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Check IsMapValid() for client


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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-21-2018 , 00:31   Re: Check IsMapValid() for client
Reply With Quote #11

Quote:
Originally Posted by PinHeaDi View Post
Won't sv_pure work here? Or it won't check .vpk's.
sv_pure won't check vpk file in l4d1 here, I have already tried

Last edited by HarryPotter; 07-21-2018 at 00:33.
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LenHard
Senior Member
Join Date: Jan 2016
Old 07-21-2018 , 05:05   Re: Check IsMapValid() for client
Reply With Quote #12

Isn't there a command to list all the maps available for clients? I believe it was "maps <substring>" in console (at least in CS:GO). Maybe you could retrieve and find the map(s) you're seeking for through there. Not sure if it's possible, but it's just an idea.
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Last edited by LenHard; 07-21-2018 at 05:07.
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SHUFEN
Senior Member
Join Date: Jun 2014
Location: Japan, Tokyo
Old 07-21-2018 , 19:33   Re: Check IsMapValid() for client
Reply With Quote #13

"maps <substring>" is console command, not cvar. and can't execute from server.
Is there any good idea?
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