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[CSS] Laser Aim


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kingmonstr
New Member
Join Date: Jul 2012
Old 01-01-2014 , 13:21   Re: [CSS] Laser Aim
Reply With Quote #81

1.1 Added zoom cheking, Fixed laser's start position, Removed timer
Can you give me version w/o zoom checking?
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xxwantedxx
BANNED
Join Date: Dec 2013
Location: Georgia
Old 01-01-2014 , 13:37   Re: [CSS] Laser Aim
Reply With Quote #82

hello everyone, so i made topic bt no1 replied, that why i'm posting my problem here --->
so i'm using zombie plague advance v1.6.1 and there is 1 bug, when zombie will infect you or you will be zombie ( with " first zombie , infected zombie or etc" ) you have weapon, -> you are zombie and have weapon, bt if u will change it to secondary weapon or bomb, it will be changed to zombies hand, so i think it isn't lagg, it is bug and please help, sorry for my bad english and please reply
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easono
Senior Member
Join Date: Nov 2013
Old 01-25-2015 , 09:33   Re: [CSS] Laser Aim [Update: 16.02.10]
Reply With Quote #83

Quote:
Originally Posted by bouncer View Post
You mean finish it with a simple beam right? That works well when crouching/laying etc and moving (so it looks realistic)?

And can you at least implement an option for players to take off laser?

A player could type !laser to turn it on or off.
Don't suppose anyone made it possible to turn on and off? a default of on and a flag required to turn it of would be good
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eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 02-14-2021 , 09:07   Re: [CSS] Laser Aim
Reply With Quote #84

does this still work?
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Templeton Peck
Junior Member
Join Date: Jan 2022
Old 01-31-2022 , 07:50   Re: [CSS] Laser Aim
Reply With Quote #85

It still works, but i think it needs a bit finetuning.

Could someone recode this, so that players dont see the Laser while being in first person?

Every Sniper User on my Server complains that while aiming they got red laser artefacts in scope.
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