder to my Stationary and see if it has something to do with that. Other people have been seeing this issue, but none of them have been answered properly, so yes, I DID search the forums.


Also, I'm using Zombie Plague 5.0.5 on both Laptop and Stationary, local server and dedicated worked alike.
Laptop is 64-bit, stationary is sadly a 32-bit.
Things in bold means they could be useful in the context.

Last edited by JoBarfCreepy; 06-17-2012 at 13:18. Reason: They don't use the same "bit" (32/64-bit)
JoBarfCreepy is offline
Y060N
BANNED
Join Date: Dec 2011
Location: www.equilibriumcs.com
Old 06-14-2012 , 13:48   Re: [Help] Extras and Classes not updating/generally not working
Reply With Quote #2

type "amxx plugins" into console and post the output
Y060N is offline
JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 06-15-2012 , 02:38   Info that might change the world or something atleast some of it.
Reply With Quote #3

Currently loaded plugins:
Quote:
name version author file status
[ 1] Admin Base 1.8.1.3746 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.1.3746 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.8.1.3746 AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.8.1.3746 AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.8.1.3746 AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.8.1.3746 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.8.1.3746 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.8.1.3746 AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.8.1.3746 AMXX Dev Team mapsmenu.amxx running
[ 10] Plugin Menu 1.8.1.3746 AMXX Dev Team pluginmenu.amxx running
[ 11] Admin Chat 1.8.1.3746 AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.8.1.3746 AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.8.1.3746 AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.8.1.3746 AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.8.1.3746 AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.8.1.3746 AMXX Dev Team nextmap.amxx running
[ 17] Nextmap Chooser 1.8.1.3746 AMXX Dev Team mapchooser.amxx running
[ 18] TimeLeft 1.8.1.3746 AMXX Dev Team timeleft.amxx running
[ 19] Pause Plugins 1.8.1.3746 AMXX Dev Team pausecfg.amxx running
[ 20] Stats Configuration 1.8.1.3746 AMXX Dev Team statscfg.amxx running
[ 21] StatsX 1.8.1.3746 AMXX Dev Team statsx.amxx running
[ 22] [ZP] Extra Item: Multi 1.0 pharse zp_extra_multij running
[ 23] [ZP] Extra: Unlimited 1.0 MeRcyLeZZ zp_extra_unlimi running
[ 24] Unlimited Money 2.0 NL)Ramon(NL unlimited_money running
[ 25] [ZP] Core/Engine 5.0.5 ZP Dev Team zp50_core.amxx running
[ 26] [AMXX] External Settin 0.1 WiLS amx_settings_ap running
[ 27] [CS] Player Models API 1.2 WiLS cs_player_model running
[ 28] [CS] Teams API 1.2 WiLS cs_teams_api.am running
[ 29] [CS] MaxSpeed API 1.0 WiLS cs_maxspeed_api running
[ 30] [CS] Weapon Models API 1.1 WiLS cs_weap_models_ running
[ 31] [CS] Weapons Restrict 0.4 WiLS cs_weap_restric running
[ 32] [CS] Ham Hooks for Bot 1.0 WiLS cs_ham_bots_api running
[ 33] [ZP] Class: Zombie 5.0.5 ZP Dev Team zp50_class_zomb running
[ 34] [ZP] Class: Human 5.0.5 ZP Dev Team zp50_class_huma running
[ 35] [ZP] Class: Nemesis 5.0.5 ZP Dev Team zp50_class_neme running
[ 36] [ZP] Class: Survivor 5.0.5 ZP Dev Team zp50_class_surv running
[ 37] [ZP] Class: Zombie: Cl 5.0.5 ZP Dev Team zp50_class_zomb running
[ 38] [ZP] Class: Zombie: Ra 5.0.5 ZP Dev Team zp50_class_zomb running
[ 39] [ZP] Class: Zombie: Li 5.0.5 ZP Dev Team zp50_class_zomb running
[ 40] [ZP] Class: Zombie: Fa 5.0.5 ZP Dev Team zp50_class_zomb running
[ 41] [ZP] Class: Zombie: Le 5.0.5 ZP Dev Team zp50_class_zomb running
[ 42] [ZP] Class: Zombie: Ra 5.0.5 ZP Dev Team zp50_class_zomb running
[ 43] [ZP] Class: Human: Cla 5.0.5 ZP Dev Team zp50_class_huma running
[ 44] [ZP] Human Armor 5.0.5 ZP Dev Team zp50_human_armo running
[ 45] [ZP] Game Modes Manage 5.0.5 ZP Dev Team zp50_gamemodes. running
[ 46] [ZP] Game Mode: Infect 5.0.5 ZP Dev Team zp50_gamemode_i paused
[ 47] [ZP] Game Mode: Multip 5.0.5 ZP Dev Team zp50_gamemode_m running
[ 48] [ZP] Game Mode: Swarm 5.0.5 ZP Dev Team zp50_gamemode_s paused
[ 49] [ZP] Game Mode: Nemesi 5.0.5 ZP Dev Team zp50_gamemode_n paused
[ 50] [ZP] Game Mode: Surviv 5.0.5 ZP Dev Team zp50_gamemode_s paused
[ 51] [ZP] Game Mode: Plague 5.0.5 ZP Dev Team zp50_gamemode_p paused
[ 52] [ZP] Game Mode: Armage 5.0.5 ZP Dev Team zp50_gamemode_a paused
[ 53] [ZP] Items Manager 5.0.5 ZP Dev Team zp50_items.amxx running
[ 54] [ZP] Items Manager: Am 5.0.5 ZP Dev Team zp50_items_ammo running
[ 55] [ZP] Item: Weapons 5.0.5 ZP Dev Team zp50_item_weapo running
[ 56] [ZP] Item: Nightvision 5.0.5 ZP Dev Team zp50_item_night running
[ 57] [ZP] Item: Antidote 5.0.5 ZP Dev Team zp50_item_antid running
[ 58] [ZP] Item: Zombie Madn 5.0.5 ZP Dev Team zp50_item_zombi running
[ 59] [ZP] Item: Infection B 5.0.5 ZP Dev Team zp50_item_infec running
[ 60] [ZP] Admin Commands 5.0.5 ZP Dev Team zp50_admin_comm running
[ 61] [ZP] Admin Menus 5.0.5 ZP Dev Team zp50_admin_menu running
[ 62] [ZP] Admin Models 5.0.5 ZP Dev Team zp50_admin_mode running
[ 63] [ZP] Custom Buy Menus 5.0.5 ZP Dev Team zp50_buy_menus. running
[ 64] [ZP] Buyzones 5.0.5 ZP Dev Team zp50_buy_zones. running
[ 65] [ZP] Rewards: Ammo Pac 5.0.5 ZP Dev Team zp50_rewards_am running
[ 66] [ZP] Rewards: Frags & 5.0.5 ZP Dev Team zp50_rewards_fr running
[ 67] [ZP] Deathmatch 5.0.5 ZP Dev Team zp50_deathmatch running
[ 68] [ZP] Random Spawning 5.0.5 ZP Dev Team zp50_random_spa running
[ 69] [ZP] Spawn Protection 5.0.5 ZP Dev Team zp50_spawn_prot running
[ 70] [ZP] Zombie Features 5.0.5 ZP Dev Team zp50_zombie_fea running
[ 71] [ZP] Zombie Sounds 5.0.5 ZP Dev Team zp50_zombie_sou running
[ 72] [ZP] Zombie Damage 5.0.5 ZP Dev Team zp50_zombie_dam running
[ 73] [ZP] Human Unlimited A 5.0.5 ZP Dev Team zp50_human_ammo running
[ 74] [ZP] Flashlight 5.0.5 ZP Dev Team zp50_flashlight running
[ 75] [ZP] Nightvision 5.0.5 ZP Dev Team zp50_nightvisio running
[ 76] [ZP] Leap/Longjump 5.0.5 ZP Dev Team zp50_leap.amxx running
[ 77] [ZP] Pain Shock Free 5.0.5 ZP Dev Team zp50_painshockf running
[ 78] [ZP] Knockback 5.0.5 ZP Dev Team zp50_knockback. running
[ 79] [ZP] Weapon Drop/Strip 5.0.5 ZP Dev Team zp50_weapon_dro running
[ 80] [ZP] Effects: Infect 5.0.5 ZP Dev Team zp50_effects_in running
[ 81] [ZP] Effects: Cure 5.0.5 ZP Dev Team zp50_effects_cu running
[ 82] [ZP] Effects: Lighting 5.0.5 ZP Dev Team zp50_effects_li running
[ 83] [ZP] Ambience Effects 5.0.5 ZP Dev Team zp50_ambience_e running
[ 84] [ZP] Main Menu 5.0.5 ZP Dev Team zp50_main_menu. running
[ 85] [ZP] Objective Remover 5.0.5 ZP Dev Team zp50_objective_ running
[ 86] [ZP] Gameplay Fixes 5.0.5 ZP Dev Team zp50_gameplay_f running
[ 87] [ZP] Team Scoring 5.0.5 ZP Dev Team zp50_team_scori running
[ 88] [ZP] HUD Information 5.0.5 ZP Dev Team zp50_hud_info.a running
[ 89] [ZP] Server Browser In 5.0.5 ZP Dev Team zp50_serverbrow running
[ 90] [ZP] Ammo Packs 5.0.5 ZP Dev Team zp50_ammopacks. running
[ 91] [ZP] Grenade: Fire 5.0.5 ZP Dev Team zp50_grenade_fi running
[ 92] [ZP] Grenade: Frost 5.0.5 ZP Dev Team zp50_grenade_fr running
[ 93] [ZP] Grenade: Flare 5.0.5 ZP Dev Team zp50_grenade_fl running
[ 94] [ZP] ZP 4.3 Subplugin 5.0.5 ZP Dev Team zp50_zp43_compa running
94 plugins, 88 running
Same as on my laptop.



