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[L4D] Force Mission Changer 1.4.0


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rava
Senior Member
Join Date: Aug 2009
Old 11-07-2011 , 07:55   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #631

Hello leb,

I personally use this one and it works: > http://forums.alliedmods.net/showpos...&postcount=606
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Last edited by rava; 11-07-2011 at 07:57.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 11-07-2011 , 08:33   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #632

he was looking for the data file with the crash course campaign included, and that one dosn't include crash course. look right above your post, rava.

Quote:
Originally Posted by rava View Post
Hello leb,

I personally use this one and it works: > http://forums.alliedmods.net/showpos...&postcount=606

Last edited by Visual77; 11-07-2011 at 08:34.
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rava
Senior Member
Join Date: Aug 2009
Old 11-07-2011 , 12:23   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #633

Hmm!
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-=Leb=-
SourceMod Donor
Join Date: Dec 2008
Location: Sweden/Stockholm
Old 12-17-2011 , 14:22   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #634

Quote:
Originally Posted by Zombienator View Post
Here's the updated one including newest Crash Course

Code:
"ForceMissionChangerSettings"
{
    "c12m5_cornfield"
    {
        "next mission map" "c6m1_riverbank"
        "next mission name" "The Passing"
    }
    "c6m3_port"
    {
        "next mission map" "c2m1_highway"
        "next mission name" "Dark Carnival"
    }
    "c2m5_concert"
    {
        "next mission map" "c3m1_plankcountry"
        "next mission name" "Swamp Fever"
    }
    "c3m4_plantation"
    {
        "next mission map" "c4m1_milltown_a"
        "next mission name" "Hard Rain"
    }
    "c4m5_milltown_escape"
    {
        "next mission map" "c5m1_waterfront"
        "next mission name" "The Parish"
    }
    "c5m5_bridge"
    {
        "next mission map" "c8m1_apartment"
        "next mission name" "No Mercy"
    }
    "c8m5_rooftop"
    {
        "next mission map" "c9m1_alleys"
        "next mission name" "Crash Course"
    }
    "c9m2_lots"
    {
        "next mission map" "c10m1_caves"
        "next mission name" "Death Toll"
    }
    "c10m5_houseboat"
    {
        "next mission map" "c11m1_greenhouse"
        "next mission name" "Dead Air"
    }
    "c11m5_runway"
    {
        "next mission map" "c7m1_docks"
        "next mission name" "The Sacrifice"
    }
    "c7m3_port"
    {
        "next mission map" "c1m1_hotel"
        "next mission name" "Dead Center"
    }
    "c1m4_atrium"
    {
        "next mission map" "c13m1_alpinecreek"
        "next mission name" "Cold Stream"
    }
    "c13m4_cutthroatcreek"
    {
        "next mission map" "c12m1_hilltop"
        "next mission name" "Blood Harvest"
    }
}
1000 thx mate for you help, and also ty guys for your replies
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-18-2011 , 15:09   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #635

Quote:
Originally Posted by -=Leb=- View Post
1000 thx mate for you help, and also ty guys for your replies
I re-arranged the missions so they are now in chronological order and added a campaign that the OP missed:

