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Random respawn Zombie


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Ognjen7
Junior Member
Join Date: Nov 2015
Old 05-07-2016 , 16:08   Random respawn Zombie
Reply With Quote #1

Im creating new mode of Zombie Plague it will be very very changed, and i need just this to finish all the mode.

Thats like when my created countdown:
Code:
public CountDown(id)
{
	if(is_user_alive(id))
	{
		new menu = menu_create("Choose CountDown in seconds", "CountDown_Handler");
		menu_additem(menu, "10 Seconds");
		
		menu_display(id, menu);
	}
}

public CountDown_Handler(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}
	menu_display(id, menu);
	
	switch(item)
	{
		case 0:
		{
			if(!cd[id])
			{
				ColorChat(id, GREEN, "[ZMP] ^1CountDown started, prepare !!!");
				set_dhudmessage(255, 0, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
				show_dhudmessage(0, "[ZMP] Countdown:");
				
				set_task(0.3, "cd5", id)
			}
		}
	}
	return PLUGIN_CONTINUE;
}

public cd5(id)
{
	ColorChat(0, GREEN, "[ZMP] ^1Countdown: 10 seconds.");
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10");
	client_cmd(0, "spk ^"sound/ZMP/ten.wav^"")
	set_task(1.0, "cd4", id)
	
	return PLUGIN_CONTINUE;
}
public cd4(id)
{
	ColorChat(0, GREEN, "[ZMP] ^1Countdown: 9 seconds.");
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9");
	client_cmd(0, "spk ^"sound/ZMP/nine.wav^"");
	set_task(1.0, "cd3", id)
	
	return PLUGIN_CONTINUE;
}
public cd3(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown: 8 seconds") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8")
	client_cmd(0, "spk ^"sound/ZMP/eight.wav^"")
	set_task(1.0, "cd2", id) 
	
	return PLUGIN_CONTINUE 
} 
public cd2(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Coundown: 7 seconds.") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8, 7")
	client_cmd(0, "spk ^"sound/ZMP/seven.wav^"")
	set_task(1.0, "cd1", id) 
	
	return PLUGIN_CONTINUE 
} 
public cd1(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown: 6 seconds") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8, 7, 6")
	client_cmd(0, "spk ^"sound/ZMP/six.wav^"")
	set_task(1.0, "cd01", id) 
	
	return PLUGIN_CONTINUE 
} 
public cd01(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown: 5 seconds") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8, 7, 6, 5")
	client_cmd(0, "spk ^"sound/ZMP/five.wav^"")
	set_task(1.0, "cd02", id) 
	
	return PLUGIN_CONTINUE 
} 
public cd02(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown: 4 seconds") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8, 7, 6, 5, 4")
	client_cmd(0, "spk ^"sound/ZMP/four.wav^"")
	set_task(1.0, "cd03", id) 
	
	return PLUGIN_CONTINUE 
} 
public cd03(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown: 3 seconds") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8, 7, 6, 5, 4, 3")
	client_cmd(0, "spk ^"sound/ZMP/three.wav^"")
	set_task(1.0, "cd04", id) 
	
	return PLUGIN_CONTINUE 
} 
public cd04(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown: 2 seconds") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8, 7, 6, 5, 4, 3, 2")
	client_cmd(0, "spk ^"sound/ZMP/two.wav^"")
	set_task(1.0, "cd05", id) 
	
	return PLUGIN_CONTINUE 
} 
public cd05(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown: 1 second.") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8, 7, 6, 5, 4, 3, 2 , 1")
	client_cmd(0, "spk ^"sound/ZMP/one.wav^"")
	set_task(1.0, "cd06", id) 
	
	return PLUGIN_CONTINUE 
} 
public cd06(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown: 0 seconds.") 
	set_dhudmessage(255, 255, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown: 10, 9, 8, 7, 6, 5, 4, 3, 2 , 1, 0")
	client_cmd(0, "spk ^"sound/ZMP/zero.wav^"")
	set_task(5.0, "cd07", id) 
} 
public cd07(id) 
	{ 
	ColorChat(0, TEAM_COLOR, "^4[ZMP]^1 Countdown is ended, kill the Piton!!!") 
	set_dhudmessage(255, 0, 0, 0.03, 0.55, 0, 1.0, 3.0, 0.2, 0.2, false)
	show_dhudmessage(0, "[ZMP] Countdown is ended, kill the Piton!!!")
	set_task(9991.0, "cd07", id) 
	
	return PLUGIN_CONTINUE 
}
How can i create , when cooldown is finish, how can i create that random player will be in TT Team

Someone help pls ?

Last edited by Ognjen7; 05-08-2016 at 03:54.
Ognjen7 is offline
Ognjen7
Junior Member
Join Date: Nov 2015
Old 05-08-2016 , 03:53   Re: Random respawn Zombie
Reply With Quote #2

Someone ?
Ognjen7 is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 05-08-2016 , 08:41   Re: Random respawn Zombie
Reply With Quote #3

Don't bump your threads like that. Wait at least 2 weeks for someone to answer.
OciXCrom is offline
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