Registered cvars:
Quote:
name value plugin
[ 1] zp_infection_chance 4 zp50_gamemode_i
[ 2] zp_infection_min_player 0 zp50_gamemode_i
[ 3] zp_infection_show_hud 1 zp50_gamemode_i
[ 4] zp_infection_allow_resp 1 zp50_gamemode_i
[ 5] zp_respawn_after_last_h 1 zp50_gamemode_i
[ 6] zp_zombie_first_hp_mult 2.0 zp50_gamemode_i
[ 7] zp_multi_chance 1 zp50_gamemode_m
[ 8] zp_multi_min_players 0 zp50_gamemode_m
[ 9] zp_multi_min_zombies 2 zp50_gamemode_m
[ 10] zp_multi_ratio 0.15 zp50_gamemode_m
[ 11] zp_multi_show_hud 1 zp50_gamemode_m
[ 12] zp_multi_sounds 1 zp50_gamemode_m
[ 13] zp_multi_allow_respawn 1 zp50_gamemode_m
[ 14] zp_swarm_chance 250 zp50_gamemode_s
[ 15] zp_swarm_min_players 0 zp50_gamemode_s
[ 16] zp_swarm_show_hud 1 zp50_gamemode_s
[ 17] zp_swarm_sounds 1 zp50_gamemode_s
[ 18] zp_swarm_allow_respawn 0 zp50_gamemode_s
[ 19] zp_nemesis_chance 250 zp50_gamemode_n
[ 20] zp_nemesis_min_players 0 zp50_gamemode_n
[ 21] zp_nemesis_show_hud 1 zp50_gamemode_n
[ 22] zp_nemesis_sounds 1 zp50_gamemode_n
[ 23] zp_nemesis_allow_respaw 0 zp50_gamemode_n
[ 24] zp_survivor_chance 250 zp50_gamemode_s
[ 25] zp_survivor_min_players 0 zp50_gamemode_s
[ 26] zp_survivor_show_hud 1 zp50_gamemode_s
[ 27] zp_survivor_sounds 1 zp50_gamemode_s
[ 28] zp_survivor_allow_respa 0 zp50_gamemode_s
[ 29] zp_plague_chance 250 zp50_gamemode_p
[ 30] zp_plague_min_players 0 zp50_gamemode_p
[ 31] zp_plague_ratio 0.5 zp50_gamemode_p
[ 32] zp_plague_nemesis_count 1 zp50_gamemode_p
[ 33] zp_plague_nem_hp_multi 0.5 zp50_gamemode_p
[ 34] zp_plague_survivor_coun 1 zp50_gamemode_p
[ 35] zp_plague_surv_hp_multi 0.5 zp50_gamemode_p
[ 36] zp_plague_show_hud 1 zp50_gamemode_p
[ 37] zp_plague_sounds 1 zp50_gamemode_p
[ 38] zp_plague_allow_respawn 0 zp50_gamemode_p
[ 39] zp_armageddon_chance 250 zp50_gamemode_a
[ 40] zp_armageddon_min_playe 0 zp50_gamemode_a
[ 41] zp_armageddon_ratio 0.5 zp50_gamemode_a
[ 42] zp_armageddon_nem_hp_mu 0.25 zp50_gamemode_a
[ 43] zp_armageddon_surv_hp_m 0.25 zp50_gamemode_a
[ 44] zp_armageddon_show_hud 1 zp50_gamemode_a
[ 45] zp_armageddon_sounds 1 zp50_gamemode_a
[ 46] zp_armageddon_allow_res 0 zp50_gamemode_a
[ 47] amx_mode 1 admin.amxx
[ 48] amx_password_field _pw admin.amxx
[ 49] amx_default_access z admin.amxx
[ 50] amx_vote_ratio 0.02 admin.amxx
[ 51] amx_vote_time 10 admin.amxx
[ 52] amx_vote_answers 1 admin.amxx
[ 53] amx_vote_delay 10 admin.amxx
[ 54] amx_last_voting 0 admin.amxx
[ 55] amx_show_activity 2 admin.amxx
[ 56] amx_votekick_ratio 0.40 admin.amxx
[ 57] amx_voteban_ratio 0.40 admin.amxx
[ 58] amx_votemap_ratio 0.40 admin.amxx
[ 59] amx_sql_host 127.0.0.1 admin.amxx
[ 60] amx_sql_user root admin.amxx
[ 61] amx_sql_pass admin.amxx
[ 62] amx_sql_db amx admin.amxx
[ 63] amx_sql_type mysql admin.amxx
[ 64] amx_reservation 0 adminslots.amxx
[ 65] amx_hideslots 0 adminslots.amxx
[ 66] amx_language en multilingual.am
[ 67] amx_client_languages 1 multilingual.am
[ 68] amx_flood_time 0.75 antiflood.amxx
[ 69] amx_freq_imessage 180 imessage.amxx
[ 70] amx_nextmap de_inferno_cz nextmap.amxx
[ 71] amx_extendmap_max 90 mapchooser.amxx
[ 72] amx_extendmap_step 15 mapchooser.amxx
[ 73] amx_time_voice 1 timeleft.amxx
[ 74] amx_timeleft 19:55 timeleft.amxx
[ 75] amx_statsx_duration 12.0 statsx.amxx
[ 76] amx_statsx_freeze -2.0 statsx.amxx
[ 77] amx_startmoney 800 unlimited_money
[ 78] amx_maxmoney 1000000000 unlimited_money
[ 79] zp_version 5.0.5 zp50_core.amxx
[ 80] zp_remove_doors 0 zp50_gameplay_f
[ 81] zp_block_pushables 1 zp50_gameplay_f
[ 82] zp_block_suicide 0 zp50_gameplay_f
[ 83] zp_worldspawn_kill_resp 1 zp50_gameplay_f
[ 84] zp_disable_minmodels 0 zp50_gameplay_f
[ 85] zp_keep_hp_on_disconnec 0 zp50_gameplay_f
[ 86] zp_nemesis_health 0 zp50_class_neme
[ 87] zp_nemesis_base_health 2000 zp50_class_neme
[ 88] zp_nemesis_speed 1.05 zp50_class_neme
[ 89] zp_nemesis_gravity 0.5 zp50_class_neme
[ 90] zp_nemesis_glow 1 zp50_class_neme
[ 91] zp_nemesis_aura 1 zp50_class_neme
[ 92] zp_nemesis_aura_color_R 150 zp50_class_neme
[ 93] zp_nemesis_aura_color_G 0 zp50_class_neme
[ 94] zp_nemesis_aura_color_B 0 zp50_class_neme
[ 95] zp_nemesis_damage 2.0 zp50_class_neme
[ 96] zp_nemesis_kill_explode 1 zp50_class_neme
[ 97] zp_survivor_health 0 zp50_class_surv
[ 98] zp_survivor_base_health 100 zp50_class_surv
[ 99] zp_survivor_speed 0.95 zp50_class_surv
[100] zp_survivor_gravity 1.25 zp50_class_surv
[101] zp_survivor_glow 1 zp50_class_surv
[102] zp_survivor_aura 1 zp50_class_surv
[103] zp_survivor_aura_color_ 0 zp50_class_surv
[104] zp_survivor_aura_color_ 0 zp50_class_surv
[105] zp_survivor_aura_color_ 150 zp50_class_surv
[106] zp_survivor_weapon weapon_m249 zp50_class_surv
[107] zp_survivor_weapon_bloc 1 zp50_class_surv
[108] zp_human_armor_protect 1 zp50_human_armo
[109] zp_human_armor_default 25 zp50_human_armo
[110] zp_armor_protect_nemesi 1 zp50_human_armo
[111] zp_survivor_armor_prote 1 zp50_human_armo
[112] zp_gamemode_delay 10 zp50_gamemodes.
[113] zp_round_start_show_hud 1 zp50_gamemodes.
[114] zp_zombie_madness_time 5.0 zp50_item_zombi
[115] zp_madness_aura_color_R 150 zp50_item_zombi
[116] zp_madness_aura_color_G 0 zp50_item_zombi
[117] zp_madness_aura_color_B 0 zp50_item_zombi
[118] zp_log_admin_commands 1 zp50_admin_comm
[119] zp_admin_models_human_p 1 zp50_admin_mode
[120] zp_admin_models_human_k 1 zp50_admin_mode
[121] zp_admin_models_zombie_ 1 zp50_admin_mode
[122] zp_admin_models_zombie_ 1 zp50_admin_mode
[123] zp_random_primary 0 zp50_buy_menus.
[124] zp_random_secondary 0 zp50_buy_menus.
[125] zp_random_grenades 1 zp50_buy_menus.
[126] zp_buy_custom_time 60 zp50_buy_menus.
[127] zp_buy_custom_primary 0 zp50_buy_menus.
[128] zp_buy_custom_secondary 1 zp50_buy_menus.
[129] zp_buy_custom_grenades 0 zp50_buy_menus.
[130] zp_give_all_grenades 0 zp50_buy_menus.
[131] zp_buyzone_time 60 zp50_buy_zones.
[132] zp_buyzone_humans 1 zp50_buy_zones.
[133] zp_buyzone_zombies 0 zp50_buy_zones.
[134] zp_buy_ammo_human 0 zp50_buy_zones.
[135] zp_buy_ammo_cost_ammopa 1 zp50_buy_zones.
