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FF Flag Assist Points


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Puntje
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Join Date: May 2004
Old 02-26-2009 , 03:43   Re: FF Flag Assist Points
Reply With Quote #21

Quote:
Originally Posted by hlstriker View Post
Your server probably needs a restart after adding the plugin. The same thing happened to the e0 server.


You might want to add that in red + bold on the beginning page as I'm quite sure most people (including myself) just copy over the .smx file and refresh the ingame sourcemod plugins list.
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Puntje
Member
Join Date: May 2004
Old 02-28-2009 , 06:16   Re: FF Flag Assist Points
Reply With Quote #22

I think you forgot a minor detail with version 1.4.

sm plugins list shows:
20 "FF Flag Assist Points" (1.2) by hlstriker

while the flagassistver shows:
sv_flagassistver
"sv_flagassistver" = "1.4"
notify singleplayer replicated
- Flag Assist Version

Next to that the flagstatus info doesn't seem to work "perfectly".
When an enemy has our flag, it shows only that it's in the base somewhere... not as being carrier by player XX.
We also tried it out on casbah, which hasn't got any location defined, at which point the flagstatus command only said the flag was at location [].
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Last edited by Puntje; 02-28-2009 at 12:26.
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hlstriker
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Join Date: Mar 2006
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Old 03-02-2009 , 17:21   Re: FF Flag Assist Points
Reply With Quote #23

Updated to version 1.5, please see change log.

@Puntje: Should be working again now. It has been tested on my Windows/Linux VM and it's working on the e0 server. Hopefully nothing is clashing with other plugins.
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Puntje
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Join Date: May 2004
Old 03-05-2009 , 17:39   Re: FF Flag Assist Points
Reply With Quote #24

Request for a few more actions:
button_pressed (for when someone deactivates the security on maps like shutdown2)
sentry_destroyed (noticed there's only a _detonated or _dismantled, no destroyed. Would like to reward those who destroyed an enemy sentry!)
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