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Voice in CSTV and demos (like faceit)


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babaika
New Member
Join Date: Nov 2023
Old 11-01-2023 , 20:52   Voice in CSTV and demos (like faceit)
Reply With Quote #1

Does anyone know how faceit sets up their servers that they have voice comms in demos?

In CS:GO it worked when you used tv_relayvoice 1. I'm trying to find a way to do this in CS2. Faceit does it somehow.

When I open a CS2 faceit demo, by default it does not play the voice comms. But if I set the following on the client:
Code:
tv_listen_voice_indices -1
tv_listen_voice_indices_h -1
— it works, I can hear everyone (thanks to roge- on reddit).

But when I try to set this up on my own server to have voice comms recorded in demos, I get nothing. Same with CSTV. Does anyone know how to set this up?

My current server config below:
Code:
sv_password "..."

hostname "..."

bot_quota 0

tv_enable 1
tv_relayvoice 1
tv_transmitall 1
tv_autorecord 1
tv_delay 120
tv_password "..."
tv_name "..."
tv_title "..."
tv_advertise_watchable 1
tv_delaymapchange 1
sv_hibernate_postgame_delay 180
mp_spectators_max 0

sv_hibernate_when_empty 0
sv_matchpause_auto_5v5 1

mp_team_timeout_max 3
sv_kick_ban_duration 0
mp_overtime_enable 1
mp_overtime_limit 0
mp_autokick 0

mp_warmuptime 12000
mp_warmup_pausetimer 1

sv_invites_only_mainmenu 1
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die_man
Senior Member
Join Date: Jul 2017
Old 01-04-2024 , 13:08   Re: Voice in CSTV and demos (like faceit)
Reply With Quote #2

same problem here... anyone can help?
die_man is offline
hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 01-04-2024 , 17:16   Re: Voice in CSTV and demos (like faceit)
Reply With Quote #3

how are you guys even using record without crashing? everyone disconnects, you can't reconnect, and a crash shortly after? I didn't know autorecord worked in cs2, it didn't in csgo, but I tried that hoping to solve my problem.

faceit must restart their servers after every game like valve? why not ask them directly about the voice or roge-?

Code:
recv queue overflow 1000 messages already queued.
We are in state 4 and have been waiting 20.0s to be cleaned up.  Did you forget to call CloseConnection()?
WatchDog! Server took too long to process (probably infinite loop)
Watchdog timeout exceeded, exiting
 0 Watchdog timeout exceeded, exiting
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boink
Member
Join Date: May 2021
Location: Australia
Old 01-15-2024 , 16:58   Re: Voice in CSTV and demos (like faceit)
Reply With Quote #4

so turns out the gotv can't hear any players unless sv_alltalk is set 1, as if it's a player itself

i've made a CounterStrikeSharp plugin that changes the voices flags of the gotv to hear all players regardless of any convars https://github.com/b0ink/CS2-FixDemoVoiceChat
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babaika
New Member
Join Date: Nov 2023
Old 01-17-2024 , 21:45   Re: Voice in CSTV and demos (like faceit)
Reply With Quote #5

This worked perfectly, thank you for your help!

Quote:
Originally Posted by boink View Post
so turns out the gotv can't hear any players unless sv_alltalk is set 1, as if it's a player itself

i've made a CounterStrikeSharp plugin that changes the voices flags of the gotv to hear all players regardless of any convars https://github.com/b0ink/CS2-FixDemoVoiceChat
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codewpvn
New Member
Join Date: Jan 2024
Old 01-21-2024 , 08:53   Re: Voice in CSTV and demos (like faceit)
Reply With Quote #6

This worked perfectly, thank you for your help!
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