[136] zp_buy_ammo_cost_money 100 zp50_buy_zones.
[137] zp_ammop_winner 2 zp50_rewards_am
[138] zp_ammop_loser 3 zp50_rewards_am
[139] zp_ammop_damage 1 zp50_rewards_am
[140] zp_ammop_zombie_damaged 500 zp50_rewards_am
[141] zp_ammop_human_damaged_ 250 zp50_rewards_am
[142] zp_ammop_zombie_killed 5 zp50_rewards_am
[143] zp_ammop_human_killed 3 zp50_rewards_am
[144] zp_ammop_human_infected 3 zp50_rewards_am
[145] zp_ammop_nemesis_ignore 0 zp50_rewards_am
[146] zp_ammop_survivor_ignor 0 zp50_rewards_am
[147] zp_frags_zombie_killed 1 zp50_rewards_fr
[148] zp_frags_human_killed 1 zp50_rewards_fr
[149] zp_frags_human_infected 1 zp50_rewards_fr
[150] zp_frags_nemesis_ignore 0 zp50_rewards_fr
[151] zp_frags_survivor_ignor 0 zp50_rewards_fr
[152] zp_infection_health_bon 100 zp50_rewards_fr
[153] zp_human_last_health_bo 50 zp50_rewards_fr
[154] zp_deathmatch 2 zp50_deathmatch
[155] zp_respawn_delay 0 zp50_deathmatch
[156] zp_respawn_zombies 1 zp50_deathmatch
[157] zp_respawn_humans 0 zp50_deathmatch
[158] zp_respawn_on_suicide 1 zp50_deathmatch
[159] zp_random_spawning_csdm 1 zp50_random_spa
[160] zp_spawn_protection_tim 0 zp50_spawn_prot
[161] zp_spawn_protection_hum 0 zp50_spawn_prot
[162] zp_spawn_protection_zom 0 zp50_spawn_prot
[163] zp_zombie_fov 110 zp50_zombie_fea
[164] zp_zombie_silent 0 zp50_zombie_fea
[165] zp_zombie_bleeding 1 zp50_zombie_fea
[166] zp_zombie_sounds_pain 1 zp50_zombie_sou
[167] zp_zombie_sounds_attack 1 zp50_zombie_sou
[168] zp_zombie_sounds_idle 1 zp50_zombie_sou
[169] zp_zombie_defense 1 zp50_zombie_dam
[170] zp_zombie_hitzones 0 zp50_zombie_dam
[171] zp_human_unlimited_ammo 0 zp50_human_ammo
[172] zp_survivor_unlimited_a 1 zp50_human_ammo
[173] zp_flashlight_starting_ 100 zp50_flashlight
[174] zp_flashlight_custom 0 zp50_flashlight
[175] zp_flashlight_radius 10 zp50_flashlight
[176] zp_flashlight_distance 1000 zp50_flashlight
[177] zp_flashlight_show_all 1 zp50_flashlight
[178] zp_flashlight_drain_rat 1 zp50_flashlight
[179] zp_flashlight_charge_ra 5 zp50_flashlight
[180] zp_flashlight_color_R 100 zp50_flashlight
[181] zp_flashlight_color_G 100 zp50_flashlight
[182] zp_flashlight_color_B 100 zp50_flashlight
[183] zp_nvision_custom 0 zp50_nightvisio
[184] zp_nvision_radius 80 zp50_nightvisio
[185] zp_nvision_zombie 2 zp50_nightvisio
[186] zp_nvision_zombie_color 0 zp50_nightvisio
[187] zp_nvision_zombie_color 150 zp50_nightvisio
[188] zp_nvision_zombie_color 0 zp50_nightvisio
[189] zp_nvision_human 0 zp50_nightvisio
[190] zp_nvision_human_color_ 0 zp50_nightvisio
[191] zp_nvision_human_color_ 150 zp50_nightvisio
[192] zp_nvision_human_color_ 0 zp50_nightvisio
[193] zp_nvision_spec 1 zp50_nightvisio
[194] zp_nvision_spec_color_R 0 zp50_nightvisio
[195] zp_nvision_spec_color_G 150 zp50_nightvisio
[196] zp_nvision_spec_color_B 0 zp50_nightvisio
[197] zp_nvision_nemesis 2 zp50_nightvisio
[198] zp_nvision_nemesis_colo 150 zp50_nightvisio
[199] zp_nvision_nemesis_colo 0 zp50_nightvisio
[200] zp_nvision_nemesis_colo 0 zp50_nightvisio
[201] zp_nvision_survivor 0 zp50_nightvisio
[202] zp_nvision_survivor_col 0 zp50_nightvisio
[203] zp_nvision_survivor_col 0 zp50_nightvisio
[204] zp_nvision_survivor_col 150 zp50_nightvisio
[205] zp_leap_zombie 1 zp50_leap.amxx
[206] zp_leap_zombie_force 500 zp50_leap.amxx
[207] zp_leap_zombie_height 300 zp50_leap.amxx
[208] zp_leap_zombie_cooldown 5.0 zp50_leap.amxx
[209] zp_leap_nemesis 1 zp50_leap.amxx
[210] zp_leap_nemesis_force 500 zp50_leap.amxx
[211] zp_leap_nemesis_height 300 zp50_leap.amxx
[212] zp_leap_nemesis_cooldow 5.0 zp50_leap.amxx
[213] zp_leap_survivor 0 zp50_leap.amxx
[214] zp_leap_survivor_force 500 zp50_leap.amxx
[215] zp_leap_survivor_height 300 zp50_leap.amxx
[216] zp_leap_survivor_cooldo 5.0 zp50_leap.amxx
[217] zp_painshockfree_zombie 1 zp50_painshockf
[218] zp_painshockfree_human 0 zp50_painshockf
[219] zp_painshockfree_nemesi 0 zp50_painshockf
[220] zp_painshockfree_surviv 1 zp50_painshockf
[221] zp_knockback_damage 1 zp50_knockback.
[222] zp_knockback_power 1 zp50_knockback.
[223] zp_knockback_obey_class 1 zp50_knockback.
[224] zp_knockback_zvel 0 zp50_knockback.
[225] zp_knockback_ducking 0.25 zp50_knockback.
[226] zp_knockback_distance 500 zp50_knockback.
[227] zp_knockback_nemesis 0.25 zp50_knockback.
[228] zp_zombie_drop_weapons 3 zp50_weapon_dro
[229] zp_zombie_strip_weapons 0 zp50_weapon_dro
[230] zp_zombie_strip_grenade 1 zp50_weapon_dro
[231] zp_zombie_strip_armor 1 zp50_weapon_dro
[232] zp_zombie_block_pickup 1 zp50_weapon_dro
[233] zp_remove_dropped_weapo 90 zp50_weapon_dro
[234] zp_infect_show_hud 1 zp50_effects_in
[235] zp_infect_show_notice 1 zp50_effects_in
[236] zp_infect_sounds 1 zp50_effects_in
[237] zp_infect_screen_fade 1 zp50_effects_in
[238] zp_infect_screen_fade_R 0 zp50_effects_in
[239] zp_infect_screen_fade_G 150 zp50_effects_in
[240] zp_infect_screen_fade_B 0 zp50_effects_in
[241] zp_infect_screen_shake 1 zp50_effects_in
[242] zp_infect_hud_icon 1 zp50_effects_in
[243] zp_infect_tracers 0 zp50_effects_in
[244] zp_infect_particles 1 zp50_effects_in
[245] zp_infect_sparkle 1 zp50_effects_in
[246] zp_infect_sparkle_R 0 zp50_effects_in
[247] zp_infect_sparkle_G 150 zp50_effects_in
[248] zp_infect_sparkle_B 0 zp50_effects_in
[249] zp_cure_show_hud 1 zp50_effects_cu
[250] zp_cure_sounds 1 zp50_effects_cu
[251] zp_lighting b zp50_effects_li
[252] zp_thunder_time 0 zp50_effects_li
[253] zp_triggered_lights 1 zp50_effects_li
[254] zp_winner_show_hud 1 zp50_team_scori
[255] zp_winner_sounds 1 zp50_team_scori
[256] zp_starting_ammo_packs 5 zp50_ammopacks.
[257] zp_disable_money 0 zp50_ammopacks.
[258] zp_grenade_fire_duratio 5 zp50_grenade_fi
[259] zp_grenade_fire_damage 25 zp50_grenade_fi
[260] zp_grenade_fire_slowdow 0.5 zp50_grenade_fi
[261] zp_grenade_fire_hudicon 1 zp50_grenade_fi
[262] zp_grenade_fire_explosi 1 zp50_grenade_fi
[263] zp_grenade_frost_durati 5 zp50_grenade_fr
[264] zp_grenade_frost_hudico 1 zp50_grenade_fr
[265] zp_grenade_frost_nemesi 0 zp50_grenade_fr
[267] zp_grenade_flare_radius 25 zp50_grenade_fl

Currently loaded modules:
Quote:
name version author status
[ 1] MySQL 1.8.1.3746 AMX Mod X Dev Team running
[ 2] SQLite 1.8.1.3746 AMX Mod X Dev Team running
[ 3] Fun 1.8.1.3746 AMX Mod X Dev Team running
[ 4] Engine 1.8.1.3746 AMX Mod X Dev Team running
[ 5] FakeMeta 1.8.1.3746 AMX Mod X Dev Team running
[ 6] GeoIP 1.8.1.3746 AMX Mod X Dev Team running
[ 7] Sockets 1.8.1.3746 HLSW Dev Team running
[ 8] RegEx 1.8.1.3746 AMX Mod X Dev Team running
[ 9] nVault 1.8.1.3746 AMX Mod X Dev Team running
[10] CStrike 1.8.1.3746 AMX Mod X Dev Team running
[11] CSX 1.8.1.3746 AMX Mod X Dev Team running
[12] Ham Sandwich 1.8.1.3746 AMX Mod X Dev Team

Currently loaded modules:
Quote:
name version author status
[ 1] MySQL 1.8.1.3746 AMX Mod X Dev Team running
[ 2] SQLite 1.8.1.3746 AMX Mod X Dev Team running
[ 3] Fun 1.8.1.3746 AMX Mod X Dev Team running
[ 4] Engine 1.8.1.3746 AMX Mod X Dev Team running
[ 5] FakeMeta 1.8.1.3746 AMX Mod X Dev Team running
[ 6] GeoIP 1.8.1.3746 AMX Mod X Dev Team running
[ 7] Sockets 1.8.1.3746 HLSW Dev Team running
[ 8] RegEx 1.8.1.3746 AMX Mod X Dev Team running
[ 9] nVault 1.8.1.3746 AMX Mod X Dev Team running
[10] CStrike 1.8.1.3746 AMX Mod X Dev Team running
[11] CSX 1.8.1.3746 AMX Mod X Dev Team running
[12] Ham Sandwich 1.8.1.3746 AMX Mod X Dev Team

