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CS Flags (dod like) - 1.194 [2013-11-09]


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ch3cker
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Join Date: Jun 2005
Location: Deutschland / Baden-Würt
Old 03-13-2007 , 17:26   Re: CS Flags (dod like) - 1.05
Reply With Quote #101

its enough when the players will be moving back to the spawn.

when a csflag round is over the players can be stand by the flag and wait until the round begins. That is not so good ;)
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commonbullet
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Join Date: Oct 2005
Old 03-13-2007 , 23:17   Re: CS Flags (dod like) - 1.1
Reply With Quote #102

Updates:

csflags 1.1
- Included support for setting a 'standby' before flag is switched adjusted by this cvar:
Code:
amx_csflags_capturedelay [default=10]
A 'shock' icon and a progress bar indicate you're about to capture a flag.

- Added a raw 'respawn' feature that's activated when csflags match is being restarted (disabled by default)
Code:
amx_csflags_respawn
csflags_editor 1.03
- fixed invalid entities bug on editor restart

last hour 1.11 update:
- fixed progress bar synchronization

Last edited by commonbullet; 03-13-2007 at 23:47.
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ch3cker
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Location: Deutschland / Baden-Würt
Old 03-14-2007 , 07:17   Re: CS Flags (dod like) - 1.11
Reply With Quote #103

thx 4 this update
good joob
i love this plugin
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-14-2007 , 19:09   Re: CS Flags (dod like) - 1.11
Reply With Quote #104

It seems to work fine. Thanks Commonbullet.

EDIT :

in the .sma file :

Quote:
/*
* There's a bug with unregister_forward function
* that will be fixed in next version:
* http://forums.alliedmods.net/showpos...53&postcount=3
* I'm commenting this and using g_CSFlagsState by now
*/
Is not this bug fixed now ?
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Last edited by Arkshine; 03-14-2007 at 19:29.
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Arkshine
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Join Date: Oct 2005
Old 03-14-2007 , 21:30   Re: CS Flags (dod like) - 1.11
Reply With Quote #105

Another thing. I know that it is absolutely not essential and that it is only one detail. Is it possible to have a smooth progression of the bar (like bomb planting) ?

If you can't/won't it's not a problem. ;D
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commonbullet
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Old 03-14-2007 , 21:58   Re: CS Flags (dod like) - 1.11
Reply With Quote #106

Right now it's not possible because it's not time based, that's done through prethink.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-15-2007 , 15:12   Re: CS Flags (dod like) - 1.11
Reply With Quote #107

Commonbullet.

There is a little trouble with Deagle's Map Management plugin with amx_csflags_tie_match cvar set to 0.

A vote map appears. After choosing, the map is changed.
Also I've tried to set enforce_timelimit cvar to 1. Now I can see *No Time Limit* but the map is changed too after few seconds.

With default mapchooser plugin it works fine but I would wish to use DMM plugin.

Any idea how to fix it ?
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commonbullet
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Old 03-15-2007 , 16:01   Re: CS Flags (dod like) - 1.11
Reply With Quote #108

Hmmm timing is a pain to be correctly adjusted when many plugins are trying to handle it for their own convenience... You would have to try to disable time functions in csdm, I guess - I'll have to check it.
I assume you're using Bail's csdm 2.1 (?).

Unrelated:
Please, test the following csflags version - you should get a smoother progress bar. "amx_csflags_capturedelay" sets the delay in seconds, so I've changed it to 3 by default (10 would be endless).

Last edited by commonbullet; 03-15-2007 at 19:45.
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Arkshine
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Join Date: Oct 2005
Old 03-15-2007 , 16:37   Re: CS Flags (dod like) - 1.11
Reply With Quote #109

- csdm 2.1g by KWo.

- I've tested. It's a little better. Thanks. (But.. ..)

- A suggestion. Perhaps you should add color messages in the chat for better reading. It's just an idea. Feel free to color as you want if you accept.

ie :
[CSFLAGS] Player(15) captured the [Flag1] flag for the Terro.

[CSFLAGS] Player(15) captured the [Flag1] flag for the CT.
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commonbullet
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Old 03-15-2007 , 17:39   Re: CS Flags (dod like) - 1.11
Reply With Quote #110

I'll check that.
EDIT: By the way, why do you play KWo's version, what's the difference?

Last edited by commonbullet; 03-15-2007 at 19:46.
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