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CS:S DM 0.76 Released


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BAILOPAN
Join Date: Jan 2004
Old 12-06-2005 , 20:13   CS:S DM 0.76 Released
Reply With Quote #1

Here is the much awaited fix for the latest Valve update. This release fixes a few problems with the latest Valve update and adds some popularly requested features. There are two new config file options and a new command. See the updated FAQ for details and make sure to sync your config file changes before uploading the new one.

Click here to visit the downloads page.

I apologize for the delay in getting this release out. Valve needs to give people better warning or issue betas.

Changelog:
Code:
 - Updated CS:S DM for the 12/1 CS:S update
 - Fixed spawn protection.
 - Added bomb removal option.
 - Added objective removal option.
 - Added round blocking option.
 - Added cssdm_reload command for reloading config files.
 - Added spawn points for de_nuke.
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Never Fall Asleep
Join Date: Jan 2004
Old 12-06-2005 , 20:15  
Reply With Quote #2

gaben. Gj bail
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TSCDan
Senior Member
Join Date: Jan 2005
Location: NY, USA
Old 12-06-2005 , 20:23  
Reply With Quote #3

Yayyy!!!! The day has come!! *downloads and installs with great glee* Thanks bailo!!
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IC||chuck
Junior Member
Join Date: Dec 2005
Location: Maui
Old 12-06-2005 , 20:24  
Reply With Quote #4

thanks dooooood! You Da Man!
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2bit
Junior Member
Join Date: Dec 2005
Old 12-06-2005 , 21:04  
Reply With Quote #5

THANK YOU!
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LyteFly
Senior Member
Join Date: Dec 2005
Old 12-06-2005 , 22:21  
Reply With Quote #6

I see in your notes that you added round blocking. I assume this would mean that you can set whether the round ends or not. I can't stop them from ending. How is this done? Have I missed a cvar? I have custom scripts that are dependent on the game having one long round. Is this possible now?

Thanks
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BAILOPAN
Join Date: Jan 2004
Old 12-06-2005 , 22:26  
Reply With Quote #7

You didn't read the config file.

Quote:
Originally Posted by cssdm.cfg
;This will remove bomb/hostage zones and block rounds
remove_objectives = 1
Note that, like CSDM, it cannot block the case of a team dying (so DM won't work with Xv1 or 1vX).
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LyteFly
Senior Member
Join Date: Dec 2005
Old 12-06-2005 , 22:37  
Reply With Quote #8

I admit I missed the end of the comment below. Sorry for that, but I do have this set:

;This will remove bomb/hostage zones and block rounds
remove_objectives = 1

My rounds end as they would in normal CS. Are there any server settings that could be conflicting with this? I've tried everything that I can think of.

Thanks
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TSCDan
Senior Member
Join Date: Jan 2005
Location: NY, USA
Old 12-06-2005 , 22:51  
Reply With Quote #9

I also have that set and rounds still end for me I'm running mani admin zf_b, statsmeminimum, and css:dm on a windows server. And for the record, mp_roundtime 0 crashes the server lol
EDIT: Would it be of any use to send you the crash dump?
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BAILOPAN
Join Date: Jan 2004
Old 12-06-2005 , 23:43  
Reply With Quote #10

It's possible a late change broke it, I'll look into it.

If you want to send a windows crash dump that's fine, but I don't think mp_roundtime 0 has anything to do with me.
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