Quote:
hostname: Condition Zero
version : 48/1.0.0.3/2.0.1343.135 4554 insecure (80)
tcp/ip : 192.168.0.110:27015
map : de_inferno_cz at: -1751 x, 860 y, -10 z
players : 10 active (32 max)

# name userid uniqueid frag time ping loss adr
# 1 "El Creepo" 1 STEAM_ID_LAN 0 04:45 0 0
# 2 "Brad" 2 BOT 3 05:12 0 0
# 3 "Vladimir" 3 BOT 0 05:12 0 0
# 4 "Chet" 4 BOT 1 05:12 0 0
# 5 "Seth" 5 BOT 2 05:12 0 0
# 6 "Erik" 6 BOT 2 05:12 0 0
# 7 "Xander" 7 BOT 2 05:12 0 0
# 8 "Vinny" 8 BOT 5 05:12 0 0
# 9 "Connor" 9 BOT 2 05:12 0 0
#10 "Ted" 10 BOT 8 05:12 0 0
10 user





AHH GREAT. I'm going to put my config files here aswell...
They MIGHT also provide useful infomation.
Quote:
// -----------------------------
// Zombie Plague 5.0 Config File
// -----------------------------
// Any changes you make here will be
// automatically loaded at map start


// Class: Nemesis
// --------------

zp_nemesis_health 0 // Health [0 - base health * player count]
zp_nemesis_base_health 2000 // Base health
zp_nemesis_speed 1.05 // Speed
zp_nemesis_gravity 0.5 // Gravity
zp_nemesis_glow 1 // Glow effect
zp_nemesis_aura 1 // Aura effect
zp_nemesis_aura_color_R 150 // Aura color (red)
zp_nemesis_aura_color_G 0 // Aura color (green)
zp_nemesis_aura_color_B 0 // Aura color (blue)
zp_nemesis_damage 2.0 // Damage multiplier
zp_nemesis_kill_explode 1 // Gib explosion effect when killed

// Class: Survivor
// ---------------

zp_survivor_health 0 // Health [0 - base health * player count]
zp_survivor_base_health 100 // Base health
zp_survivor_speed 0.95 // Speed
zp_survivor_gravity 1.25 // Gravity
zp_survivor_glow 1 // Glow effect
zp_survivor_aura 1 // Aura effect
zp_survivor_aura_color_R 0 // Aura color (red)
zp_survivor_aura_color_G 0 // Aura color (green)
zp_survivor_aura_color_B 150 // Aura color (blue)
zp_survivor_weapon "weapon_m249" // Weapon given by default
zp_survivor_weapon_block 1 // Block weapons other than default

// Game Modes Manager
// ------------------

zp_gamemode_delay 10 // Time before a game mode starts in seconds
zp_round_start_show_hud 1 // Show "Virus released..." HUD notice

