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View Poll Results: What features should I work on for next version?
Add support for Primary & Secondary Weapons 68 51.52%
Add Weight/Amount limits 69 52.27%
Add Encumberance slowdown 30 22.73%
Add Unrecoverable items on death 24 18.18%
Add Drop Command 44 33.33%
Add Admin View/Give Commands 37 28.03%
Make L4D1 Compatible 31 23.48%
Multiple Choice Poll. Voters: 132. You may not vote on this poll

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Oshroth
Senior Member
Join Date: Dec 2009
Old 04-05-2010 , 02:39   Re: [L4D1/2] Backpack (1.1)
Reply With Quote #81

Quote:
Originally Posted by Ulrich View Post
Just tried the Starting Equipment cvars. They don't seem to be working. After setting l4d_backpack_start_adrens "1" for example, it doesn't give players 1 adrenaline at the start of the campaign.
I think i've fixed that problem. I'd forgotten to give the starting equipment on coop. Also you need to set the starting amounts in the config file.
Quote:
Originally Posted by Ulrich View Post
It's not just the Starting Equipment, it seems to be the whole plugin. Items dissapear after grabing one of a different type for the same slot. I don't think it's a conflicting addon, either, since I haven't installed any since the last version, and the last one worked fine with the ones I had.
I don't know what could be causing that. I couldn't find that problem while I was testing.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 04-05-2010 , 06:13   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #82

Astonishing idea, but unfortunately there is ALWAYS at least one subject on my server who "steals" everything that lies on the map. So I had to take the plugin off after only 2 hours. I would be glad if the next feature becomes the restriction regarding how many items can be carried
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 04-07-2010 , 09:34   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #83

Osroth cool... when ever i open my backpack at the same time when the client is disconnect or connect or not, all item dissappear.

I support v1.0.6 still having your previous plugin.

it almost like the it read the cvars of the starting equipment. that you set default to 0 when a client or disconnects
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 04-07-2010 , 10:33   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #84

Quote:
Originally Posted by Acecombat2 View Post
Osroth cool... when ever i open my backpack at the same time when the client is disconnect or connect or not, all item dissappear.

I support v1.0.6 still having your previous plugin.

it almost like the it read the cvars of the starting equipment. that you set default to 0 when a client or disconnects
Could you please send attachment of 1.0.6 v to me? When i installed 1.1.1 And i set no starting equipment cvars all 0, coop is cracked up. Items dont carry over.
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satannuts
Member
Join Date: Jan 2010
Old 04-07-2010 , 14:34   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #85

Quote:
Originally Posted by Herokim View Post
Could you please send attachment of 1.0.6 v to me? When i installed 1.1.1 And i set no starting equipment cvars all 0, coop is cracked up. Items dont carry over.
Here ya go.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_backpack1.0.6.sp - 255 views - 42.5 KB)
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 04-07-2010 , 16:15   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #86

Quote:
Originally Posted by satannuts View Post
Here ya go.

Thanks.
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chu1720
Senior Member
Join Date: Mar 2010
Location: Hong Kong
Old 04-07-2010 , 23:07   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #87

Can you add this feature?


Suppose i have one molotov (current slot) and one pipe bomb, and then i throw the molotov. After that the pipe bomb will automatically changed to current slot.

I would called the pipe bombs be the 1st favorite item for "grenade" class. So that every time a particular grenade is used up, the favorite item will automatically change to current if it is not empty. In case the 1st favorite item is empty, the 2nd favorite item will automatically change to current if it is not empty, and so on. This feature can be generalized to other classes of item. This feature will save me a lot of time of pressing buttons and typing.

Also, we can edit the priority of favorite items in each classes of items in Cvars.

Sorry for bad english.

Last edited by chu1720; 04-08-2010 at 03:03.
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Jo-Barf_Creepy
Member
Join Date: Mar 2010
Location: Denmark
Old 04-08-2010 , 06:10   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #88

Yay, new update!
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Oshroth
Senior Member
Join Date: Dec 2009
Old 04-08-2010 , 13:41   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #89

I'm going to re-upload 1.0.6 for those who are having problems with 1.1.0+, while I try to fix the problems.
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[E]c
Junior Member
Join Date: May 2008
Old 04-10-2010 , 00:55   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #90

Quote:
L 04/10/2010 - 11:401: [SM] Native "HookEvent" reported: Game event "weapon_drop" does not exist
L 04/10/2010 - 11:401: [SM] Displaying call stack trace for plugin "l4d_backpack.smx":
L 04/10/2010 - 11:401: [SM] [0] Line 101, /home/groups/alliedmodders/forums/files/6/6/0/2/1/63015.attach::OnPluginStart()
L4D1
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