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[L4D & L4D2] Reverse Friendly-Fire [v2.8.5 (07-Oct-2023)]


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Gaz_UK
New Member
Join Date: Nov 2021
Old 11-30-2021 , 17:08   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #151

Ok so i managed to get this plugin to work now. and the cfg file is coming up. is there a way to make the admins be able to give damage to bots and other players as normal, and only the non admins to give reverseFF as on my server i play with 1 or 2 other admins and want there game to be a standard game only other players who are coming to troll i want to take the damage. is this something that can be done? Thanks
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 12-05-2021 , 20:15   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #152

Quote:
Originally Posted by Gaz_UK View Post
Ok so i managed to get this plugin to work now. and the cfg file is coming up. is there a way to make the admins be able to give damage to bots and other players as normal, and only the non admins to give reverseFF as on my server i play with 1 or 2 other admins and want there game to be a standard game only other players who are coming to troll i want to take the damage. is this something that can be done? Thanks
If I understand correctly, you want to set the parameter reverseff_admin = 0 (friendly-fire will not be reversed for admins) and reverseff_bot = 1 (friendly-fire against bots will be reversed, except for admins when reverseff_admin = 0).

If you mean you want the ability to have admins cause damage to bots and/or other players, that is not something I will add as it is a design goal of this plugin to always prevent victims from taking any friendly-fire damage.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 01-08-2022 , 15:23   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #153

i have an idea from back4blood
add switch when hold +duck then no send or receive friendly fire
anyway i tried add myself
---
yeah doen
PHP Code:
if (immunite_ff_ducking && (GetClientButtons(attacker) & IN_DUCK) || (GetClientButtons(victim) & IN_DUCK))
    
damage 0
Code:
// do not cause ff when victim or attack ducking (0=disable)
// -
// Default: "1"
reverseff_immunite_ducking "1"
--
oh sh1t i forgot annotate debug statement
Attached Files
File Type: sp Get Plugin or Get Source (l4d_reverse_ff.sp - 166 views - 33.7 KB)
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Last edited by NoroHime; 01-09-2022 at 10:34.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 04-15-2022 , 08:55   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #154

Does this plugin, default respect admin immunity?
So admin can shoot any survivor, and not get ff reflected?

If not, what do I need to change to make it happen?

Also if an special infected graps player A. Lets say hunter. What happens if player B shoots shotgun to free player A? I'm sure some of the bullets will hit the survivor, and he will get xx amount dmg reflected back to him.

Last edited by wendigo; 04-15-2022 at 09:00.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 06-03-2022 , 04:56   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #155

Add Chinese Translation
Attached Files
File Type: txt l4d_reverse_ff.phrases.txt (3.2 KB, 56 views)
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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Hajitek Majitek
Junior Member
Join Date: Oct 2021
Old 06-24-2022 , 03:37   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #156

Hello, Mystik Spiral! I see you only have on/off options for admins . do you think it's possible to include an admin-only feature that only reverses half of the damage done to admins? so, for example, if an admin hits someone in Expert Difficulty, he loses 50HP rather than becoming incapacitated. btw awesome plugin, and excellent work. This is the best medicine for griefers.

Last edited by Hajitek Majitek; 06-24-2022 at 04:03.
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Diabolik001
Member
Join Date: May 2010
Old 07-05-2022 , 18:56   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #157

Hi, I'm using left 4 dead 1 and it doesn't work for me. Sourcemod and metamod are up to date. Did it stop working or is there something I didn't do? when compiling the plugin does not give an error, I just try it on my server and nothing. some answer? Thank you
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Erika Santos
Junior Member
Join Date: Aug 2022
Location: Praia Grande
Old 09-04-2022 , 12:44   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #158

Good afternoon, when my friend shoots at me I lose my life. the plugin is already activated, is it a bug?
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 11-30-2022 , 10:03   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #159

actually better to make event listener using SDKHook_OnTakeDamageAlive, this can make third-party plugin more compatible, otherwise a race condition will arise
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 01-17-2023 , 21:14   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.8.2 (16-Sep-2021)]
Reply With Quote #160

Hello friends! I was involved in a freak accident last year that destroyed my shoulder/arm and I was unable to use my arm for quite a while. After a couple of orthopedic surgeons and a ton of physical therapy, I have fair use of my arm again. I will still be around, just not as often, and will attempt to fix any bugs with this plugin, but I will not be adding any new features. You can always create your own fork if you want to add features, but please give your fork a different enough name that it is not confused with my my release. Thank you to Nick, Max, Trent, and Jesse for all of your support! ;)
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