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[DoD:S] Instant Respawn 1.4


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ramboforever
New Member
Join Date: Nov 2010
Old 11-26-2010 , 18:24   Re: [DoD:S] Instant Respawn 1.3
Reply With Quote #21

Yes I'm sure my logs is correctly and the cvars has been see in console...

I'm use Dodhooks 1.1:

http://www.dodsourceplugins.net/viewtopic.php?f=33&t=68

It's possible of know where is a spécial dodhooks version ???

Or give me the version Instant Respawn 1.2.1 don't need Dodhooks ???

Thanks in advance and sorry for my bad english...

Cordially
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ramboforever
New Member
Join Date: Nov 2010
Old 11-28-2010 , 09:29   Re: [DoD:S] Instant Respawn 1.3
Reply With Quote #22

Hello,

I'm search in my log error SM:

Code:
L 11/28/2010 - 15:25:26: [SM] Native "GetEntData" reported: Offset 0 is invalid
L 11/28/2010 - 15:25:26: [SM] Displaying call stack trace for plugin "instant_respawn.smx":
L 11/28/2010 - 15:25:26: [SM]   [0]  Line 85, C:\Users\Antec1200\Desktop\instantre\dodhooks\instant_respawn_dodhooks\addons\sourcemod\scripting\instant_respawn.sp::RespawnPlayer2()
L 11/28/2010 - 15:25:26: [SM]   [1]  Line 58, C:\Users\Antec1200\Desktop\instantre\dodhooks\instant_respawn_dodhooks\addons\sourcemod\scripting\instant_respawn.sp::Event_PlayerChangeClass()
Thanks in advance and sorry for my bad english...

Cordially

Last edited by ramboforever; 11-28-2010 at 09:42.
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ramboforever
New Member
Join Date: Nov 2010
Old 11-28-2010 , 11:54   Re: [DoD:S] Instant Respawn 1.3
Reply With Quote #23

Hi,

finally I'm unistalle Dodhooks and redownload your instant respawn and work now...

Thanks you for job !!!
ramboforever is offline
bulwinkl
SourceMod Donor
Join Date: Nov 2006
Old 12-04-2010 , 12:12   Re: [DoD:S] Instant Respawn 1.3
Reply With Quote #24

Great plugin!

Any chance of a CVAR to turn this on/off based on the number of players? Shorter spawn times on a small server is great, but when it's full... it's too much.

For example:
<14 players = on

>14 players = off

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Andersso
Member
Join Date: Nov 2009
Location: E8 2A 2A 2A 2A
Old 12-06-2010 , 11:10   Re: [DoD:S] Instant Respawn 1.3
Reply With Quote #25

Sure, I could add that
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bulwinkl
SourceMod Donor
Join Date: Nov 2006
Old 12-18-2010 , 16:22   Re: [DoD:S] Instant Respawn 1.4
Reply With Quote #26

Thanks mate.

One question with this new update...

I've got the cvars running running from the server.cfg.

For some reason, sm_instantrespawn_delay is defaulting to 0.1.

I don't see any other configs for this plugin.

Any ideas?

Quote:
sm_instantrespawn_enabled 1
//Enable/Disable Instant Respawn (default: 1)

sm_instantrespawn_delay 2
//Instant Respawn Delay (default: 0.1)

sm_instantrespawn_selectclass 1
//Enable/Disable Instant Respawn after you have selected class. (default: 1)

sm_instantrespawn_maxplayers 10
//Disable Instant Respawn if the client count exceed this value. (0 = Disabled) (default: 14)
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Andersso
Member
Join Date: Nov 2009
Location: E8 2A 2A 2A 2A
Old 12-19-2010 , 12:55   Re: [DoD:S] Instant Respawn 1.4
Reply With Quote #27

Are you sure that you haven't added this cvar to server.cfg for example?
I haven't changed anything on the delay convar.
Andersso is offline
Terrorkarotte
Junior Member
Join Date: Apr 2009
Old 05-02-2011 , 08:25   Re: [DoD:S] Instant Respawn 1.4
Reply With Quote #28

Found a minor bug:
The 1.4 version creates following cfg entry:
Code:
// DoD:S Instant Respawn version.
// -
// Default: "1.2.1"
sm_instantrespawn_version "1.2.1"
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Andersso
Member
Join Date: Nov 2009
Location: E8 2A 2A 2A 2A
Old 05-05-2011 , 10:16   Re: [DoD:S] Instant Respawn 1.4
Reply With Quote #29

It must be an old autoexec file you are using, it doesn't really do anything
Andersso is offline
ph
AlliedModders Donor
Join Date: Mar 2006
Old 09-14-2012 , 22:13   Re: [DoD:S] Instant Respawn 1.4
Reply With Quote #30

This plugin does not work since update.

23 <Error> "DoD:S Instant Respawn" (1.4) by Andersso
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Last edited by ph; 09-14-2012 at 22:14.
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