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Bazooka Advanced (Version 1.3d Source released)


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DZHEX
Junior Member
Join Date: Mar 2015
Old 03-01-2015 , 14:49   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #241

I can give myself the bazooka, but I can't pick it up if dropped, or fire it.
Quote:
Also, the mode indicator seems to be blank and cannot be changed.
As in - there is no mode or ammo indicator. Neither listen or dedicated server works on my laptop running win8 x64 (CS is running in win7 compatibility mode). However, on a nearby win7 x86 (32-bit) PC this plugin works flawlessly and if I join I can use it aswell. I tried changing cl_lw and cl_lc to all possible combos (4 total) to no avail. Does anyone else have similar problems? I will keep looking for solution, If I find it, will post here. Or maybe make a dedicated thread.


Quote:
Originally Posted by John Stamos View Post
Doesnt work for me. I can drop the gun and pick it up but it doesnt fire. I've tried using the included .amx and compiling into a .amxx neither are working.

Any suggestions?
It seems John had similar problem, except I can't pick up the bazooka. His question remained unanswered.
If anyone can help, please do.

EDIT: I am using the cantShoot's slot5 version. I suspect this might be important aswell.
EDIT2: When I drop it, it drops a bazooka and a C4 aswell.
EDIT3 (so sorry): Whatever is causing this also busts some other plugins, like Kleenex's jetpack, which has identical symptoms. Also, fakeC4 won't let me plant the C4. This might be a problem with windows 8.1, or something (not) running on my PC. I will try to do a direct copy from the other PC and see if that works, if it does, I will post about it. Does anyone have an idea of what could be causing this?

Last edited by DZHEX; 03-02-2015 at 11:35. Reason: I can never say all I want the first time. Or second.
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DZHEX
Junior Member
Join Date: Mar 2015
Old 03-02-2015 , 13:25   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #242

Quote:
Originally Posted by DZHEX View Post
I will try to do a direct copy from the other PC and see if that works, if it does, I will post about it.
Okay, for some reason copying the version from the other PC worked. So it means it was a problem with my CS setup/configuration/whatever. Even though I solved the problem (practically by re-installing), I still wish that anyone competent enough would look into the problem, if he would have some to spare.
Sorry for bumping!
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eNNkds
Member
Join Date: Sep 2012
Location: Romania
Old 04-01-2015 , 08:42   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #243

Hi can somebody add a new cvar in Bazooka 2 Slot5 plugin with can set which team can buy it?
ex: CT team / T team or Both // 0/1/2
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FR0NTLINE
AlliedModders Donor
Join Date: Apr 2006
Location: Riverside Cali
Old 07-01-2017 , 23:51   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #244

I don't think anyones here anymore, the bazooka gives you a suicide kill lol.
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man_s_our
Senior Member
Join Date: Jul 2017
Location: aim_taliban
Old 07-26-2017 , 20:28   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #245

thank you for this edition especially in reload
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Old 08-15-2017, 09:00
man_s_our
This message has been deleted by man_s_our.
man_s_our
Senior Member
Join Date: Jul 2017
Location: aim_taliban
Old 08-15-2017 , 09:24   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #246

awp-ns plugin gives the user an entirely new weapon. I think someone should learn from it to upgrade this bazooka.
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te0z
New Member
Join Date: Dec 2017
Old 12-09-2017 , 14:34   Re: UpDated Bazooka Mods
Reply With Quote #247

Quote:
Originally Posted by CantShoot View Post
Bazooka_2_Slot3
PLUGIN_VERSION 2.2.1

Usage:
Select knife and press (E userkey) to toggle bazooka/knife.

Click Fire button 1 to fire missile when actived.
Click Fire button 2 for missile mode selection.

Modes Are:
Normal Mode: Shoots rocket straight
Heat-Seeking Mode: Rocket will seek enemy player.
User-Guided Mode: You can guide rocket.
-----------------------------------------------------------------------------------
Bazooka_2_Slot5
PLUGIN_VERSION 2.0.0

Usage:
To use the Bazooka, Select the bomb/weapon slot 5.

Click Fire button 1 to fire missile when active.
Click Fire button 2 for missile mode selection.

Modes Are:
Normal Mode: Shoots a rocket straight.
Heat-Seeking Mode: Rocket will seek enemy player.
User-Guided Mode: You can guide rocket.
C4/Bomb:When carring C4.

