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How to fix Error: Exceeded MAX_MAP_CLIPNODES?


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TheSnidr
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Join Date: Mar 2015
Old 12-22-2015 , 16:01   How to fix Error: Exceeded MAX_MAP_CLIPNODES?
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I haven't tested my map in a while, since it takes so long to compile it. It's an indooor map, and I have now closed it completely, so I've removed the surrounding bounding box and expected it to compile faster.
But I'm getting a lot of warnings, and the map won't start. You can see the relevant log below:
Spoiler

How can I localize these errors? There's nothing at the coordinates in the error message, and "Check for problems" tool returns no errors.
I'm also getting "Error: Exceeded MAX_MAP_CLIPNODES". I read somewhere that I can reduce the number of clip nodes by covering detailed stuff with CLIPO brushes, but it doesn't help, I still can't start the map. Any hints on what I'm doing wrong?

In case somebody would like to give it a go, here's the map:
https://dl.dropboxusercontent.com/u/...ogen_Error.jmf
And here's the custom .wad I'm using:
https://dl.dropboxusercontent.com/u/...dontologen.wad

EDIT:
The MAX_MAP_CLIPNODES error seems to be my biggest problem. I just don't know how to fix it - I tried covering all details with CLIP brushes, but that didn't help. So I covered 90% of the level with a big CLIP brush. Didn't help. I clearly don't understand how this works.

Last edited by TheSnidr; 12-23-2015 at 05:10.
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TheSnidr
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Join Date: Mar 2015
Old 12-24-2015 , 08:30   Re: How to fix Error: Exceeded MAX_MAP_CLIPNODES?
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I removed two of the clinics from the map, which made the number of clipnodes go just below 32000. So the map works, although it is smaller than I'd like it to be.

What I'd still like to know though is why it didn't work covering everything with CLIP brushes!

EDIT:
Also, how can I make light textures work? I have a bunch of light textures in the map, but right now the sky is the only lightsource!

Last edited by TheSnidr; 12-24-2015 at 09:06.
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 12-24-2015 , 15:33   Re: How to fix Error: Exceeded MAX_MAP_CLIPNODES?
Reply With Quote #3

Select the clipped objects, go "To Entity" and type func_detail.
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TheSnidr
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Join Date: Mar 2015
Old 12-27-2015 , 05:57   Re: How to fix Error: Exceeded MAX_MAP_CLIPNODES?
Reply With Quote #4

May I ask how func_detail and func_illusionary differ?

EDIT:
I'm making a map for CS 1.6. I can't find func_detail in the list of available entities.
EDIT2: Nevermind, I figured it out. Had to add the VHLT.fgd.

Last edited by TheSnidr; 12-27-2015 at 06:31.
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