Code:
"ForceMissionChangerSettings"
{
	"c1m4_atrium"
	{
		"next mission map" "c2m1_highway"
		"next mission name" "Dark Carnival"
	}
	"c2m5_concert"
	{
		"next mission map" "c3m1_plankcountry"
		"next mission name" "Swamp Fever"
	}
	"c3m4_plantation"
	{
		"next mission map" "c4m1_milltown_a"
		"next mission name" "Hard Rain"
	}
	"c4m5_milltown_escape"
	{
		"next mission map" "c5m1_waterfront"
		"next mission name" "The Parish"
	}
	"c5m5_bridge"
	{
		"next mission map" "c6m1_riverbank"
		"next mission name" "The Passing"
	}
	"c6m3_port"
	{
		"next mission map" "c7m1_docks"
		"next mission name" "The Sacrifice"
	}
	"c7m3_port"
	{
		"next mission map" "c8m1_apartment"
		"next mission name" "No Mercy"
	}
	"c8m5_rooftop"
	{
		"next mission map" "c9m1_alleys"
		"next mission name" "Crash Course"
	}
	"c9m2_lots"
	{
		"next mission map" "c10m1_caves"
		"next mission name" "Death Toll"
	}
	"c10m5_houseboat"
	{
		"next mission map" "c11m1_greenhouse"
		"next mission name" "Dead Air"
	}
	"c11m5_runway"
	{
		"next mission map" "c12m1_hilltop"
		"next mission name" "Blood Harvest"
	}
	"c12m5_cornfield"
	{
		"next mission map" "c13m1_alpinecreek"
		"next mission name" "Cold Stream"
	}
	"c13m4_cutthroatcreek"
	{
		"next mission map" "c1m1_hotel"
		"next mission name" "Dead Center"
	}
}
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nick980324
Junior Member
Join Date: Jan 2012
Old 01-17-2012 , 06:07   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #636

sm_l4d_mapchanger.sp what is the use of this file?
where should i put it?
How to install this plugin?
i can't see any help in installing, thx
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chora
SourceMod Donor
Join Date: Dec 2010
Location: Brazil
Old 01-17-2012 , 08:19   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #637

Quote:
Originally Posted by nick980324 View Post
sm_l4d_mapchanger.sp what is the use of this file?
where should i put it?
How to install this plugin?
i can't see any help in installing, thx
sm_l4d_mapchanger.sp is the source code of this plugin. You'll don't need it to install it.

Installation

* Put sm_l4d_mapchanger.smx on sourcemod/plugins folder
* Adjust your Config file on: .\cfg\sourcemod\sm_l4d_mapchanger.cfg
* The cycle of missions is adjusted in a file .\addons\sourcemod\data\sm_l4dvs_mapchanger.t xt and .\addons\sourcemod\data\sm_l4dco_mapchanger.t xt
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 01-18-2012 , 00:33   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #638

Left 4 Dead 2.0.2.6 Update Mission Changer File

Spoiler
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Last edited by Marcus101RR; 01-18-2012 at 00:33.
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000101010001
Member
Join Date: Dec 2011
Old 01-19-2012 , 05:49   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #639

Quote:
Originally Posted by Mr. Man View Post
I re-arranged the missions so they are now in chronological order and added a campaign that the OP missed:

thank so much for this
here have some
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Gripper
New Member
Join Date: Jan 2012
Old 01-25-2012 , 19:04   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #640

Hey guys, I'm having some trouble with this plug in. I have a Left 4 Dead (1) server set to 4 player COOP. Strangely enough the server seems to skip over the campaign "Blood Harvest". I only have the stock campaigns on the server (all 6). Here is my "sm_l4dco_mapchanger" text file. Do I have it written incorrectly? THANK YOU!

"ForceMissionChangerSettings"
{
"l4d_river03_port"
{
"next mission map" "l4d_farm01_hilltop"
"next mission name" "Blood Harvest"
}
"l4d_farm05_cornfield"
{
"next mission map" "l4d_garage01_alleys"
"next mission name" "Crash Course"
}
"l4d_garage02_lots"
{
"next mission map" "l4d_hospital01_apartment"
"next mission name" "No Mercy"
}
"l4d_hospital05_rooftop"
{
"next mission map" "l4d_smalltown01_caves"
"next mission name" "Death Toll"
}
"l4d_smalltown05_houseboat"
{
"next mission map" "l4d_airport01_greenhouse"
"next mission name" "Dead Air"
}
"l4d_airport05_runway"
{
"next mission map" "l4d_river01_docks"
"next mission name" "The Sacrifice"
}
}

Last edited by Gripper; 01-25-2012 at 19:05.
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