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[L4D2] Health Glows (1.0.1, 07/02-2011)


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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 01-28-2012 , 18:21   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #21

This plugin is beautiful. I love how it also shows the infected which players are black and white. Its a lot of fun on my tank rush server.

Last edited by Chronic1; 01-28-2012 at 18:22.
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adrianman
Senior Member
Join Date: Sep 2010
Old 01-30-2012 , 10:12   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #22

yeah but i can see infected ghosts too if they're too close
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000101010001
Member
Join Date: Dec 2011
Old 02-02-2012 , 03:48   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #23

Quote:
Originally Posted by adrianman View Post
yeah but i can see infected ghosts too if they're too close
yes ="( if this was fixed it would be my favourite plugin but as it is i cant use it on my versus server
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adrianman
Senior Member
Join Date: Sep 2010
Old 02-04-2012 , 13:07   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #24

sometimes the survivors glows dissapear completely too
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 02-04-2012 , 13:47   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #25

Quote:
Originally Posted by adrianman View Post
yeah but i can see infected ghosts too if they're too close
The code specifically avoid infected players. When does this happen? All the time?

I do not see any glows for special infected on my own server or testing server.

http://i41.tinypic.com/2rfvf5h.jpg

Do you have a screenshot?

Quote:
Originally Posted by adrianman View Post
sometimes the survivors glows dissapear completely too
Every 5 seconds it should reapply the glow unless you have other plugins using the glow functions.

Last edited by Mr. Zero; 02-04-2012 at 13:50.
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adrianman
Senior Member
Join Date: Sep 2010
Old 02-05-2012 , 19:47   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #26

they glow when they're ghosts and very close to you,try it,the 2nd bug rarely happens,also the colours really mix up with valve's colours causing seizures like red+orange gun or white+red etc(for infected side)

Last edited by adrianman; 02-05-2012 at 19:49.
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000101010001
Member
Join Date: Dec 2011
Old 02-07-2012 , 10:05   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #27

yes ghost you have to be right on top of them , i will install and take a shot
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 02-07-2012 , 15:13   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #28

Getting a spam of these errors.
Code:
L 02/07/2012 - 00:15:03: SourceMod error session started
L 02/07/2012 - 00:15:03: Info (map "c6m3_port") (file "errors_20120207.log")
L 02/07/2012 - 00:15:03: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:03: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:03: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:03: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:03: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:03: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:03: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:03: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:03: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:03: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:03: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:03: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:03: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:03: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:03: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:03: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:03: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:03: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:03: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:03: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:03: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:03: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:03: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:03: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:16: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:16: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:16: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:16: [SM] Native "GetClientTeam" reported: Client 8 is not in game
L 02/07/2012 - 00:15:16: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:16: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:17: [SM] Native "GetClientTeam" reported: Client 10 is not in game
L 02/07/2012 - 00:15:17: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:17: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:17: [SM] Native "GetClientTeam" reported: Client 10 is not in game
L 02/07/2012 - 00:15:17: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:17: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:18: [SM] Native "GetClientTeam" reported: Client 10 is not in game
L 02/07/2012 - 00:15:18: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:18: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:18: [SM] Native "GetClientTeam" reported: Client 10 is not in game
L 02/07/2012 - 00:15:18: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:18: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:18: [SM] Native "GetClientTeam" reported: Client 11 is not in game
L 02/07/2012 - 00:15:18: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:18: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:18: [SM] Native "GetClientTeam" reported: Client 11 is not in game
L 02/07/2012 - 00:15:18: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:18: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:15:26: [SM] Native "GetClientTeam" reported: Client 11 is not in game
L 02/07/2012 - 00:15:26: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:15:26: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:16:11: [SM] Native "GetClientTeam" reported: Client 11 is not in game
L 02/07/2012 - 00:16:11: [SM] Displaying call stack trace for plugin "l4d2healthglow.smx":
L 02/07/2012 - 00:16:11: [SM]   [0]  Line 214, healthglow.sp::_HG_UpdateGlow_Victim_Event()
L 02/07/2012 - 00:16:51: [SM] Native "KillTimer" reported: Invalid timer handle b6404c7 (error 1)
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 02-07-2012 , 16:26   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #29

Code:
Version 1.0.1 - 07/02-2011
~ Fixed yellow and red glow being displayed to early. Yellow glow is now displayed at 39 HP and red at 24 HP.
~ Fixed invalid client index on update glow event.
~ Reordered the script a bit.
~ Updated glow function calls to the newest L4DStocks version
Hopefully you guys can get me a screenshot of the infected glow bug. It really shouldn't happen as it does check for client being survivor first.
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adrianman
Senior Member
Join Date: Sep 2010
Old 02-09-2012 , 07:01   Re: [L4D2] Health Glows (1.0.1, 07/02-2011)
Reply With Quote #30

oh yeah,that too
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