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Zombie Plague Mod 5.0


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tonyfcw
Junior Member
Join Date: Jun 2008
Location: Eastern X X...
Old 08-05-2008 , 01:29   Re: Zombie Plague Mod 3.62
#841

svc_bad kicks can be decreased in next version?>u<

P.S:
my server is running this plugin(3.62)...and got many svc_bad kicks..
nearly get a "allkick" every 30min...
i tried to Increase the delay of model change and uncomment
"#define HANDLE_MODELS_ON_SEPARATE_ENT"
then..... I got another kick ...
"Host_Error: UserMsg: Not Present on Client XX"
"Host_Error: DispatchUserMsg: User Msg BotProgress/142 sent too much data (236 bytes), 192 bytes max"
What shoud I do T.T
SVC_BAD can be fixed...?thx>u<
P.P.S.59 has less svc_bad..?I changed to 3.59 since I got many kicks T.T
nice and fun plugin XD

Last edited by tonyfcw; 08-05-2008 at 01:51.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 08-05-2008 , 03:12   Re: Zombie Plague Mod 3.62
#842

I think You may need also that what Orangutanz found out as the best method for modelling player. I showed him I'm having problems with modelling more than certain amount of players at once. It was just crashing the server:
SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram.

Here is what he did:
Code:
const OFFSET_LINUX      = 5 // offsets 5 higher in Linux builds

public plugin_precache()
{
	// Models
	g_ulModelIndexChicken = precache_model( "models/player/chicken/chicken.mdl" )
	g_ulModelIndexCT = precache_model( "models/player/urban/urban.mdl" )
	g_ulModelIndexT = precache_model( "models/player/terror/terror.mdl" )
(...)
}
public plugin_init()
{
	register_plugin( PLUGIN, VERSION, AUTHOR )
(...)
	register_forward( FM_SetClientKeyValue, "SetClientKeyValue" )
(...)
}

public SetClientKeyValue( id, infobuffer[], key[], value[] )
{
	if ( !is_user_alive( id ) )
		return FMRES_IGNORED

	if ( chicken[ id ] && equal( key, "model" ) )
		return FMRES_SUPERCEDE

	return FMRES_IGNORED
}

public Event_ResetHud(id)
{
	if ( id )
	{
		if ( (is_user_alive( id ) ) && ( chicken[ id ] ) )
		{
			switch ( id )
			{
				case 1 .. 8: set_task( 0.1, "Set_Chicken_Model", id )
				case 9 .. 16: set_task( 0.2, "Set_Chicken_Model", id )
				case 17 .. 24: set_task( 0.3, "Set_Chicken_Model", id )
				case 25 .. 32: set_task( 0.4, "Set_Chicken_Model", id )
			}
		}
	}
}

public Set_Chicken_Model( id )
{
	// Update Hitboxes (ServerSide)
	set_pdata_int( id, g_ModelIndex, g_ulModelIndexChicken, OFFSET_LINUX )

	formatex( model_name[ id ], 31, "chicken" )
	chicken[ id ] = 1
	set_user_info( id, "model", model_name[ id ] )
	
	Set_Chicken_Vision( id )
	Set_Chicken_Weapon( id, "item_longjump" )
	Transform_Chicken( id )

	has_user_shield( id )
	engclient_cmd( id, "weapon_knife" )
	Hide_Weapons( id )
}
As You can see - 8 models is changed at once.
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Last edited by KWo; 08-05-2008 at 03:20.
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IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 08-05-2008 , 03:27   Re: Zombie Plague Mod 3.62
#843

When i was playing something really strange happen:

A player is survivor...the player kill all and the last zombie was AFK, then he disconnect, and the survivor wasn't more survivor, was a zombie, and nobody was alive, only him, and we have to wait 1 minute to finish the round :S,
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-05-2008 , 04:43   Re: Zombie Plague Mod 3.62
#844

Okay, I played and in one new round I selected one person to became a Nemesis all was ok, but I didn't see something while I chased Nemesis I saw next to him another zombie.... O_O
That wasn't only infected zombie there was 4 infected and they was different places.
Here is picture.
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__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 08-05-2008 , 04:57   Re: Zombie Plague Mod 3.62
#845

Maybe that was the delay of modelchange ....
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-05-2008 , 05:03   Re: Zombie Plague Mod 3.62
#846

lol , but how on Nemesis game play You can infect someone all time...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
Old 08-05-2008, 05:08
IneedHelp
This message has been deleted by IneedHelp. Reason: 2ble post
IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 08-05-2008 , 05:09   Re: Zombie Plague Mod 3.62
#847

The roundtime is 3.30 ? I think it's a bug, if is 3.30 or 4.00, because the delay of model change isn't so big O_O
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-05-2008 , 05:22   Re: Zombie Plague Mod 3.62
#848

Quote:
Originally Posted by IneedHelp View Post
The roundtime is 3.30 ? I think it's a bug, if is 3.30 or 4.00, because the delay of model change isn't so big O_O
Umm LOL , I have set round time for 6 minutes so first zombie appears after 15 seconds that means 5:45 will be a first zombie someone but I speed up a little I selected first person as a Nemesis, and from nowhere appeared one zombie who started infect others and Nemesis only killed...
You know actually I started to like that game play mode.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 08-05-2008 , 05:54   Re: Zombie Plague Mod 3.62
#849

Really? Then...I say the same that you in that picture.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-05-2008 , 06:02   Re: Zombie Plague Mod 3.62
#850

Quote:
Originally Posted by IneedHelp View Post
Really? Then...I say the same that you in that picture.
umm, what did You mean?
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
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