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TF2 robot eye particles


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a purple dragon
Junior Member
Join Date: Sep 2022
Old 11-21-2022 , 15:02   TF2 robot eye particles
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Long story short, I want there to be a plugin that enables the particles for the eyes of the robots for when they're used in vanilla gameplay. By this I mean the plugin where you can use !robot or other plugins that make the bots and/or players into robots.
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Last edited by a purple dragon; 11-21-2022 at 15:43.
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a purple dragon
Junior Member
Join Date: Sep 2022
Old 11-22-2022 , 02:54   Re: TF2 robot eye particles
Reply With Quote #2

Small update, someone made the code for me but they didn't make it a .smx file and IDK how to make one. If anybody could take this code and make it a .smx file I'd gladly appreciate it.
stock int CreateParticle(const char[] effectName)
{
int fx = CreateEntityByName("info_particle_system");

if (fx != -1)
{
DispatchKeyValue(fx, "effect_name", effectName);
DispatchSpawn(fx);
ActivateEntity(fx);
AcceptEntityInput(fx, "Start");
}

return fx;
}
a purple dragon is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 11-27-2022 , 15:59   Re: TF2 robot eye particles
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I'm not sure that the eye 'glow' is a particle. It may actually be part of the model. However, I suck at model stuff so I'm not knowledgeable enough to help you. There are others who are good at this sort of stuff but getting an answer in this forum is becoming increasingly unlikely. You may try asking your question in Discord.

Edit: Found this link showing how it's done for Source Filmmaker. Appears to be a particle labeled 'bot_eye_glow'. Here's a link: https://steamcommunity.com/sharedfil.../?id=746191556

I don't know how you'd translate that into a plugin.

Last edited by PC Gamer; 11-27-2022 at 17:08.
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