Commands:
bazooka | spawn a bazooka in front of you (admin only)
bazooka_give <@all/ct/t>/userid> <amount> | give bazooka (admin only)

Say buybazooka in chat to buy bazooka. (everyone)

Cvars:

bazooka_buyable // Allow clients to buy a bazooka (default: 1)
bazooka_cost // Sets bazooka cost (default: 2500)
bazooka_dropping // Allow clients to drop the bazooka?? (default: 1)
bazooka_ammo1 // Sets max ammo Normal missiles (default: 3)
bazooka_ammo2 // Sets max ammo Heat-Seeking missiles (default: 1)
bazooka_ammo3 // Sets max ammo User-Guided missiles (default: 1)
bazooka_damage_radius // Sets bazooka damage radius (default: 250)
bazooka_max_damage // Sets bazooka damage. (default: 150)
bazooka_restrict // Resrict Certain Modes: a = Normal | b = Heat-Seeking | c = User-Guided | d = None
bazooka_trailtime // Bazooka trail time (default:10 roughly 1 second)
bazooka_velocity // Sets Missile speed only affects normal and heat-seeking rockets (default: 1200)
bazooka_trailcolor // Set to 0 = white 1 = team color 2 = random color trail
bazooka_gib_death // Set to 1 for gib` deaths
bazooka_obeyffcvar // Obeys friendly fire
bazooka_tkpunish1 // Sets team kill on/off
bazooka_tkpunish2 // Sets team kill amount
bazooka_obeybuyzone // Obeys buy zone restriction.


How can implement this to gungame mod ?

I do this:

in gungame.cfg:
gg_map_setup -> add this "bazooka_cost 0; bazooka_dropping 0; bazooka_ammo1 999; bazooka_restrict a; bazooka_trailcolor 1; bazooka_tkpunish1 0"
gg_weapon_order --> "deagle,buybazooka,hegrenade,knife" (for test)

in plugins.ini:
bazooka_2_Slot5.amxx (dont exists c4 en gg)

but don'st work...

Last edited by te0z; 12-09-2017 at 14:38. Reason: Add information
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eddyy82
Junior Member
Join Date: May 2019
Old 07-18-2021 , 12:42   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #248

How can implement this to gungame mod ?
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Yaroslaw_228
New Member
Join Date: Nov 2022
Location: Russia, Saint-Petersburg
Old 11-27-2022 , 14:17   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #249

Can you make that so it can affect monster entities too?
If your confused about the monster entities then go here https://forums.alliedmods.net/showthread.php?t=9981
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sb123
Senior Member
Join Date: Jan 2007
Old 06-18-2023 , 14:15   Re: Bazooka Advanced (Version 1.3d Source released)
Reply With Quote #250

Purchase rocket launchers with commands, use knives to turn them into rocket launchers. There are three modes for rocket launchers: normal mode, hot seeking mode, and user navigation mode. When holding a rocket launcher, press the right mouse button to switch modes. The rocket has a flight trajectory and the color can be set.

CS 1.5, CS 1.6, CZ
PS: CS 1.5 sometimes cannot see rocket launchers after launch. If the game version is too low, AMXX cannot correctly determine whether the user is in the shopping area, and it is not required to purchase rocket launchers or rockets in the shopping area in the parameters.

//The maximum flight time of a rocket is 5.0 seconds by default
amx_bazooka_time "5.0"

//Can the rocket launcher be discarded? The default is 1, 1/0
amx_bazooka_drop "1"

//The maximum number of rocket launchers that can exist is 4 by default
amx_bazooka_num "4"

//The number of shells in a rocket launcher defaults to 2
amx_bazooka_ammo "2"

//The killing range of the shell, default to 1000
amx_bazooka_damageradius "1000"

//Maximum damage health of shells, default to 150
amx_bazooka_maxdamage "150"

//The price of rocket launchers, default to 10000$
amx_bazooka_price "10000"

//Rocket launcher shell price, default to 1000 $per round
amx_bazooka_ammoprice "1000"

//The time for the rocket launcher to reload the shell, default to 4 seconds
amx_bazooka_reloadtime "4.0"

//Rocket speed, default to 800
amx_bazooka_velocity "800"

//Rocket launchers use normal mode, default to 0
amx_bazooka_normal "0"

//Thermal search delay, default to 1.0 seconds
amx_bazooka_heatskdelay "1.0"

//Rocket tail time, default to 30 (approximately 3 seconds)
amx_bazooka_trailtime "30"

//Rocket tail color, default 1- use team color
amx_bazooka_teamcolors "1"

//Rocket launcher arena, default to 0; At 1 hour, the rocket does not decrease
amx_bazooka_arena "0"

//Rocket launchers/rockets must be purchased during shopping hours
amx_pazooka_buytime "1"

//Rocket launchers/rockets must be purchased in the shopping area
amx_bazooka_buyzone "1"

1. Purchase a rocket launcher:
Players press y to continue typing/buy_bazooka or/buy_rpg or/buy_bzk purchases rocket launchers;
Command to purchase a rocket launcher, enter on the console buy_bazooka or buy_rpg or buy_bzk.
2. Purchase Rocket: Purchase the main gun bullet button.
3. Right click to switch between rocket launcher modes - normal mode, hot search mode, user navigation mode

Administrator command: amx_bazooka - throwing rocket launchers
Attached Files
File Type: zip bazooka.zip (272.1 KB, 70 views)
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