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[L4D2] Health Glows (1.0.1, 07/02-2011)


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Visual77
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Join Date: Jan 2009
Old 02-18-2012 , 05:04   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #41

perhaps add checks for special infecteds in the l4d_stocks aswell? it's weird indeed given that you block infecteds on every single event

i've confirmed that this is range based also. you can only see special infected ghosts if you are close to were they are standing.
i can provide a screenshot later if you'd like

here. a friend provided me a screenshot of the bug. he says it happens now and then.

Last edited by Visual77; 05-23-2012 at 10:04.
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000101010001
Member
Join Date: Dec 2011
Old 02-20-2012 , 05:27   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #42

does no one think disabling green glow is a good idea ??????
in my thinking the ghost is full health so it shows green glow (im guessing here by the way)
so by getting rid of healthy glow (which in my opinion is not needed ) wouldnt this fix the ghost glows ??
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Mr. Zero
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Join Date: Jun 2009
Location: Denmark
Old 02-22-2012 , 04:18   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #43

Quote:
Originally Posted by Visual77 View Post
perhaps add checks for special infecteds in the l4d_stocks aswell? it's weird indeed given that you block infecteds on every single event

i've confirmed that this is range based also. you can only see special infected ghosts if you are close to were they are standing.
i can provide a screenshot later if you'd like

here. a friend provided me a screenshot of the bug. he says it happens now and then.
Short of putting in super aggressive checks against this (Like checking glow type OnGameFrame), I do not know how to fix it.

Putting infected checks in stocks as well would be pointless since client is checked right before the function call.

I might just tag this plugin as coop only, at least I'm gonna note it on the first post.

Quote:
Originally Posted by 000101010001 View Post
does no one think disabling green glow is a good idea ??????
in my thinking the ghost is full health so it shows green glow (im guessing here by the way)
so by getting rid of healthy glow (which in my opinion is not needed ) wouldnt this fix the ghost glows ??
You are welcome to do this yourself. Simply set glow type to none with green health and said bug would be fixed.
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adrianman
Senior Member
Join Date: Sep 2010
Old 02-23-2012 , 06:13   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #44

how about checking for ghosts and removing the glow?
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 02-26-2012 , 00:38   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #45

This plugin course is suitable for all game modes but it will be sad if you do not find a solution with glows.
Quote:
Originally Posted by 000101010001
does no one think disabling green glow is a good idea ??????
in my thinking the ghost is full health so it shows green glow (im guessing here by the way)
so by getting rid of healthy glow (which in my opinion is not needed ) wouldnt this fix the ghost glows ??
it is meaningless because I see not only the green glow
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disawar1
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Join Date: Aug 2011
Location: Russian
Old 03-10-2012 , 01:22   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #46

Quote:
Currently there is a bug with Versus mode. Infected players will sometime show a health glow despite many player team checks. Reason why is not known at this moment, however a quick fix for this would be to recompile the plugin without green health glows.
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Mr. Zero
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Join Date: Jun 2009
Location: Denmark
Old 03-10-2012 , 13:16   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #47

Well lets see if its because clients don't update the glow state.

Attached a test build for you versus people to test out. Let me know if you still see left over glows with this.

An already compiled plugin can be found in the build folder.
Attached Files
File Type: zip L4D2 Health Glow - Versus Fix.zip (28.0 KB, 297 views)

Last edited by Mr. Zero; 03-10-2012 at 13:16.
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000101010001
Member
Join Date: Dec 2011
Old 03-10-2012 , 22:13   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #48

thnaks Mr. Zero will test it soon and report back
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Hunter Killer
Junior Member
Join Date: Jan 2012
Location: Front of my computer
Old 03-11-2012 , 05:17   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #49

what file that i need to extract, just only in build folder and to where?
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Mr. Zero
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Join Date: Jun 2009
Location: Denmark
Old 03-11-2012 , 18:46   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #50

Quote:
Originally Posted by Hunter Killer View Post
what file that i need to extract, just only in build folder and to where?
Paste the .smx file from the build folder to your servers sourcemod plugins folder.
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