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[L4D2] Force trigger "saferoom escape" based on a timer or majority of alive players


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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 11-22-2021 , 02:52   [L4D2] Force trigger "saferoom escape" based on a timer or majority of alive players
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On my big servers, there's some trolls that would not go to the saferoom even though most people are already inside. Are there any saferoom plugins/configs that either instantly trigger the saferoom escape sequence when most of the alive survivors are inside the saferoom or even better based on a timer where it will slay everyone outside and close the door when the countdown is reaches 0 (when maybe 75% of survivors are inside). I will be willing to do a commission if there isn't any such plugin

Scenario 1
75% of survivors are inside -> trigger script to instantly trigger the "saferoom escape sequence" or teleport everyone inside saferoom and close the door

Scenario 2 (commission)
75% of survivors are inside -> start a countdown of X seconds -> countdown reaches 0 -> kills or teleport remaining survivors and forcibly close the door
OR
75% of survivors are inside -> start a countdown of X seconds -> countdown reaches 0 -> trigger script to instantly trigger the "saferoom escape sequence"

sorry if this is confusing. I have a hard time describing this
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-22-2021 , 03:20   Re: [L4D2] Force trigger "saferoom escape" based on a timer or majority of alive play
Reply With Quote #2

Similar plugin: Lockdown System
- When someone tries to open end saferoom door, it will stay closed until a certain amount of time has passed. All the survivors need to do is to survive the incoming waves of mob and tanks.
- after Safe room door is opened, set a timer to count down. Slay players who still are not inside the saferoom. (prevent cowards)

https://forums.alliedmods.net/showpo...9&postcount=54
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Last edited by HarryPotter; 11-22-2021 at 03:21.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-22-2021 , 04:15   Re: [L4D2] Force trigger "saferoom escape" based on a timer or majority of alive play
Reply With Quote #3

Lockdown System plugin is used on several servers (and I already have seen it running live).

This has been requested a lot of times in this forum, check HarryPotter plugin link, usually, it is enough, at least was for the previous requests.
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Last edited by Marttt; 11-22-2021 at 06:35.
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sorallll
Senior Member
Join Date: Oct 2018
Old 11-22-2021 , 07:09   Re: [L4D2] Force trigger "saferoom escape" based on a timer or majority of alive play
Reply With Quote #4

Use this plugin
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