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LegionStarGazer
Junior Member
Join Date: Jul 2006
Old 07-24-2006 , 03:40   Re: FakeClients
Reply With Quote #341

No problem, but often on forum User ask question don't read answer and cry because they can't do something. With logic and use little part of brain problem dissapear
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-24-2006 , 13:15   Re: FakeClients
Reply With Quote #342

Ace, you do have some impressive eventscripts, most are quite nifty, don't use them myself but seen them, though I'd personally prefer see them as SourceMM plugins or when it comes out SourceMod plugins... but we'll all just wait and see!

If you haven't payed attention to myo ther posts, if I can avoid eventscripts completely, I am more than happy to...I just don't like it...there's plenty of reasons for and against, but I don't feel like arguing with you, as you seem to be a civil person yourself.

Hope your coding brings more to fruition and hope to maybe see you making some non-ES stuff eventually ;).
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DaNN`
Member
Join Date: Jun 2006
Location: Newcastle
Old 07-24-2006 , 13:22   Re: FakeClients
Reply With Quote #343

Quote:
Originally Posted by LegionStarGazer
No problem, but often on forum User ask question don't read answer and cry because they can't do something. With logic and use little part of brain problem dissapear
Sorry but your post wasn't heplful until after Ace replied

Quote:
Originally Posted by LegionStarGazer
Try to convert ur file to Unix with notepad+ or the excellent UltraEdit.
I've a rented server under Linux like u and it work with no problem

^ That was alot of help

- Dan
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LegionStarGazer
Junior Member
Join Date: Jul 2006
Old 07-24-2006 , 17:57   Re: FakeClients
Reply With Quote #344

I reply like this because :
if u simply give the answer u never learn by urself

This problem (last char 0D) is a classic "bug" for me it's the evidence sorry if i explain poorly. English is not my first language (like u can read) and explanation is hard. I send a path, after the solution is easy if u search with Google.

I'm very very happy for ur "intervention" because the conflict between Ace and I is over and u launch it again. It's very usefull

Sorry for my approximative english but it's late and i'm poor french
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DaNN`
Member
Join Date: Jun 2006
Location: Newcastle
Old 07-25-2006 , 14:04   Re: FakeClients
Reply With Quote #345

Quote:
Originally Posted by LegionStarGazer
I reply like this because :
if u simply give the answer u never learn by urself

This problem (last char 0D) is a classic "bug" for me it's the evidence sorry if i explain poorly. English is not my first language (like u can read) and explanation is hard. I send a path, after the solution is easy if u search with Google.

I'm very very happy for ur "intervention" because the conflict between Ace and I is over and u launch it again. It's very usefull

Sorry for my approximative english but it's late and i'm poor french
Haha, there's no conflict or any need to launch it again. It did solve the problem though so thanks

- Dan
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Ace Rimmer
Senior Member
Join Date: Apr 2005
Old 07-26-2006 , 12:17   Re: FakeClients
Reply With Quote #346

No conflict at all... :-)

However bare in mind that really the person who asks the question should be the one to decide whether he wants his brain to work or not.

My brain works hard on many problems and if I can't solve it myself, I ask for help. I don't really want a cryptic answer to be honest that's no help at all, in any way whatsoever.

I have always been of the school of thought that if you know the answer; explain it clearly and precisely but I guess that's just me.

Hope that makes sense.

Anyway we better stop leading this thread off topic. (Sorry for that).

:-)
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MonsterDK
Junior Member
Join Date: Jun 2006
Old 08-11-2006 , 14:15   Re: FakeClients
Reply With Quote #347

Issue with FakeClients 1.2.3_mm

I have it installed on a Win Box...

Mani admin (latest)
SourceMM 1.2.3 (Windows)
mattie_eventscripts_100beta015
Es_Tools

Problem:
With no real players in the server... If someone then joins.. the game will not start.
The player freezes and is unable to move. They can change weapons but the game will no commence.
I've also seen dead players layed on the floor. I'm asuming this is the FakeClients.

Once the map is changed, it is fine. As long as their is one real person in the server.

This obviously causes issues since the game server is usless until an admin changes the map, which defeats the point of the FakeClients to start with.

Any help please?
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 08-11-2006 , 14:53   Re: FakeClients
Reply With Quote #348

I've never heard of that happening. I don't see how it could be FakeClients, unless the mod you're playing automatically spawns players. Is it something other than CSS or DODS?
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MonsterDK
Junior Member
Join Date: Jun 2006
Old 08-11-2006 , 16:53   Re: FakeClients
Reply With Quote #349

Quote:
Originally Posted by L. Duke
I've never heard of that happening. I don't see how it could be FakeClients, unless the mod you're playing automatically spawns players. Is it something other than CSS or DODS?
Heres what other mods i'm using...