// Game Mode: Infection
// --------------------

zp_infection_chance 4 // Chance (1 in X)
zp_infection_min_players 0 // Minimum amount of players required
zp_infection_show_hud 1 // Show first infection HUD notice
zp_infection_allow_respawn 1 // Allow respawning on infection rounds
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_zombie_first_hp_multiplier 2.0 // First zombie HP multiplier

// Game Mode: Nemesis
// ------------------

zp_nemesis_chance 250 // Chance (1 in X)
zp_nemesis_min_players 0 // Minimum amount of players required
zp_nemesis_show_hud 1 // Show nemesis HUD notice
zp_nemesis_sounds 1 // Play nemesis round sounds
zp_nemesis_allow_respawn 0 // Allow respawning on nemesis rounds

// Game Mode: Survivor
// -------------------

zp_survivor_chance 250 // Chance (1 in X)
zp_survivor_min_players 0 // Minimum amount of players required
zp_survivor_show_hud 1 // Show survivor HUD notice
zp_survivor_sounds 1 // Play survivor round sounds
zp_survivor_allow_respawn 0 // Allow respawning on survivor rounds

// Game Mode: Multiple Infection
// -----------------------------

zp_multi_chance 1 // Chance (1 in X)
zp_multi_min_players 0 // Minimum amount of players required
zp_multi_min_zombies 2 // Minimum amount of zombies to have
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio * player count)
zp_multi_show_hud 1 // Show multiple infection HUD notice
zp_multi_sounds 1 // Play multiple infection round sounds
zp_multi_allow_respawn 1 // Allow respawning on multiple infection rounds

// Game Mode: Swarm
// ----------------

zp_swarm_chance 250 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum amount of players required
zp_swarm_show_hud 1 // Show swarm HUD notice
zp_swarm_sounds 1 // Play swarm round sounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds

// Game Mode: Plague
// -----------------

zp_plague_chance 250 // Chance (1 in X)
zp_plague_min_players 0 // Minimum amount of players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio * player count)
zp_plague_nemesis_count 1 // Amount of nemesis to have
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier
zp_plague_survivor_count 1 // Amount of survivors to have
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier
zp_plague_show_hud 1 // Show plague HUD notice
zp_plague_sounds 1 // Play plague round sounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds

// Game Mode: Armageddon
// ---------------------

zp_armageddon_chance 250 // Chance (1 in X)
zp_armageddon_min_players 0 // Minimum amount of players required
zp_armageddon_ratio 0.5 // Nemesis to survivors ratio (nemesis count = ratio * player count)
zp_armageddon_nem_hp_multi 0.25 // Nemesis HP multiplier
zp_armageddon_surv_hp_multi 0.25 // Survivor HP multiplier
zp_armageddon_show_hud 1 // Show armageddon HUD notice
zp_armageddon_sounds 1 // Play armageddon round sounds
zp_armageddon_allow_respawn 0 // Allow respawning on armageddon rounds

// Item: Antidote
// --------------

zp_antidote_round_limit 5 // Antidote purchase limit per round

// Item: Infection Bomb
// --------------------

zp_infection_bomb_round_limit 3 // Infection bomb purchase limit per round

// Item: Zombie Madness
// --------------------

zp_zombie_madness_time 5.0 // Zombie madness duration
zp_madness_aura_color_R 150 // Madness aura color (red)
zp_madness_aura_color_G 0 // Madness aura color (green)
zp_madness_aura_color_B 0 // Madness aura color (blue)

// Admin Commands
// --------------

zp_log_admin_commands 1 // Log admin commands to "zombieplague.log"

// Admin Models
// ------------

zp_admin_models_human_player 1 // Enable admin player models for humans
zp_admin_models_human_knife 1 // Enable admin knife models for humans
zp_admin_models_zombie_player 1 // Enable admin player models for zombies
zp_admin_models_zombie_knife 1 // Enable admin knife models for zombies

// Buy Menus
// ---------

zp_random_primary 0 // Players get primary weapons randomly
zp_random_secondary 0 // Players get secondary weapons randomly
zp_random_grenades 1 // Players get grenades randomly

zp_buy_custom_time 60 // Time in seconds humans are allowed to use ZP buymenus after spawning
zp_buy_custom_primary 0 // Players can buy primary weapons from menu
zp_buy_custom_secondary 1 // Players can buy secondary weapons from menu
zp_buy_custom_grenades 0 // Players can buy grenades from menu
zp_give_all_grenades 0 // Players get grenades automatically (as in ZP 4.3)

// Buy Zones
// ---------

zp_buyzone_time 60 // Time in seconds players are allowed to use CS buyzones after spawning
zp_buyzone_humans 1 // CS Buyzones available to humans
zp_buyzone_zombies 0 // CS Buyzones available to zombies

zp_buy_ammo_human 0 // Allow humans to buy ammo even after buyzone time is over
zp_buy_ammo_cost 100 // Extra ammo purchase cost

// Rewards: Frags & HP
// -------------------

zp_frags_zombie_killed 1 // Frags given to humans for killing zombies
zp_frags_human_killed 1 // Frags given to zombies for killing humans
zp_frags_human_infected 1 // Frags given to zombies for infecting humans
zp_frags_nemesis_ignore 0 // Ignore frags for nemesis
zp_frags_survivor_ignore 0 // Ignore frags for survivor

zp_infection_health_bonus 100 // Health regained by zombies after an infection
zp_human_last_health_bonus 50 // Health rewarded to last human

// Rewards: Money
// --------------

zp_money_winner 1000 // Money rewarded to team that wins a round
zp_money_loser 500 // Money rewarded to team that loses a round

zp_money_damage 5 // Money rewarded to players for damaging enemies
zp_money_zombie_damaged_hp 40 // Reward money after this much damage is done to zombies
zp_money_human_damaged_hp 20 // Reward money after this much damage is done to humans
zp_money_zombie_killed 200 // Money rewarded for killing a zombie
zp_money_human_killed 200 // Money rewarded for killing a human
zp_money_human_infected 200 // Money rewarded for infecting a human
zp_money_nemesis_ignore 0 // Ignore money rewards for nemesis
zp_money_survivor_ignore 0 // Ignore money rewards for survivor

