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[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!


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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 02-19-2015 , 14:33   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #151

Try 148
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PuppyPaws
Junior Member
Join Date: Dec 2013
Old 02-19-2015 , 23:02   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #152

I tried it and it doesn't change to the next campaign it just goes to l4d2 menu after credits end
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 02-20-2015 , 12:02   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #153

Then follow instructions in post 150
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 02-20-2015 , 13:31   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #154

Try this one it now has 54 custom Maps, 12 default Maps and 12 default Scavenge Maps plus 15 custom Scavenge Maps.All working .
With Mr. Man fix .
Thanks Mr man
Attached Files
File Type: smx ACS v1.2.3_Kruffty.smx (21.4 KB, 453 views)
File Type: sp Get Plugin or Get Source (ACS v1.2.3_Kruffty.sp - 970 views - 68.8 KB)

Last edited by Krufftys Killers; 03-07-2015 at 00:46. Reason: update
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PuppyPaws
Junior Member
Join Date: Dec 2013
Old 02-21-2015 , 08:58   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #155

Yup it worked, thank you
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 02-21-2015 , 10:55   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #156

Quote:
Originally Posted by PuppyPaws View Post
Yup it worked, thank you
Np Still working on it.
Will upload it when am all done adding the maps.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 03-03-2015 , 18:08   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #157

Quote:
Originally Posted by Krufftys Killers View Post
Try this one it has 41 custom Maps, 12 default Maps and 12 default Scavenge Maps plus 15 custom Scavenge Maps.All working .
I took your plugin and removed all the custom maps for people like me who run only vanilla servers. The only change I made in addition to that are

-Map rotation where I put The Sacrifice and The Passing after Blood Harvest to make more "story" sense.
-Reduced the wait time before campaign switch for all modes to 5 seconds. Any longer and you risk running into end credits, in which the game returns you to the MM lobby.
Attached Files
File Type: smx ACS v1.2.3_vanilla.smx (17.7 KB, 152 views)
File Type: sp Get Plugin or Get Source (ACS v1.2.3_vanilla.sp - 342 views - 58.1 KB)

Last edited by Mr. Man; 03-03-2015 at 18:12. Reason: Typo
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 03-04-2015 , 12:23   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #158

After extensive testing, I've found several errors:

1. The ConVar printing for the # of times a finale is repeated before auto advancing will always display 0.0000 in the chat even if you switch it both in the plugin or .cfg file in /sourcemod/cfg
2. The plugin does not auto-advance to a new mission in the cycle on server empty even after the correct .cfg options are set.
3. If the voting menu option is selected for voting display on finale/scavenge maps, some of the map names are cut off in the menu. For example, Dark Carnival gets cut to Dark Carniva. The same issue occurs for announcements for next map/campaign.

I've attached the new version with wording edits that makes voting clearer.
Attached Files
File Type: smx ACS v1.2.3_vanilla1.smx (17.7 KB, 228 views)
File Type: sp Get Plugin or Get Source (ACS v1.2.3_vanilla.sp - 541 views - 58.1 KB)
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Neevar
Senior Member
Join Date: Mar 2014
Old 03-07-2015 , 00:01   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #159

Appreciate your effort in keeping this plugin alive Mr. Man & Krufftys Killers

Will try and feedback if I encounter any problem.

Cheers!

Last edited by Neevar; 03-07-2015 at 00:02.
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 05-02-2015 , 15:55   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #160

Quote:
Originally Posted by Mr. Man View Post
After extensive testing, I've found several errors:

1. The ConVar printing for the # of times a finale is repeated before auto advancing will always display 0.0000 in the chat even if you switch it both in the plugin or .cfg file in /sourcemod/cfg
2. The plugin does not auto-advance to a new mission in the cycle on server empty even after the correct .cfg options are set.
3. If the voting menu option is selected for voting display on finale/scavenge maps, some of the map names are cut off in the menu. For example, Dark Carnival gets cut to Dark Carniva. The same issue occurs for announcements for next map/campaign.

I've attached the new version with wording edits that makes voting clearer.
The plugin is working alright but during the final map it won't advertise (I select '3' open vote menu'), not sure what went wrong.

Using this for my window versus server.

Last edited by winged_box; 05-03-2015 at 02:06.
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