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CSS-AVP(Alien versus Predatormod)


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Author
andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Plugin ID:
2383
Plugin Version:
2.4
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    brings Alien vs. Predator to CSS
    Old 06-18-2011 , 05:26   CSS-AVP(Alien versus Predatormod)
    Reply With Quote #1

    Alien vs. Predator for CSS


    You can get the DODS-Version on:
    http://dodsplugins.com/viewtopic.php?f=3&t=65


    Description:
    Predators fight against Aliens.
    Aliens will only get the knife can run faster and the vision is changed a little bit , Predator can have all weapons.
    Predator is on start invisible and will get visible when HP is under 200.
    The goal is to kill the Predator and become itself.

    Videolink(just a small video)
    http://youtu.be/eGXIA0xLf1Y

    Videolink for Alienqueendemo
    http://youtu.be/l9RFDrTnzNQ

    Updated to 2.4 ( now required is SDKHooks!!!)
    Added Alienqueen and Sound for Alienqueen.
    If you update to 2.4 , remove all css-avp-plugins located in "sourcemod/plugins" and all sources located in "sourcemod/scripting"
    also remove the configfile located in "cfg/css_avp_predatormod".
    Download the Alienqueenpackage and place it on Game- and Webserver
    also download the css_avp_plugins2.4 package and place it on your Gameserver.
    Refer to https://forums.alliedmods.net/showthread.php?t=106748
    and download the newest version of SDKHooks.
    Plugin will generate a new configfile on first start , make your adjustments and change map/ restart server.
    DeleteWeapons and DissolveRagdolls is now implemented in css_avp_predatormod so the old plugins are no longer needed , also I removed the css_avp_anticamp for now( I will start work on it again the next time so it will come back).
    Alienqueen will spawn after a configurable Time default is every 45sec.
    For the Alienqueenspit use the ATTACK2 Button.


    Updated to 2.3
    I have splitted the Original Archive into CSS-AVP Contents(Models , Materials , Sounds) and CSS-AVP Plugins(Sources and Plugins).

    css_avp_predatormod is now on 2.3 ,
    added some new Cvars for more configuration options.
    The plugin will generate a configfile located in "cstrike/cfg/css_avp_predatormod".



    Credits to:
    S_low for the Alienmodel
    Techknow for the Predatormodel
    MistaGee for the Predatormod port from ES to SM


    Original I did this for DODS but I thought it should be worth doing it for CSS too.
    Attached Files
    File Type: zip CSS-AVP Contents.zip (4.76 MB, 1745 views)
    File Type: zip CSS-AVP Plugins2.4.zip (25.5 KB, 1301 views)
    File Type: zip CSS-AVP Alienqueen.zip (1.74 MB, 1489 views)
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<

    Last edited by andi67; 10-08-2011 at 12:30.
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    andi67
    Veteran Member
    Join Date: Mar 2007
    Location: Somewhere near you!!!
    Old 06-26-2011 , 12:05   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #2

    So , any response to this , all working right?
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<
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    xbatista
    Veteran Member
    Join Date: Mar 2008
    Location: Lithuania
    Old 06-26-2011 , 13:30   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #3

    Videos, screens please ))
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    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 06-26-2011 , 19:04   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #4

    I put it up on my test server and a few of us were playing on it.

    It looks to be a promising game mod!!

    A few suggestions - work on the anti-camp a bit - the 18 beeps and rings are a bit much in my opinion - or put up a config file for options. Also, the checking if player is AFK during buy time and after round over should be disabled... player starts beeping as if camping during 5 second buy time.

    Allow for more than 1 predator - make it kind of like how Zombie:Reloaded is - where we can define how many predators per aliens - like where I can config it to be 1 predator for every 8 players or something (or 10 or 6, etc)

    Have a mother alien that can "lay eggs" and hatch (respawn) dead players every X amount of seconds (configurable).

    let me know if you want me to post the test server info here or not. I'll upload the stuff to a fast download so the downloading of the files doesn't take 5 minutes

    have a predator wins and alien wins overlay
    TnTSCS is offline
    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 06-26-2011 , 22:50   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #5

    oh, and have config where i can specify the hp of both the predator and alien and define their speed, jump height, and multi-jump feature

    and maybe give the aliens the ability to spit poison at predators... maybe just for mother alien
    TnTSCS is offline
    Mev
    Senior Member
    Join Date: Apr 2011
    Old 06-27-2011 , 01:21   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #6

    Quote:
    Originally Posted by TnTSCS View Post
    I put it up on my test server and a few of us were playing on it.