// Rewards: Ammo Packs
// -------------------

zp_ammop_winner 2 // Ammo packs rewarded to team that wins a round
zp_ammop_loser 3 // Ammo packs rewarded to team that loses a round

zp_ammop_damage 1 // Ammo packs rewarded to players for damaging enemies
zp_ammop_zombie_damaged_hp 500 // Reward ammo packs after this much damage is done to zombies
zp_ammop_human_damaged_hp 250 // Reward ammo packs after this much damage is done to humans
zp_ammop_zombie_killed 5 // Ammo packs rewarded for killing a zombie
zp_ammop_human_killed 3 // Ammo packs rewarded for killing a human
zp_ammop_human_infected 3 // Ammo packs rewarded for infecting a human
zp_ammop_nemesis_ignore 0 // Ignore ammo pack rewards for nemesis
zp_ammop_survivor_ignore 0 // Ignore ammo pack rewards for survivor

// Deathmatch
// ----------

zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_respawn_delay 0 // Time before respawning on deathmatch mode in seconds
zp_respawn_zombies 1 // Respawn dead zombies
zp_respawn_humans 0 // Respawn dead humans
zp_respawn_on_suicide 1 // Respawn players if they commited suicide

// Random Spawning
// ---------------

zp_random_spawning_csdm 1 // Use CSDM spawn points for radom spawning [1-enabled // 0-use regular spawns]

// Spawn Protection
// ----------------

zp_spawn_protection_time 0 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_spawn_protection_humans 0 // Enable for humans
zp_spawn_protection_zombies 0 // Enable for zombies

// Zombie Features
// ---------------

zp_zombie_fov 110 // Custom field of view [0-dont change]
zp_zombie_silent 0 // Silent footsteps
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor

// Zombie Sounds
// -------------

zp_zombie_sounds_pain 1 // Custom pain sounds
zp_zombie_sounds_attack 1 // Custom attack sounds
zp_zombie_sounds_idle 1 // Idle/last zombie sounds

// Zombie Damage
// -------------

zp_zombie_defense 1 // Defense multiplier (0.75 = zombies take 75% of total damage)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (e.g.: head + chest = 2 + 4 = 6) [0-disabled]

// Hit zones for zombies. Parts of body are as bits:
// 1 - generic, 2 - head, 4 - chest, 8 - stomach, 16 - left arm, 32 - right arm, 64 - left leg, 128 - right leg

// Human Unlimited Ammo
// --------------------

zp_human_unlimited_ammo 0 // Unlimited ammo for humans [0-disabled // 1-BP ammo // 2-clip ammo]
zp_survivor_unlimited_ammo 1 // Unlimited ammo for survivor [0-disabled // 1-BP ammo // 2-clip ammo]

// Human Armor
// -----------

zp_human_armor_protect 1 // Armor needs to be reduced before zombies can infect/damage
zp_human_armor_default 25 // Amount of armor given to humans by default
zp_armor_protect_nemesis 1 // Armor protects against nemesis attacks
zp_survivor_armor_protect 1 // Armor protects survivor too

// Flashlight
// ----------

zp_flashlight_starting_charge 100 // Default flashlight charge for humans
zp_flashlight_custom 0 // Enable custom flashlight
zp_flashlight_radius 10 // Custom flashlight radius
zp_flashlight_distance 1000 // Custom flashlight max distance
zp_flashlight_show_all 1 // Custom flashlight can be seen by other players
zp_flashlight_drain_rate 1 // Custom flashlight drain rate [0-unlimited batteries]
zp_flashlight_charge_rate 5 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flashlight_color_R 100 // Custom flashlight color (red)
zp_flashlight_color_G 100 // Custom flashlight color (green)
zp_flashlight_color_B 100 // Custom flashlight color (blue)

// Nightvision
// ------------

zp_nvision_custom 0 // Enable custom nightvision
zp_nvision_radius 80 // Custom nightvision radius

zp_nvision_zombie 2 // Give nightvision to zombies [0-disabled // 1-give only // 2-give and enable]
zp_nvision_zombie_color_R 0 // Zombies custom nightvision color (red)
zp_nvision_zombie_color_G 150 // Zombies custom nightvision color (green)
zp_nvision_zombie_color_B 0 // Zombies custom nightvision color (blue)
zp_nvision_human 0 // Give nightvision to humans [0-disabled // 1-give only // 2-give and enable]
zp_nvision_human_color_R 0 // Humans custom nightvision color (red)
zp_nvision_human_color_G 150 // Humans custom nightvision color (green)
zp_nvision_human_color_B 0 // Humans custom nightvision color (blue)
zp_nvision_spec 1 // Give nightvision to spectators [0-disabled // 1-give only // 2-give and enable]
zp_nvision_spec_color_R 0 // Spectators custom nightvision color (red)
zp_nvision_spec_color_G 150 // Spectators custom nightvision color (green)
zp_nvision_spec_color_B 0 // Spectators custom nightvision color (blue)
zp_nvision_nemesis 2 // Give nightvision to nemesis [0-disabled // 1-give only // 2-give and enable]
zp_nvision_nemesis_color_R 150 // Nemesis custom nightvision color (red)
zp_nvision_nemesis_color_G 0 // Nemesis custom nightvision color (green)
zp_nvision_nemesis_color_B 0 // Nemesis custom nightvision color (blue)
zp_nvision_survivor 0 // Give nightvision to survivor [0-disabled // 1-give only // 2-give and enable]
zp_nvision_survivor_color_R 0 // Survivor custom nightvision color (red)
zp_nvision_survivor_color_G 0 // Survivor custom nightvision color (green)
zp_nvision_survivor_color_B 150 // Survivor custom nightvision color (blue)

// Leap
// ----

zp_leap_zombie 1 // Give leap to zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombie_force 500 // Force multiplier
zp_leap_zombie_height 300 // Upwards force
zp_leap_zombie_cooldown 5.0 // Time before leap is available again
zp_leap_nemesis 1 // Give leap to nemesis
zp_leap_nemesis_force 500 // Force multiplier
zp_leap_nemesis_height 300 // Upwards force
zp_leap_nemesis_cooldown 5.0 // Time before leap is available again
zp_leap_survivor 0 // Give leap to survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 5.0 // Time before leap is available again

// Pain Shock Free
// ---------------

zp_painshockfree_zombie 1 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_painshockfree_human 0 // Humans are pain shock free [0-disabled // 1-enabled // 2-only last human]
zp_painshockfree_nemesis 0 // Nemesis is pain shock free
zp_painshockfree_survivor 1 // Survivor is pain shock free

// Knockback
// ---------

zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_obey_class 1 // Use class multiplier on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]

