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Admin Free Look


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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 01-08-2007 , 07:16   Re: Admin Free Look
Reply With Quote #11

Good plugin
+karma
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 01-08-2007 , 09:22   Re: Admin Free Look
Reply With Quote #12

plugin + ptb = bad work
admins are transfered to spectator mode @ new round

(sry for my bad english)
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loren28
Senior Member
Join Date: Nov 2006
Old 01-08-2007 , 11:32   Re: Admin Free Look
Reply With Quote #13

yes whit admin_espec never going back from spec.
so can u fix this problem?
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jopmako
Senior Member
Join Date: Jul 2006
Location: QQ:331537639
Old 01-08-2007 , 13:16   Re: Admin Free Look
Reply With Quote #14

Useful for me, thanks.
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VEN
Veteran Member
Join Date: Jan 2005
Old 01-08-2007 , 14:27   Re: Admin Free Look
Reply With Quote #15

Quote:
register_event("ShowMenu", "join_spec", "b", "4=#IG_Team_Select_Spect")
I assume you misinterpreted this event. It is called on menu open, not on join to spec. You need a TeamInfo event.
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jim_yang
Veteran Member
Join Date: Aug 2006
Old 01-08-2007 , 21:39   Re: Admin Free Look
Reply With Quote #16

ptb totally mess up the team. so i've no idea about that.
this plugin do a trick. when admin dead, it transfer him to spectator, but remain the previous team they were in on scoreboard. so may not work well with other team-transfer plugins.

Quote:
Originally Posted by VEN View Post
I assume you misinterpreted this event. It is called on menu open, not on join to spec. You need a TeamInfo event.
sorry, i made a mistake.
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<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>
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Ryu2877
Member
Join Date: Sep 2006
Location: China
Old 01-09-2007 , 07:00   Re: Admin Free Look
Reply With Quote #17

Good idea +

but here:
Code:
if(cs_get_user_team(id) != CS_TEAM_SPECTATOR) {
  cs_set_user_team(id, CS_TEAM_SPECTATOR)
  message_begin(MSG_ALL, g_msgTeamInfo)
  write_byte(id)
  write_string(team_name[_:g_team[id]])
  message_end()
 }
 else g_team[id] = CS_TEAM_SPECTATOR
I think must be:
Code:
g_team[id] = cs_get_user_team(id)
 if( g_team[id]!= CS_TEAM_SPECTATOR) {
  cs_set_user_team(id, CS_TEAM_SPECTATOR)
  message_begin(MSG_ALL, g_msgTeamInfo)
  write_byte(id)
  write_string(team_name[_:g_team[id]])
  message_end()
 }
then admin will return his old team.

and another:
Code:
register_event("HLTV", "new_round", "a", "1=0", "2=0")
if turn to:
Code:
register_event("SendAudio", "event_round_end", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
by use this event, admin will keep his "team" money.

just my cheap idea, holp that useful.

And you konw my bad English, Sorry for it.
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 01-09-2007 , 07:19   Re: Admin Free Look
Reply With Quote #18

i will test it
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jim_yang
Veteran Member
Join Date: Aug 2006
Old 01-09-2007 , 07:23   Re: Admin Free Look
Reply With Quote #19

what you mean by "team" money ?
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<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>
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Ryu2877
Member
Join Date: Sep 2006
Location: China
Old 01-09-2007 , 08:13   Re: Admin Free Look
Reply With Quote #20

If te or ct win | te planted bomb...etc, engine will reword concerned player some money.
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