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DHooks (Dynamic Hooks - Dev Preview)


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Powerlord
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Join Date: Jun 2008
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Old 05-20-2015 , 18:17   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #291

Quote:
Originally Posted by Apina View Post
[12] <FAILED> file "dhooks.ext.so": Extension version is too new to load (8, max is 7)

Using in CSS, sourcemod 1.6.4 and using latest version css server

Tryed out 2.0.0 version to 2.0.2 version dhooks same problem.
DHooks 2.0.x is SourceMod 1.7.0 or newer only.
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Apina
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Old 05-21-2015 , 08:05   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #292

Quote:
Originally Posted by Powerlord View Post
DHooks 2.0.x is SourceMod 1.7.0 or newer only.
what version is for 1.6.4
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Powerlord
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Old 05-21-2015 , 11:59   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #293

Quote:
Originally Posted by Apina View Post
what version is for 1.6.4
1.0.14 should work. If you can find downloads for it.

Having said that, I did backport a few of the crash fixes I did back when 2.0 was still in development.

This version is the one with the backported fixes.

Having said that, none of the more recent fixes Drifter did are in that version.

Edit: It also may not work on CS:GO as CS:GO-specific extensions need to be rebuilt after last week's update.
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Last edited by Powerlord; 05-21-2015 at 12:00.
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Apina
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Old 05-22-2015 , 14:59   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #294

in 1.0.13-alpha and 1.0.14-alpha dosent have this bug.

Bug: After 5 minutes,
https://forums.alliedmods.net/showpo...65&postcount=9 its stoping hooking messages, i am tested in 3 servers css and csgo dhooks 2.0.2 last version linux, all server using 1.7.1 sourcemod

Guys can you fix this bug in new 2.0.0 to 2.0.2 dhooks versions i need fixed version

Last edited by Apina; 05-23-2015 at 03:33.
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Apina
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Old 05-28-2015 , 11:39   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #295

No active authors?
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Dr!fter
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Join Date: Mar 2007
Old 05-28-2015 , 12:05   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #296

Tested for 7 minutes! hook still worked.
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Apina
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Old 05-28-2015 , 21:54   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #297

Quote:
Originally Posted by Dr!fter View Post
Tested for 7 minutes! hook still worked.
I am tested newest version dhook in csgo its stoping hooking messages after 5-10 minutes https://forums.alliedmods.net/showpo...65&postcount=9. That why i ask check and fix it

Last edited by Apina; 05-28-2015 at 21:54.
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Dr!fter
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Join Date: Mar 2007
Old 05-29-2015 , 01:21   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #298

The hook is on the function directly unless the function is unhooked it will fire the hook always. In no way is time a factor in the hook working or not. out of curiosity why are you even using that hook?
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Apina
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Old 05-29-2015 , 19:19   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #299

Quote:
Originally Posted by Dr!fter View Post
The hook is on the function directly unless the function is unhooked it will fire the hook always. In no way is time a factor in the hook working or not. out of curiosity why are you even using that hook?
I am interested why in version dhooks 1.0.13-alpha works but newest 2.0.0 and 2.0.2 etc dosent work that function correctly like i said in version dhooks 1.0.13-alpha dosent have bug with stoping hooking messages but in newest versions 2.0.0 and 2.0.2 etc after 5-10 minutes stoping hooking messages https://forums.alliedmods.net/showpo...65&postcount=9
I am using hook for my private plugins, and they dosent work correctly in newest versions because they had bug so i am using now 1.0.13-alpha because there dosent have. Can you please fix this problem
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Dr!fter
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Old 05-30-2015 , 09:36   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #300

It works fine for me, I've told you I've tested it already. I tested for over an hour and the hook still works, not like time is a factor.
The hook is enabled until you unhook it so time has nothing to do with it.
And you keep saying fix the problem when I have no way to know if the problem exists (since i can't reproduce it).
The only possibility i saw was that it got unhooked on map change, which i tested and it works fine after 3 map changes and over an hour.

Last edited by asherkin; 05-30-2015 at 10:10.
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