// Weapon Drop/Strip
// -----------------

zp_zombie_drop_weapons 3 // Drop weapons after infection [0-disabled // 1-primary only // 2-secondary only // 3-both]
zp_zombie_strip_weapons 0 // Strip weapons after infection [0-disabled // 1-primary only // 2-secondary only // 3-both]
zp_zombie_strip_grenades 1 // Strip grenades after infection
zp_zombie_strip_armor 1 // Strip armor after infection
zp_zombie_block_pickup 1 // Block weapon pickup for zombies
zp_remove_dropped_weapons 90 // Time before removing dropped weapons in seconds [0-disabled]

// Effects: Infect
// ---------------

zp_infect_show_hud 1 // Show infection HUD notice
zp_infect_show_notice 1 // Show infection death notice
zp_infect_sounds 1 // Play infection sounds

zp_infect_screen_fade 1 // Screen fade for infected player
zp_infect_screen_fade_R 0 // Screen fade color (red)
zp_infect_screen_fade_G 150 // Screen fade color (green)
zp_infect_screen_fade_B 0 // Screen fade color (blue)
zp_infect_screen_shake 1 // Screen shake for infected player
zp_infect_hud_icon 1 // Display small HUD icon on infection
zp_infect_tracers 0 // Tracers on infection
zp_infect_particles 1 // Particles on infection
zp_infect_sparkle 1 // Light sparkle on infection
zp_infect_sparkle_R 0 // Light sparkle color (red)
zp_infect_sparkle_G 150 // Light sparkle color (green)
zp_infect_sparkle_B 0 // Light sparkle color (blue)

// Effects: Cure
// -------------

zp_cure_show_hud 1 // Show cure HUD notice
zp_cure_sounds 1 // Play cure sounds

// Effects: Lighting
// -----------------

zp_lighting "b" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunder_time 0 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)

// Gameplay Fixes
// --------------

zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_block_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 0 // Prevent players from killing themselves
zp_worldspawn_kill_respawn 1 // Respawn players after a worldspawn kill
zp_disable_minmodels 0 // Disable cl_minmodels setting on clients after joining
zp_keep_hp_on_disconnect 0 // When nemesis/survivor leaves, player chosen to take his place will have same HP

// Team Scoring
// ------------

zp_winner_show_hud 1 // Show winner HUD notice
zp_winner_sounds 1 // Play winner round sounds

// Ammo Packs
// ----------

zp_starting_ammo_packs 5 // Ammo packs given to players when joining server
zp_disable_money 0 // Disable CS money when ammo packs are enabled

// Grenade: Flashbangs
// -------------------

zp_grenade_flashbang_color_R 0 // Custom screen fade color (red)
zp_grenade_flashbang_color_G 150 // Custom screen fade color (green)
zp_grenade_flashbang_color_B 0 // Custom screen fade color (blue)
zp_grenade_flashbang_nemesis 0 // Flashbangs affect nemesis

// Grenade: Fire
// -------------

zp_grenade_fire_duration 5 // Burning duration in seconds
zp_grenade_fire_damage 25 // Burning damage (every 0.2 secs)
zp_grenade_fire_slowdown 0.5 // Burning slowdown multiplier [0-disabled]
zp_grenade_fire_hudicon 1 // Display small HUD icon when burning
zp_grenade_fire_explosion 1 // Use original HE grenade explosion

// Grenade: Frost
// --------------

zp_grenade_frost_duration 5 // Freeze duration in seconds
zp_grenade_frost_hudicon 1 // Display small HUD icon when frozen
zp_grenade_frost_nemesis 0 // Frost nades affect nemesis

// Grenade: Flare
// --------------

zp_grenade_flare_duration 60 // Flare lightning duration in seconds
zp_grenade_flare_radius 25 // Flare lightning radius
zp_grenade_flare_color 5 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]

// ZP 4.3 Subplugin Compatibility
// ------------------------------

zp_ammopack_to_money_enable 1 // Handle ammo packs as money when ammo packs are disabled
zp_ammopack_to_money_ratio 160 // Ammo pack to money ratio (default: 1 Ammo Pack = $ 160)

// Misc
// ----
mp_roundtime 999
mp_startmoney 500
amx_maxmoney 1000000000
Please ignore the last line...

PHP Code:
[Classic Human]
NAME Classic Human 

PHP Code:
[Classic Zombie]
NAME Classic Zombie
INFO 
= =Balanced=
MODELS zombie_source
CLAWMODEL 
=
HEALTH 330
SPEED 
0.7
GRAVITY 
1.00
KNOCKBACK 
1.00

[Raptor Zombie]
NAME Ni**** Zombie              [U]Sorryhad to censor that one.[/U]
INFO = + Steal Bike
MODELS 
zombie_source
CLAWMODEL 
=
HEALTH 330
SPEED 
0.60
GRAVITY 
1.00
KNOCKBACK 
1.00

[Light Zombie]
NAME Light Zombie

[Fat Zombie]
NAME Fat Zombie

[Leech Zombie]
NAME Leech Zombie

[Rage Zombie]
NAME Rage Zombie 
Tried to experiment a little with the Zombie classes. Before reporting in, of course.


PHP Code:
[Multijump (+1)]
NAME Multijump (+1)

[
Unlimited Clip (single round)]
NAME Unlimited Clip (single round)

[
Napalm Nade]
NAME Napalm Nade

[Nightvision]
NAME Nightvision

[Antidote]
NAME Antidote

[Zombie Madness]
NAME Zombie Madness

[Infection Bomb]
NAME Infection Bomb 
Yet another example on how it doesn't update properly. It does update, though.
Also, sorry for the large post... I'll remove any part of it if you find the info useless.

Last edited by JoBarfCreepy; 06-15-2012 at 16:35. Reason: Censored the "Ni**** Zombie" line.
JoBarfCreepy is offline
Y060N
BANNED
Join Date: Dec 2011
Location: www.equilibriumcs.com
Old 06-15-2012 , 13:23   Re: [Help] Extras and Classes not updating/generally not working
Reply With Quote #4

Try restarting from fresh on the computer that didn't work. As in, put a blank ZP 5.0.8 in and see if everything loads.

If the model doesn't work that usually means you forgot to put sounds/models into the server.

Last edited by Y060N; 06-15-2012 at 13:24.
Y060N is offline
JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 06-15-2012 , 16:44   Re: [Help] Extras and Classes not updating/generally not working
Reply With Quote #5

Yup, still nothing. Uh, I think I did it right... Did you by "put a blank" mean "completely oblitirate every trace of 5.0.5 in AMXX and install 5.0.8 instead"?
Also I forgot to mention that using this "experimental" zombie class thing, they do have the zombie_source.mdl somehow.


It also appears to me that my laptop is using 64-bit. I don't understand why, but there IS a connection between these errors and 32-bit.

Last edited by JoBarfCreepy; 06-17-2012 at 12:13.
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