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SendProxy Manager


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Mitchell
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Join Date: Mar 2010
Old 09-26-2013 , 22:46   Re: SendProxy Manager
Reply With Quote #231

Quote:
Originally Posted by kossolax View Post
What about that kind of values?
m_clrRender
I dont see why you couldnt use this to change that value, but the real reason is why not just change it with out this extension.
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kossolax
AlliedModders Donor
Join Date: Jan 2008
Location: Belgium
Old 09-27-2013 , 06:53   Re: SendProxy Manager
Reply With Quote #232

I was having fun with this exts so it was just for testing purpose

Sadly, could not change client render color throught it; but it's maybe normal
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 10-07-2013 , 07:24   Re: SendProxy Manager
Reply With Quote #233

Download link seems to be down
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 10-07-2013 , 10:36   Re: SendProxy Manager
Reply With Quote #234

Quote:
Originally Posted by MasterOfTheXP View Post
Download link seems to be down :(
See this post, although the gamedata is currently out of date. Actually, even my last gamedata file is out of date as HL2:DM and DoDS: have since been updated. I've attached a new one that I think is correct for all 4 games.
Attached Files
File Type: txt sendproxy.txt (428 Bytes, 862 views)
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iGANGNAM
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Join Date: Sep 2012
Location: Lithuania
Old 10-19-2013 , 08:50   Re: SendProxy Manager
Reply With Quote #235

Any really examples what is possible to do with this extension?

Last edited by iGANGNAM; 10-19-2013 at 08:50.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 10-19-2013 , 09:07   Re: SendProxy Manager
Reply With Quote #236

With this extension I can change clients' color that only 1 player can see it? Sorry for being a newbie, I just don't know what I can do with it.
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ddhoward
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Join Date: May 2012
Location: California
Old 10-19-2013 , 14:41   Re: SendProxy Manager
Reply With Quote #237

Quote:
Originally Posted by shavit View Post
With this extension I can change clients' color that only 1 player can see it? Sorry for being a newbie, I just don't know what I can do with it.
Currently, no. This extension allows you to "lie" to clients about the values of netprops, telling the clients one value while it's really another on the server. However, all clients receive the same information.

https://forums.alliedmods.net/showth...39#post1581439
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 10-20-2013 , 07:33   Re: SendProxy Manager
Reply With Quote #238

Nevermind,
Seems like CS:S is acting diffrent when changing teams using SendProxy than TF2
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Last edited by Oshizu; 10-20-2013 at 07:36.
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 12-22-2013 , 17:19   Re: SendProxy Manager
Reply With Quote #239

I seem to have gotten this crash on Linux TF2 yesterday:
PHP Code:
0    server_srv.so!SendProxy_PlayerList(SendProp const*, void const*, void const*, DVariant*, intint) + 0x1b
1    engine_srv
.so!Array_Encode(unsigned char const*, DVariant*, SendProp const*, bf_write*, int) + 0xad
2    engine_srv
.so!SendTable_CullPropsFromProxies(SendTable const*, int const*, intintCSendProxyRecipients const*, intCSendProxyRecipients const*, intint*, int) + 0x4d9
3    engine_srv
.so!SV_PackEntity(intedict_t*, ServerClass*, CFrameSnapshot*) + 0x175 
With only (I think) faking m_iItemDefinitionIndex on certain weapons. Not sure if this extension is the cause. It seems to have only happened once, at an unknown time.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 12-22-2013 , 17:35   Re: SendProxy Manager
Reply With Quote #240

Quote:
Originally Posted by MasterOfTheXP View Post
I seem to have gotten this crash on Linux TF2 yesterday:
PHP Code:
0    server_srv.so!SendProxy_PlayerList(SendProp const*, void const*, void const*, DVariant*, intint) + 0x1b
1    engine_srv
.so!Array_Encode(unsigned char const*, DVariant*, SendProp const*, bf_write*, int) + 0xad
2    engine_srv
.so!SendTable_CullPropsFromProxies(SendTable const*, int const*, intintCSendProxyRecipients const*, intCSendProxyRecipients const*, intint*, int) + 0x4d9
3    engine_srv
.so!SV_PackEntity(intedict_t*, ServerClass*, CFrameSnapshot*) + 0x175 
With only (I think) faking m_iItemDefinitionIndex on certain weapons. Not sure if this extension is the cause. It seems to have only happened once, at an unknown time.
Why do you fake m_iItemDefinitionIndex
Just Curious
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