Raised This Month: $32 Target: $400
 8% 

[TF2]thirdperson_mayamode on clients


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Sreaper
髪を用心
Join Date: Nov 2009
Old 03-03-2019 , 19:48   [TF2]thirdperson_mayamode on clients
Reply With Quote #1

Is there a way in Team Fortress 2 to force thirdperson_mayamode onto a player? I know you can already do regular thirdperson with SetForcedTauntCam but wanted to know about the other mode.

Last edited by Sreaper; 03-03-2019 at 20:38.
Sreaper is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 03-03-2019 , 21:18   Re: [TF2]thirdperson_mayamode on clients
Reply With Quote #2

There's always m_vecViewOffset and the ForcePlayerViewAngles usermessage or by setting the view entity to an info_target and parenting. Never used the ForcePlayerViewAngles usermessage but if it does what it sounds..
Believe the usermessage takes:
Byte (int)
Byte (int)
Angles (vec)
Edit: Actually probably doesn't do what I think it does.

Last edited by Mitchell; 03-03-2019 at 22:06.
Mitchell is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:53.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode