Member
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10-14-2005
, 23:23
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#6
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Okay, I'm using ::
Code:
/* CVARS - Copy and paste into shconfig.cfg
//Stealth Assassin
sassassin_level 10 //Default 10
sassassin_getusp 1 //Default 1 - Spawn with USP
sassassin_armor 250 //Default 250
sassassin_gravity 0.50 //Default 0.50
sassassin_speed 100 //Default 100 (Slower then normal)
sassassin_knifemult 2.0 //Default 2.0
sassassin_uspmult 2.0 //Default 2.0
*/
#include <amxmod>
#include <amxmisc>
#include <superheromod>
// GLOBAL VARIABLES
new gHeroName[]="Stealth Assassin"
new bool:g_HasSassassinPower[SH_MAXSLOTS+1]
new g_Alpha
//-----------------------------------------------------------------
public plugin_init()
{
// Plugin Info
register_plugin("SUPERHERO Stealth Assassin", "1.0", "Fabolous1")
// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG
register_cvar("sassassin_level", "10")
register_cvar("sassassin_getusp", "1")
register_cvar("sassassin_armor", "250")
register_cvar("sassassin_gravity", "0.50")
register_cvar("sassassin_speed", "100")
register_cvar("sassassin_knifemult", "2")
register_cvar("sassassin_uspmult", "2")
// FIRE THE EVENT TO CREATE THIS SUPERHERO!
shCreateHero(gHeroName, "Made by: Fabolous1", "Strong USP, Knife and More", false, "sassassin_level")
// REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
// INIT
register_srvcmd("sassassin_init", "sassassin_init")
shRegHeroInit(gHeroName, "sassassin_init")
// EVENTS
register_event("Damage", "sassassin_damage", "b", "2!0")
register_event("ResetHUD", "newRound", "b")
register_event("DeathMsg", "sassassin_death", "a")
// Let Server know about stealthassassin's Variables
shSetMinGravity(gHeroName, "sassassin_gravity")
shSetMaxArmor(gHeroName, "sassassin_armor")
shSetMaxSpeed(gHeroName, "sassassin_speed", "[0]")
}
//----------------------------------------------------------------------------------------------
public sassassin_init()
{
new temp[128]
// First Argument is an id
read_argv(1,temp,5)
new id=str_to_num(temp)
// 2nd Argument is 0 or 1 depending on whether the id has stealthassassin
read_argv(2,temp,5)
new hasPowers=str_to_num(temp)
g_HasSassassinPower[id]=(hasPowers!=0)
// Got to remove the powers if he is not stealthassassin
if ( !hasPowers ){
uninvis(id)
set_user_footsteps(id,0)
}
//Give Powers to the stealthassassin
if ( hasPowers )
{
stillInvis(id)
set_user_footsteps(id,1)
}
}
public newRound(id)
{
if ( is_user_alive(id) && g_HasSassassinPower[id]) {
stillInvis(id)
set_user_footsteps(id,1)
}
}
//----------------------------------------------------------------------------------------------
public sassassin_giveweapons(id)
{
if ( is_user_alive(id) ) {
shGiveWeapon(id,"weapon_usp")
}
}
//----------------------------------------------------------------------------------------------
public sassassin_damage(id)
{
if (!shModActive() ) return PLUGIN_CONTINUE
new damage = read_data(2)
new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
if ( attacker <=0 || attacker>SH_MAXSLOTS ) return PLUGIN_CONTINUE
if ( g_HasSassassinPower[attacker] && weapon == CSW_KNIFE && is_user_alive(id) )
{
// do extra damage
new extraDamage = floatround(damage * get_cvar_float("sassassin_knifemult") - damage)
shExtraDamage( id, attacker, extraDamage, "Super Knife" )
}
if ( g_HasSassassinPower[attacker] && weapon == CSW_USP && is_user_alive(id) )
{
// do extra damage
new extraDamage = floatround(damage * get_cvar_float("sassassin_uspmult") - damage)
shExtraDamage(id, attacker, extraDamage, "usp")
}
return PLUGIN_HANDLED
}
//----------------------------------------------------------------------------------------------
public stillInvis(id) {
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
}
public moveInvis(id) {
new g_Alpha = get_cvar_num("sassassin_alpha")
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,g_Alpha)
}
public uninvis(id) {
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,g_Alpha)
}
//----------------------------------------------------------------------------------------------
public sassassin_loop() {
for ( new id=1; id<=SH_MAXSLOTS; id++ ) {
if (g_HasSAssassinPower[id] && is_user_alive(id)) {
new message[128]
format(message,127,"Invisibility: %invis", g_Alpha)
set_hudmessage(0,0,255,-1.0,1.0,0,1.0,1.0,0.0,0.0,4)
show_hudmessage(id,message)
}
}
}
//----------------------------------------------------------------------------------------------
And I'm Getting These Errors
Code:
sh_sassassin.sma(74) : error 017: undefined symbol "set_user_footsteps"
sh_sassassin.sma(81) : error 017: undefined symbol "set_user_footsteps"
sh_sassassin.sma(88) : error 017: undefined symbol "set_user_footsteps"
sh_sassassin.sma(127) : warning 219: local variable "g_Alpha" shadows a variable at a preceding level
sh_sassassin.sma(138) : error 017: undefined symbol "g_HasSAssassinPower"
sh_sassassin.sma(138) : warning 215: expression has no effect
sh_sassassin.sma(138) : error 001: expected token: ";", but found "]"
sh_sassassin.sma(138) : error 029: invalid expression, assumed zero
sh_sassassin.sma(138) : fatal error 107: too many error messages on one line
Compilation aborted.Small compiler 2.6.0 Copyright (c) 1997-2004, ITB CompuPhase
7 Errors.
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