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Solved CS:GO Danger Zone Community Server - Map Keeps Changing


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ThatOneGuy
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Join Date: Jul 2012
Location: Oregon, USA
Old 12-08-2018 , 17:52   CS:GO Danger Zone Community Server - Map Keeps Changing
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I'm setting up a community server for CS:GO Danger Zone (just released a couple days ago). For some reason the match ends the second you touch ground after spawning in. Tried with multiple players and no difference.

Has anyone had any luck setting one up yet? Any help?
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Last edited by ThatOneGuy; 12-08-2018 at 20:41.
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ThatOneGuy
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Old 12-08-2018 , 18:14   Re: CS:GO Danger Zone Community Server - Map Keeps Changing
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We've made some progress, but still not quite working.
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Last edited by ThatOneGuy; 12-08-2018 at 18:23.
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sphinx
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Join Date: Jun 2005
Location: E.U. / localhost
Old 12-08-2018 , 18:38   Re: CS:GO Danger Zone Community Server - Map Keeps Changing
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Quote:
Originally Posted by ThatOneGuy View Post
I'm setting up a community server for CS:GO Danger Zone (just released a couple days ago). For some reason the match ends the second you touch ground after spawning in. Tried with multiple players and no difference.
what happens after the match ends?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 12-08-2018 , 20:02   Re: CS:GO Danger Zone Community Server - Map Keeps Changing
Reply With Quote #4

Not sure what your setup is, but for me it works without issues or crashes using:
SourceMod 1.10 - build 6363
Metamod:Source 1.11 - build 1116
Linux in Docker image: Debian 9.5
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morpig
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Join Date: Apr 2017
Old 12-08-2018 , 20:23   Re: CS:GO Danger Zone Community Server - Map Keeps Changing
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I have successfully setup a dangerzone server (with clean sm & mm), make sure that gametype is 6 and gamemode is 0.
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ThatOneGuy
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Join Date: Jul 2012
Location: Oregon, USA
Old 12-08-2018 , 20:24   Re: CS:GO Danger Zone Community Server - Map Keeps Changing
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Quote:
Originally Posted by sphinx View Post
what happens after the match ends?
Previously, it started a map vote (despite having all other maps removed and only the one map in the maplists). We got that disabled with cvars. It seems if one person is in the server, it lets them play around. If more than one player, it puts you in a spawn-endmatch loop. I stopped messing with it earlier and try look again tomorrow.

Quote:
Originally Posted by Maxximou5 View Post
Not sure what your setup is, but for me it works without issues or crashes using:
SourceMod 1.10 - build 6363
Metamod:Source 1.11 - build 1116
Linux in Docker image: Debian 9.5
Good to know. I'll retry again tomorrow. I was running:
SM 1.9.0 build 6267
MM 1.10.7 build 966
Linux

Probably some cvar that is messing it up. Max, mind putting your plugin list? I'm running default with nextmap disabled.

Quote:
Originally Posted by morpig View Post
I have successfully setup a dangerzone server (with clean sm & mm), make sure that gametype is 6 and gamemode is 0.
That is in our startup line.
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Last edited by ThatOneGuy; 12-08-2018 at 20:25.
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ThatOneGuy
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Location: Oregon, USA
Old 12-08-2018 , 20:41   Re: CS:GO Danger Zone Community Server - Map Keeps Changing
Reply With Quote #7

Solved. We had mp_maxrounds set to 0. Needs to be 1. Also:
mp_match_end_changelevel 1
mp_match_end_restart 0
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