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[TF2] Intelligence Timer


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Author
Matthias Vance
Senior Member
Join Date: Jan 2009
Plugin ID:
1253
Plugin Version:
1.2
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Displays reset timer for dropped intelligence.
    Old 10-27-2009 , 08:28   [TF2] Intelligence Timer
    Reply With Quote #1

    Intelligence Timer
    This plugin will help you keep track of the all-important intelligence briefcases.

    Features
    • Supports a "dynamic" amount of flags.
      • It will work for an unlimited number of flags, but it will only display 2 per team. This has to do with the fact that there are only 6 HUD channels available.
    • Supports dynamic flag timers.
      • Some maps set custom reset times for different flags, this plugin will respect those values.
    • Fully optimized.
    Changelog
    • 2010-01-13
      • [FIX] Timer didn't stop if the flag was returned.
    • 2010-01-12 (v1.2)
      • [FIX] There was a typo in the previous fix, this is a fix for that!
      • [ADD] Added support for Attack/Defend style maps by slightly raising the timer positions.
      • Renamed the version CVAR.
    • 2010-01-10 (v1.1)
      • [FIX] Changed from HookSingleEntityOutput() to HookEntityOutput(). (HSEO appears to be broken for now)
    • 2009-10-27 (v1.0)
      • Initial Release
    Ideas
    • There are also neutral flags, or more flags than 2 per team, but since Valve didn't write a nice GUI for that, I figured I wouldn't implement that. If you can give me a map that you would like to have support for, drop me a line.
    Have fun!

    Kind regards,

    Matthias Vance
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    Attached Files
    File Type: sp Get Plugin or Get Source (tf_intelligencetimer.sp - 1835 views - 4.3 KB)

    Last edited by Matthias Vance; 01-14-2010 at 04:58.
    Matthias Vance is offline
    Atreus
    SourceMod Donor
    Join Date: Apr 2005
    Location: San Diego, CA
    Old 10-27-2009 , 08:42   Re: [TF2] Intelligence Timer
    Reply With Quote #2

    Hurray, you are awesome Matthias. I will give it a try ASAP
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    Atreus
    SourceMod Donor
    Join Date: Apr 2005
    Location: San Diego, CA
    Old 11-11-2009 , 05:54   Re: [TF2] Intelligence Timer
    Reply With Quote #3

    Using it, now. Working super swell

    e: Having issues with it, now :/

    Last edited by Atreus; 01-06-2010 at 06:31.
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    Matthias Vance
    Senior Member
    Join Date: Jan 2009
    Old 01-10-2010 , 06:14   Re: [TF2] Intelligence Timer
    Reply With Quote #4

    I tested it, and it was due to HookSingleEntityOutput() not working. I changed this to HookEntityOutput() to get it working again.

    New version uploaded!
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    Ghost Killer
    Member
    Join Date: Aug 2009
    Old 01-10-2010 , 09:54   Re: [TF2] Intelligence Timer
    Reply With Quote #5

    Any screenshots available? =X
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    Matthias Vance
    Senior Member
    Join Date: Jan 2009
    Old 01-10-2010 , 10:54   Re: [TF2] Intelligence Timer
    Reply With Quote #6

    Quote:
    Originally Posted by Ghost Killer View Post
    Any screenshots available? =X
    I added one!
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 01-14-2010 , 01:41   Re: [TF2] Intelligence Timer
    Reply With Quote #7

    Details on why this is unapproved?
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    Zuko
    SourceMod Donor
    Join Date: Sep 2006
    Location: Poland
    Old 01-14-2010 , 02:54   Re: [TF2] Intelligence Timer
    Reply With Quote #8

    Matthias Vance, change public cvars, so plugin must be unapproved and approved again... but "Approve Button" is broken.
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 01-14-2010 , 05:47   Re: [TF2] Intelligence Timer
    Reply With Quote #9

    Ah, gotcha.
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    Atreus
    SourceMod Donor
    Join Date: Apr 2005
    Location: San Diego, CA
    Old 01-19-2010 , 00:47   Re: [TF2] Intelligence Timer
    Reply With Quote #10

    Ah, I'd come to ask the same thing -- thanks Zuko. It's working beautifully now!
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