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[L4D(2)] SuperVersus [1.5.4]


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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-07-2018 , 18:29   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1241

Quote:
Originally Posted by jamalsheref2 View Post
i already know that plugin i hate that plugin you know why because the infected bots don't have a cooldown timeri set the boomer limit on 1 and the smoker limit on 1 and the hunter limit on 4 when i kill a boomer or a smoker they respawn again when the next infected bot spawns they sholdn't be able to do that it happen to players too only if there no player on the team
I can confirm that the is true. I tried the plugin in L4D1 and there were 5+ of each special infected every 3 seconds. It was just unbearable regardless of the settings I used.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 09-07-2018 , 23:29   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1242

Quote:
Originally Posted by Crasher_3637 View Post
I can confirm that the is true. I tried the plugin in L4D1 and there were 5+ of each special infected every 3 seconds. It was just unbearable regardless of the settings I used.
it even does that when the spawn timer is longer too but do u think u or anyone els can fix that issue for both l4d1 and l4d2?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-08-2018 , 00:17   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1243

Quote:
Originally Posted by jamalsheref2 View Post
it even does that when the spawn timer is longer too but do u think u or anyone els can fix that issue for both l4d1 and l4d2?
Someone else can do it. I don't really mess with these kinds of plugins since they can require a delicate process, and I don't want to start supporting one of those 8+ player plugins.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 09-08-2018 , 13:44   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1244

Quote:
Originally Posted by Crasher_3637 View Post
Someone else can do it. I don't really mess with these kinds of plugins since they can require a delicate process, and I don't want to start supporting one of those 8+ player plugins.
ok do u know who?
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 10-08-2018 , 18:52   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1245

Quote:
Originally Posted by jamalsheref2 View Post
ok do u know who?
Was just checking the source of that plugin and it seem to have a timer to spawn infected every 2 seconds. That's why you have a constant amount of SI being spawned.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 10-12-2018 , 17:18   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1246

Quote:
Originally Posted by Spirit_12 View Post
Was just checking the source of that plugin and it seem to have a timer to spawn infected every 2 seconds. That's why you have a constant amount of SI being spawned.
i think your talking about infected bots becoming ghost mode before they spawn yeah i can change but its still bad because they can have a chance of spawning in frount of you there gotta be some code in the script file were you can change the cooldown for the infected bots
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 11-11-2018 , 01:03   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1247

Quote:
Originally Posted by NiTro1 View Post
Well after testing for few weeks...The best version so far is Merudo 1.8.15.5.But this plugin becomes unstable if more than 20 slots.If you use any plugin else which interfere with bots ( takeover bot,gear transfer,RSBS...) make conflict and you get random crashes.The old version 1.5.4 is fine too just many errors when compile with last SM snapshots and needs update.
anyone have any idea to fix it ?. I have problem too
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mollyshiny1997
New Member
Join Date: Jan 2019
Old 01-08-2019 , 03:39   Re: [L4D] Super Versus
Reply With Quote #1248

His source is error, i can't compile it
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Grimm06
Junior Member
Join Date: Feb 2017
Old 01-13-2019 , 16:09   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1249

Timing for Infected
I have a super vs server now and I am trying to work on timing like I need the spitter to recharge faster and also respawn time to be faster
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 06-17-2019 , 02:18   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1250

need help, i want 8 player coop in my server
but there just max 4 active player, 5+ player can't connect to server

i got notice like this
"Failed to join session because the session did not have enough open slots"

here my config
// Server password
sv_password ""

//in game browser
sv_tags "coop"
sv_search_key "coop"

//Game Settings
mp_disable_autokick 1
sv_allow_wait_command 0
sv_alternateticks 0
sv_clearhinthistory 0
sv_consistency 0
sv_pausable 0
sv_forcepreload 1
sv_pure_kick_clients 0
sv_pure 0

// Server Logging
log on
sv_rcon_log "1"
sv_logsdir "logs"
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

sv_maxplayers 8
l4d_survivor_limit 8
sv_visiblemaxplayers -1

//[Weapon ammo ammount]\\
sm_cvar ammo_assaultrifle_max 724 //default 360
sm_cvar ammo_autoshotgun_max 256 //default 90
sm_cvar ammo_grenadelauncher_max 40 //default 30
sm_cvar ammo_huntingrifle_max 250 //default 150
sm_cvar ammo_shotgun_max 300 //default 56
sm_cvar ammo_smg_max 860 //default 650
sm_cvar ammo_sniperrifle_max 290 //default 180
sm_cvar ammo_chainsaw_max 100 //default 20

// Difficulty of the current game (easy, normal, hard, impossible)
z_difficulty hard
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