Right now, the decoy grenade explodes, then it makes the sounds. The problem with is that it leaves smoke behind. I tried removing it, but then the sound didn`t play...
I think that all we need to do is to create an entity where the smoke grenade exploded, remove the grenade so it doesn`t leave the smoke, and play the sound.
I need someone to edit this for me, because I only started doing this recently. Thanks.