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Syturi0
Veteran Member
Join Date: Aug 2014
Location: Your mom house -Portugal
Old 04-21-2015 , 14:20   Re: Parachute 2015 v0.0.4
Reply With Quote #31

Quote:
Originally Posted by Blizzard_87 View Post
Update v0.0.4 - 21/04/2015 9:49 PM
- Removed FM_EmitSound, Now Completely Using ObjectCaps For Parachute
- Removed Silent Parachute Feature
Why?
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Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 04-21-2015 , 15:07   Re: Parachute 2015 v0.0.4
Reply With Quote #32

Quote:
Originally Posted by Xalus View Post
Object caps could still use a little optimize.

PHP Code:
public Ham_ObjectCaps_Preindex )
{
    if( !
is_user_aliveindex ) ) return;
    
    if(( 
pevindexpev_button ) & IN_USE 
    && !(  
pevindexpev_flags ) & FL_ONGROUND 
    && !( 
pevindexpev_movetype ) == MOVETYPE_FLY ) )
    {
        if(
g_iPara_Entindex ] <= 0)
        {
            
g_iPara_Entindex ] = CreateParachuteindex );
        }
        else
        {
            
ExecuteParachuteindex );
        }
        return;
    }
    
RemoveParachuteindexg_iPara_Entindex ] );

The rest seems right in my eyes,
Ham_Killed maybe could be removed, because parachute cant be used when dead, and spawn resets it anyway.
I'll adjust that in next update after I get home from work.

I'll also add silent feature back in as a defined feature so you can define it on or off before compilation.
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1ka
Senior Member
Join Date: Jun 2012
Old 04-21-2015 , 15:19   Re: Parachute 2015 v0.0.4
Reply With Quote #33

Update v0.0.4 - 21/04/2015 9:49 PM
- Removed FM_EmitSound, Now Completely Using ObjectCaps For Parachute
- Removed Silent Parachute Feature

But it is not deleted in post and *.sma
amx_para_silent
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Sorry for my bad english.
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Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 04-21-2015 , 20:25   Re: Parachute 2015 v0.0.4
Reply With Quote #34

Quote:
Originally Posted by 1ka View Post
Update v0.0.4 - 21/04/2015 9:49 PM
- Removed FM_EmitSound, Now Completely Using ObjectCaps For Parachute
- Removed Silent Parachute Feature

But it is not deleted in post and *.sma
amx_para_silent
Fixed that problem with update.

Update v0.0.5 - 22/04/2015 9:53 AM
- Optimized ObjectCaps ( Thanks Xalus )
- Readded Silent Parachute with PreCompile Define. ( See Compiling Instructions 1st Post )
__________________

Last edited by Blizzard_87; 04-21-2015 at 20:26.
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OnePL
BANNED
Join Date: May 2012
Location: GB
Old 04-21-2015 , 20:37   Re: Parachute 2015 v0.0.5
Reply With Quote #35

Remove set gravity it's unnecessary
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Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 04-21-2015 , 21:09   Re: Parachute 2015 v0.0.5
Reply With Quote #36

Quote:
Originally Posted by OnePL View Post
Remove set gravity it's unnecessary
Update v0.0.6 - 22/04/2015 10:44 AM
- Removed Gravity Settings, Found Out Not Needed ( Thanks OnePL )
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tousif
AlliedModders Donor
Join Date: Nov 2014
Location: India
Old 04-23-2015 , 02:28   Re: Parachute 2015 v0.0.6
Reply With Quote #37

Approved!
xD xD :v :v
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Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 04-23-2015 , 05:28   Re: Parachute 2015 v0.0.6
Reply With Quote #38

Quote:
Originally Posted by tousif View Post
Approved!
xD xD :v :v
Thanks for the positive feedback.

I'll have to wait for an approver to review my plugin first before they decide where it gets placed.
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tousif
AlliedModders Donor
Join Date: Nov 2014
Location: India
Old 04-23-2015 , 07:30   Re: Parachute 2015 v0.0.6
Reply With Quote #39

Actually i was searcching parachute (free to all) but i couldnt fine only i could find is buy parachute but finally i got this ty
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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 04-25-2015 , 10:54   Re: Parachute 2015 v0.0.6
Reply With Quote #40

Nice plugin, Blizzard_87. ;)
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