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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 05-08-2017 , 16:53   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #381

You didn't copy the translation file or you copied the wrong one.
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 05-08-2017 , 17:55   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #382

@Maxximou5
Why bots dont' use weapons with your mod? they have weapons, but they use only knives. They just on map and if they see another bot, they try to kill him with knife (but knife damage is disabled)
http://imgur.com/DTYiQH9

dm version 2.0.7a
My cfg
Spoiler
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 05-08-2017 , 19:06   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #383

Quote:
Originally Posted by waylander3 View Post
@Maxximou5
Why bots dont' use weapons with your mod? they have weapons, but they use only knives. They just on map and if they see another bot, they try to kill him with knife (but knife damage is disabled)
http://imgur.com/DTYiQH9
They do use weapons. That happens only for a few seconds during the first round until you shoot them.
I'll see about changing it.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 05-08-2017 , 23:24   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #384

Quote:
Originally Posted by Maxximou5 View Post
You didn't copy the translation file or you copied the wrong one.
I downloaded on 1st post. upload everything.
But work now, using the other version of deathmatch.smx :/ not sure what's wrong
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 05-09-2017 , 02:50   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #385

Quote:
Originally Posted by nguyenbaodanh View Post
I downloaded on 1st post. upload everything.
But work now, using the other version of deathmatch.smx :/ not sure what's wrong
Don't know what wrong on your server, but i using 2.0.7a, and everything works fine

offtopic: i fixed bug with bots, don't know how, i changed something in my gamemodes_casual, and bots are use weapons now
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luckykevin
Member
Join Date: Feb 2017
Old 05-28-2017 , 09:56   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #386

Code:
dm_spawn_distance
Is this cvar in units?

I have tried setting this to multiple levels; 330, 500, 1000, and players still end up spawning very close to someone who is nearby the spawn itself.

Last edited by luckykevin; 05-28-2017 at 09:56.
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rZr
Member
Join Date: Aug 2006
Old 06-08-2017 , 18:08   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #387

dm_hp_per_knife_kill not working ?
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oneofusjustin
Junior Member
Join Date: Jun 2017
Old 06-13-2017 , 20:49   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #388

Ok i have the plugin working but where am i supposed to be changing the round timer and warmup timer. i tried in both server.cfg and autoexec and i cant get it to change anywhere. Also in my batch file should i have it selecting a game mode and type? finally how can i make it so players only see their own kills in the kill feed?
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 06-14-2017 , 11:33   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #389

Quote:
Originally Posted by oneofusjustin View Post
Ok i have the plugin working but where am i supposed to be changing the round timer and warmup timer. i tried in both server.cfg and autoexec and i cant get it to change anywhere. Also in my batch file should i have it selecting a game mode and type? finally how can i make it so players only see their own kills in the kill feed?
1.don't know, try to edit gamemodes_casual.cfg, and edit there time limit and warmuptime
2.casual or competitive (I can't get it worked with death match, so it staffed valve's default death match too (enabling/disabling this setting in DM config don't make solution).
3.This plugin can't do this, need another plugin for this, try to search
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boboffuture
Junior Member
Join Date: Jun 2017
Old 07-01-2017 , 18:25   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #390

Quote:
Originally Posted by luckykevin View Post
Code:
dm_spawn_distance
Is this cvar in units?

I have tried setting this to multiple levels; 330, 500, 1000, and players still end up spawning very close to someone who is nearby the spawn itself.
I had the exact same problem, I initially thought the plugin wasn't considering the distance when spawning someone, so I checked the source, and as expected, everything was correct.

But still, on my local server, players were spawning right next to me even with 5k distance, so I decided to debug it a little further, and after a few minutes trying to understand why distance values (when deciding were to spawn) were SO high (150k up) I finally figured it out.

Basically when the plugin is deciding if a spawn is has a suitable distance, for performance reasons (since they don't need to know the exact distance) the result of the distance is squared. Also mentioned in the docs.

TL;DR: Square dm_spawn_distance to get the correct radius
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