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[ANY] Anti Rush (Version 1.3 Updated 01.07.2011)


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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-22-2012 , 08:47   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #101

yes versus getting mighty fed up of rush noobism when i ban them for it i get admin hate and ragequitting




This makes my think its css only
  • CTs are allowed to rush, if T plant the bomb
  • Ts are allowed to rush, if a hostage starts following a CT
and this

[IMG]http://img98.**************/img98/4603/antirushmainmenu.jpg[/IMG]

got as far as editing the translation file to read infected as terrorists and survivors as counter-terrorists and making blank .cfg files for all the maps but in game via console sm_zones or /zones in chat the menu doesnt come up

maybe its cause it looks similiar to the admin menu maybe it needs to be attached to the admin menu

empty .cfg l4d2map files see attached zip
Attached Files
File Type: gz antirush.tar.gz (3.3 KB, 302 views)
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Last edited by RavenDan29; 07-22-2012 at 10:28.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-22-2012 , 12:34   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #102

Any errors in your error logs? Might be the round_start event failing. Try changing the HookEvent("round_start",... line HookEventEx("round_start",... to get it load at all.
The zones won't be reset at roundstart though. I don't know l4d(2), but you could replace the event with some versusroundstart event.
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Mysteria
Member
Join Date: Aug 2010
Old 09-08-2012 , 00:11   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #103

Hi. Can you update this nice plugin for CSGO? I am using this plugin on my CSS server, but it doesnt't work on my CSGO servers. Thanks for reply.
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pedroza26
Junior Member
Join Date: Sep 2012
Location: Kraków, Poland
Old 09-09-2012 , 10:34   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #104

Quote:
Originally Posted by Mysteria View Post
Hi. Can you update this nice plugin for CSGO? I am using this plugin on my CSS server, but it doesnt't work on my CSGO servers. Thanks for reply.
bump
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My CSGO servers :
[CLASSIC COMPETITIVE]

[ARMSRACE GUNGAME]
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Riddler
New Member
Join Date: Oct 2011
Old 10-03-2012 , 07:21   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #105

Hallo,
Ich habe nun
Quote:
if(fNoRushTime == 0.0)
return
Plugin_Continue;
eingefügt aber nun sieht man die linien nicht mehr.
Was muss ich abändern?

Hello,
I have now
Quote:
if (fNoRushTime == 0.0)
return PLUGIN_HANDLED;
inserted but now you can not see the lines more.
What should I change?

sry for my dab English (Google)

Last edited by Riddler; 10-03-2012 at 07:34.
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DSGWhiteLight
Junior Member
Join Date: Jul 2012
Old 10-03-2012 , 17:46   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #106

Could it be possible to lock the user to melee only if the game is TF2?
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 10-09-2012 , 20:24   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #107

can you please add teleport back to spawn as a punishment mode?
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omenek
New Member
Join Date: Oct 2012
Old 10-14-2012 , 10:49   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #108

Hi.
I modified plugin for use with cs:go.
What i did is:
- changed models which is missing in go
- updated some map configs
- added cvars sm_antirush_fence_allowed and sm_antirush_fencecolor_allowed to change fence color if rush is allowed
- added translation to polish

There is warning appearing in the server logs which i dont know how to remove, but I believe it was before my modifications.

Please test it and report back if its working.
Attached Files
File Type: zip antirush-go.zip (54.2 KB, 537 views)

Last edited by omenek; 10-14-2012 at 10:56.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 10-16-2012 , 13:08   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #109

Quote:
Originally Posted by omenek View Post
- added cvars sm_antirush_fence_allowed and sm_antirush_fencecolor_allowed to change fence color if rush is allowed
a must have
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omenek
New Member
Join Date: Oct 2012
Old 10-17-2012 , 09:21   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #110

Plugin wont allow rushing when bomb is planted or hostages taken. This will fix it.

Please replace line 111

Quote:
if(StrContains(sGameMod, "cstrike", false) != -1)
with this:

Quote:
if((StrContains(sGameMod, "cstrike", false) != -1) || (StrContains(sGameMod, "csgo", false) != -1))
and then compile again.

Last edited by omenek; 10-17-2012 at 09:21.
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