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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 01-26-2006 , 12:15  
Reply With Quote #401

After fiddling with it untill I fell asleep, this is what I've come up with *so far*.



Download the video.
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Fax
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Join Date: Nov 2005
Location: UK
Old 01-26-2006 , 13:03  
Reply With Quote #402

Looking very good!

Looks alot more realistic!
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Falco
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Join Date: Dec 2004
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Old 01-26-2006 , 18:30  
Reply With Quote #403

That is very cool. Can't wait till the release.
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FlyingMongoose
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Join Date: Mar 2004
Old 01-27-2006 , 02:13  
Reply With Quote #404

amazing, how much network overhead will this use now?
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c0ldfyr3
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Old 01-27-2006 , 11:16  
Reply With Quote #405

Same as before =) I havent added any new blood, just tweaked it to look alot better.
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FlyingMongoose
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Old 01-27-2006 , 15:13  
Reply With Quote #406

I have people in my server saying that goremod is causing lag to only them...specifically choke, I try to explain it to them that if they got choke from it everyone would but they won't accept that, please pound the myths out of their heads! I want something to quote here...just so I can prove them wrong (I really don't want to take goremod off)
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lex_talionis
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Join Date: Aug 2005
Location: Austin, TX
Old 01-28-2006 , 20:48  
Reply With Quote #407

Keep up the good work! GoreMod w/CS:S DM is just an all-out riot!

Lex
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c0ldfyr3
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Old 01-31-2006 , 08:18  
Reply With Quote #408

Quote:
Originally Posted by flyingmongoose
I have people in my server saying that goremod is causing lag to only them...specifically choke, I try to explain it to them that if they got choke from it everyone would but they won't accept that, please pound the myths out of their heads! I want something to quote here...just so I can prove them wrong (I really don't want to take goremod off)
This is a possibility, but not a reality.
The complete setup, using high values for amount and loop cvars, will still add about the same amount of overhead that any stats plugin on full settings would.

Look at it this way.

A blood squirt, the packet contains about 8 bytes, origin, direction, and amount. Sent to all clients, 10 (if loop is 10) times on every shot that hits a player.
Stats, on a player's death, sends 100 times this amount of data, to more than one player. The "You were killed by *" message alone is three times the size.
But, I am not saying their choke is not caused by GoreMod.
Try lowering the loop settings, and see if it fixes their choke. If it does, then its GoreMod, if it doesnt, then its something else.
The loop cvars are the only options which could possibly affect choke.

And hey, those guys complaining are probably the same guys who wont play anywhere else cause their choke changes. Get them to try cl_cmdrate and cl_updaterate values themselves, I have to change mine depending on the server im playing on so does everyone else. So if a server is sending more data, a larger client or server updaterate may fix the problem.
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Rebell
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Join Date: Nov 2004
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Old 02-01-2006 , 05:18  
Reply With Quote #409

1. is it possible that all the blood on the walls and ground will stay in the next rounds ?

2. would this cost too mutch performance or anything else ?

cya
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c0ldfyr3
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Old 02-01-2006 , 10:43  
Reply With Quote #410

Quote:
Originally Posted by Rebell
1. is it possible that all the blood on the walls and ground will stay in the next rounds ?

2. would this cost too mutch performance or anything else ?

cya
For a while, thats how it was; untill only a few version back.

I will add a cvar for permanent decals in v3.
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