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Health/Armor-Stations | ~ revive the good ol' HL Deathmatch ~


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-19-2007 , 05:04   Re: Health/Armor-Stations
Reply With Quote #11

Quote:
Thats the map i tested this the whole development process.
Can you replicate that crash?
If yes can you explain how you use the plugin to crash the server?
I can't get my Server to crash..0o
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I think that I understand that he said.

Before understanding how use this plugin, I pressed several times to try to place station whitout holding the key. Whereas I didn't see the station at each time then I pressed again... After several times server crashed.

Now I know that you have to hold the key to place the station.
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regalis
Veteran Member
Join Date: Jan 2007
Location: F*cking Germany
Old 05-19-2007 , 05:28   Re: Health/Armor-Stations
Reply With Quote #12

I'll check this out...
Maybe i have a idea to handle this sort of error
Thanks for the explanation!
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manchimocyrus
Member
Join Date: Nov 2006
Location: Vitan
Old 05-19-2007 , 05:36   Re: Health/Armor-Stations
Reply With Quote #13

Yes i can repeat the crash pressing the bind key "+place_station" to many times without creating an athour station and the server simply crash without given me a message with the problem.
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regalis
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Join Date: Jan 2007
Location: F*cking Germany
Old 05-19-2007 , 05:59   Re: Health/Armor-Stations
Reply With Quote #14

Quote:
Originally Posted by manchimocyrus View Post
Yes i can repeat the crash pressing the bind key "+place_station" to many times without creating an athour station and the server simply crash without given me a message with the problem.
I tried to get the same problem but i failed.
The only error which i get is when i aim in the sky and press the place-key alot of times and cancel the placement..then a native error comes up which say
Quote:

L 05/19/2007 - 12:057: [FAKEMETA] Invalid entity
L 05/19/2007 - 12:057: [AMXX] Displaying debug trace (plugin "HA-Stations.amxx")
L 05/19/2007 - 12:057: [AMXX] Run time error 10: native error (native "engfunc")
L 05/19/2007 - 12:057: [AMXX] [0] HA-Stations.sma:reThink (line 640)
But that's all...

I implement a check, if the Station is not saved and you press again the place key, the last station get destroyed before another gets created...i think in an hour i will update the plugin ;)
I hope this solves the crashing problem..0o
stay tuned...

*edit*

I have made a screenshot where i have placed all available stations at random points and it doesn't crash.
Please test the new version i'll upload in a few seconds.

[IMG]http://img243.**************/img243/2475/problembh2.th.jpg[/IMG]

*edit*
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Last edited by regalis; 05-19-2007 at 06:20. Reason: screenshot added
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-19-2007 , 08:03   Re: Health/Armor-Stations
Reply With Quote #15

2 bugs :

- When I place a station I can't use it the first time whereas my health or armor aren't full.

- If you use a station just before a roundend the sound doesn't stop at a new round. ( infinite loop I believe not sure.)
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regalis
Veteran Member
Join Date: Jan 2007
Location: F*cking Germany
Old 05-19-2007 , 08:11   Re: Health/Armor-Stations
Reply With Quote #16

Quote:
Originally Posted by arkshine View Post
2 bugs :

- When I place a station I can't use it the first time whereas my health or armor aren't full.
This is on either side good, to prevent admin abusage *g*
I know of this behaviour..should i change it?

Quote:
Originally Posted by arkshine View Post
- If you use a station just before a roundend the sound doesn't stop at a new round. ( infinite loop I believe not sure.)
The sound handling is very strange...i look at it ;)
I'm just working on a new version with 4 more cvars...to adjust the max health/armor a player can gain (maybe someone want to use this with superhero mod or something like this..)
At the moment a player can max charge 100 HP/AP
And a cvar on how much HP/AP should be charged per chargecycle.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-19-2007 , 08:30   Re: Health/Armor-Stations
Reply With Quote #17

Quote:
This is on either side good, to prevent admin abusage *g*
I know of this behaviour..should i change it?
- Well it's fine too. Not really essential.
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regalis
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Join Date: Jan 2007
Location: F*cking Germany
Old 05-19-2007 , 08:36   Re: Health/Armor-Stations
Reply With Quote #18

Quote:
Originally Posted by arkshine View Post
- Well it's fine too. Not really essential.
I changed it..now you can place it and use it ;)
The sound bug should be fixed also.

PS: Thanks for bugreporting
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The Free Man00
Junior Member
Join Date: Nov 2005
Old 05-19-2007 , 13:52   Re: Health/Armor-Stations
Reply With Quote #19

This script(plugin) conflicts with gungame
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It takes an idiot to do cool things thats why its cool.
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regalis
Veteran Member
Join Date: Jan 2007
Location: F*cking Germany
Old 05-19-2007 , 19:40   Re: Health/Armor-Stations
Reply With Quote #20

Quote:
Originally Posted by The Free Man00 View Post
This script(plugin) conflicts with gungame
Hmm, i don't have gungame installed...
I'll install it and check it out....which sort of conflict exists?
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Old 05-20-2007, 09:51
Angelina
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