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Terran Marine (scoutPractice / vittu)


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g3x
Member
Join Date: Sep 2006
Old 10-01-2006 , 02:09   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #11

Quote:
Plugin failed to compile! Please try contacting the author.Welcome to the AMX Mod X 1.75-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/alliedmodders/forums/files/1/2/0/8/8/8596.attach(244) : error 020: invalid symbol name ""
/home/groups/alliedmodders/forums/files/1/2/0/8/8/8596.attach(244) : warning 215: expression has no effect
/home/groups/alliedmodders/forums/files/1/2/0/8/8/8596.attach(244) : error 001: expected token: ";", but found ")"
/home/groups/alliedmodders/forums/files/1/2/0/8/8/8596.attach(244) : error 029: invalid expression, assumed zero
/home/groups/alliedmodders/forums/files/1/2/0/8/8/8596.attach(244) : fatal error 107: too many error messages on one line

Compilation aborted.
4 Errors.
Could not locate output file /home/groups/amxmodx/public_html/compiled3/8596.amx (compile failed).
That happens maybe because its not hosted correctly or just a problem with the file itself or just the wrong thing hosted
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-04-2006 , 19:11   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #12

You spam too much...

I'll fix this when I get a chance, it's a small change in amxx1.75 that broke this but I'd still like to add the small changes talked about above.
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MetalStorm
New Member
Join Date: Oct 2006
Old 10-06-2006 , 16:38   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #13

the plugin is off!
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pkkk
Junior Member
Join Date: Nov 2006
Old 02-19-2007 , 04:20   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #14

Code:
Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

\sh_terranmarine.sma(244) : error 020: invalid symbol name ""
\sh_terranmarine.sma(244) : warning 215: expression has no effect
\sh_terranmarine.sma(244) : error 001: expected token: ";", but found ")"
\sh_terranmarine.sma(244) : error 029: invalid expression, assumed zero
\sh_terranmarine.sma(244) : fatal error 107: too many error messages on one line
New version amxx, new compiler, but there is still the same problem...

I would like to use some hero, that gives high speed when bind is pressed. Can somebody fix this hero ? Please ...
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 02-19-2007 , 04:24   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #15

find like 244:
new SND_STOP = (1<<5)

and remove it.

Then recompile, I'm sorry I have not gotten around to fix this yet. I've been really busy. And the planned update I still had some issues with. I should just update the download above with this and make it amxx 1.75 and up only until i can get around to it.

Last edited by vittu; 02-19-2007 at 04:27.
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pkkk
Junior Member
Join Date: Nov 2006
Old 02-20-2007 , 03:18   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #16

Thx vittu for your help. Now it works fine. Nice hero...

Just one question. I set terran_stimspeed to 999. I use your plugin "SuperHero Client Speeds" , but stimed player are not running in 999 speed. They are quick, but not in 999.

Is there some speed limit, or it is our server-side bug ?
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 02-20-2007 , 04:04   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #17

Quote:
Originally Posted by pkkk View Post
Thx vittu for your help. Now it works fine. Nice hero...

Just one question. I set terran_stimspeed to 999. I use your plugin "SuperHero Client Speeds" , but stimed player are not running in 999 speed. They are quick, but not in 999.

Is there some speed limit, or it is our server-side bug ?
Yea I didn't think about it right away, but shero is probably setting your servers sv_maxspeed to whatever hero has the highest "default" running speed (That maybe something I need to change in SH so it just sets it to 999 and not have to worry about that for anything).

Try waiting a little bit after the map has changed and set your servers sv_maxspeed to 999 (you can do amx_cvar sv_maxspeed 999) and see if that will do it. Then report back here.



For those that aren't aware 999 is the actual max speed possible. If you set speed to 10,000 it will still only be 999. (At least this is what I was led to believe)
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codraptor
Senior Member
Join Date: Jul 2006
Location: Florida
Old 02-20-2007 , 05:12   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #18

Ummm I can max mine at 9999 any higher it stays the same but 9999 is way to fast for superhero so you might wanna use 999 or lower.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 02-20-2007 , 15:39   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #19

Quote:
Originally Posted by codraptor View Post
Ummm I can max mine at 9999 any higher it stays the same but 9999 is way to fast for superhero so you might wanna use 999 or lower.
I don't think you quite understand what I meant. Even if you set 9999 it will show 9999, however you are only running as fast as 999 because anything you set above that is just 999 even though it may show different.

-----------
Edit: After some testing it looks like max of maxspeed might be 2000. I will have to look into this further since this would mean some changes need to be made. Though imo setting it that high is just ridiculous, but what do i know people like overpowered crap.

Last edited by vittu; 02-20-2007 at 17:24.
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pkkk
Junior Member
Join Date: Nov 2006
Old 02-21-2007 , 05:21   Re: Terran Marine (scoutPractice / vittu)
Reply With Quote #20

Now is sv_maxspeed 999 and Terran Marrine is realy fast. Thanks for help...


of course +karma , thanks vittu
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