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Hook Amxmodx native


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-14-2015 , 11:36   Re: Hook Amxmodx native
Reply With Quote #11

I guess you wrong understood my question. It was if the way is reliable(i.e. is a proper way of solving the problem), not if it is possible. In fact, you can read my post from here: https://forums.alliedmods.net/showpo...5&postcount=35 where you will cleary see that I know that this can be done. Not sure what are you trying to prove or what was the purpose.
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Last edited by HamletEagle; 04-14-2015 at 11:38.
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FromTheFuture
Senior Member
Join Date: Jan 2013
Old 04-14-2015 , 11:51   Re: Hook Amxmodx native
Reply With Quote #12

Okay, I'll try it, but what happens if I try to register exist amxx native in my module?
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 04-14-2015 , 12:39   Re: Hook Amxmodx native
Reply With Quote #13

You only need to register the library, based on some accesible symbol on such library (or address if you get one).

Then you can do the same stuff as with engine or game dll.
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claudiuhks
Yam Inside®™℠
Join Date: Jan 2010
Location: Living Randomly
Old 04-14-2015 , 14:11   Re: Hook Amxmodx native
Reply With Quote #14

I still don't get why you need that?
We might create a plug-in called "AMX Mod X Hooker" or something.
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Last edited by claudiuhks; 04-14-2015 at 14:11.
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