    It looks to be a promising game mod!!

    A few suggestions - work on the anti-camp a bit - the 18 beeps and rings are a bit much in my opinion - or put up a config file for options. Also, the checking if player is AFK during buy time and after round over should be disabled... player starts beeping as if camping during 5 second buy time.

    Allow for more than 1 predator - make it kind of like how Zombie:Reloaded is - where we can define how many predators per aliens - like where I can config it to be 1 predator for every 8 players or something (or 10 or 6, etc)

    Have a mother alien that can "lay eggs" and hatch (respawn) dead players every X amount of seconds (configurable).

    let me know if you want me to post the test server info here or not. I'll upload the stuff to a fast download so the downloading of the files doesn't take 5 minutes

    have a predator wins and alien wins overlay
    I second these ideas.

    I am interested in this, but I will not touch it until it comes along a bit more.
    Bug fixes and some more work put into it
    Promising if your dedicated to listening to those who are interested.
    Mev is offline
    andi67
    Veteran Member
    Join Date: Mar 2007
    Location: Somewhere near you!!!
    Old 06-27-2011 , 11:56   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #7

    Quote:
    A few suggestions - work on the anti-camp a bit - the 18 beeps and rings are a bit much in my opinion - or put up a config file for options. Also, the checking if player is AFK during buy time and after round over should be disabled... player starts beeping as if camping during 5 second buy time.

    Allow for more than 1 predator - make it kind of like how Zombie:Reloaded is - where we can define how many predators per aliens - like where I can config it to be 1 predator for every 8 players or something (or 10 or 6, etc)

    Have a mother alien that can "lay eggs" and hatch (respawn) dead players every X amount of seconds (configurable).

    let me know if you want me to post the test server info here or not. I'll upload the stuff to a fast download so the downloading of the files doesn't take 5 minutes

    have a predator wins and alien wins overlay

    oh, and have config where i can specify the hp of both the predator and alien and define their speed, jump height, and multi-jump feature

    and maybe give the aliens the ability to spit poison at predators... maybe just for mother alien
    Well I`m working on some things to change , next update will have a configfile where you can change the cvars......

    Mother Alien and laying eggs....lol....that was Idea that i have had one year before...but I was never able creating working NPC´s for CSS.......


    Added small Video on first Post......
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<
    andi67 is offline
    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 06-27-2011 , 19:37   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #8

    no need for NPCs... what I meant by that is that basically, if the mother alien is alive, dead players (if any) will be respawned every X amount of seconds... I think 30 seconds would be good...

    example:

    3 aliens players are dead, mother alien is alive, and 30 second timer triggers, one of those 3 dead players (picked randomly) are respawned, if no one dies after another 30 seconds, 1 of the 2 remaining dead players is respawned, if no one dies after another 30 seconds, the last player is respawned...
    TnTSCS is offline
    Hks
    New Member
    Join Date: Jun 2011
    Old 06-27-2011 , 21:18   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #9

    I want to congratulate the creator it is an idea with potential much.

    Install the css-avp the models seem to me to be very good.

    If I do not deal like it was the modality since they were beginning all of aliens and only sometimes salia a predator.

    Not when partia since ultimately we hurt all aliens.


    The predator I believe that instead of a pistol relay snipa could use one

    And probably podrian to be 3 predator and all the rest aliens and the predator to be rotary.

    I like the idea I congratulate you
    Hks is offline
    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 06-27-2011 , 21:39   Re: CSS-AVP(Alien versus Predatormod)
    Reply With Quote #10

    indeed it is gaining popularity, even on my test server... when I'm on it, even though it's labeled "test" people still join me - LOL
    TnTSCS is offline
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