Goremod
ircrelay
zBlock Min
etb (erics team balance)
statsmeminimum
ace rates
anti cheat
top killer
XE-bet
XE-last man knifing
!owned
c4countdown




metaplugins.ini
addons/fakeclients_mm/bin/fakeclients_mm
addons/ircrelay/bin/ircrelay_mm
addons/goremod/bin/goremod_mm
addons/metamod/bin/statsmeminimum_mm


Autoexec.cfg

mani_reverse_admin_flags 0 // Set the option to reverse the meaning of the admin flags set in adminlist.txt
mani_reverse_immunity_flags 0 // Set the option to reverse the meaning of the immunity flags set in immunitylist.txt
eventscripts_subdirectory events
mattie_eventscripts 1
es_load anti_cheat
es_load ace_rates
eventscripts_register XE_LMK
eventscripts_register owned
eventscripts_register top_killer
eventscripts_register c4countdown
eventscripts_register xe_bet
// es_load slingshot

// ES_Tools Cvars
// est_version ThewAc.NET es_tools plugin version
//
est_debug 0 // Makes the console spam debug info for es_tools (useless unless you make it crash somehow and want to know why)
est_playertrack 0 // Turns on/off player tracking (disables some functions, will save some memory and CPU overhead)
est_force_smart 0 // Will set rates to users BEST values for your server (takes time, overrides forced settings) (still being devoloped, does nothing right now)
est_force_rate 0 // Force Player Rate to this value, 0 = disabled
est_force_cmd 0 // Force Player cmdrate to this value, 0 = disabled
est_force_update 0 // Force Player updaterate to this value, 0 = disabled
es_loadevents "addons/es_tools.res"


server.cfg
// server cvars
mp_buytime 1
mp_friendlyfire 0
mp_footsteps 1
mp_falldamage 1
mp_autoteambalance 0
mp_autokick 1
mp_flashlight 1
mp_tkpunish 0
mp_forcecamera 0
sv_alltalk 0
sv_pausable 0
sv_cheats 0
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
sv_unlag 1
sv_maxunlag 1
mp_limitteams 1
mp_hostagepenalty 0
sv_voiceenable 1
mp_allowspectators 1
mp_chattime 15
sv_timeout 200
sv_gravity 800
sv_airaccelerate 10
sv_wateraccelerate 10
sv_consistency 1
sv_voicecodec voice_speex
sv_voicequality 5


// round specific cvars
mp_timelimit 25
mp_freezetime 6
mp_roundtime 3
mp_startmoney 800
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 10

// bandwidth rates/settings
sv_minrate 5000
sv_maxrate 25000
decalfrequency 10
// sv_maxupdaterate 100
sv_minupdaterate 10


// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// spectator settings
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_specaccelerate 5
sv_specspeed 3
sv_specnoclip 1

// operation
sv_lan 0
sv_region 3

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg

exec smm_settings.cfg
exec mani_server.cfg
exec etb.cfg
exec fakeclients.cfg



es_tools.cfg

est_debug 0 // Makes the console spam debug info for es_tools (useless unless you make it crash somehow and want to know why) //
est_force_smart 1 // Will set rates to users BEST values for your server (takes time, overrides forced settings) (still being devoloped, does nothing right now) //
est_force_rate 0 // Force Player Rate to this value, 0 = disabled //
est_force_cmd 0 // Force Player cmdrate to this value, 0 = disabled //
est_force_update 0 // Force Player updaterate to this value, 0 = disabled //
est_enable_weapon_restrictions 0 // Enabled Es_tools nemod style weapon restrictions (users are unable to use restricted weapons they are holding) //
est_enable_weapon_mods 0 // Enables Weapon mods, (see addons/est/weapons.cfg) //
est_enable_gravity_resetign 0 // Forces custom set gravity on players to stop ladders and map gravity effects from changing your settings. //
est_allowadvanceddrop 0 // Allows players to drop knives, grenades and other usually undrop-able items. //
est_Message_Mode 0 // 0 = Message console only (fast), 1 = Send to Rcon user and console only (slow), 2 = Send to console, rcon, and log (Very Slow) //
est_Hook_Fire 1 // 0 = Only fire one event per hook, 1 = Fire all matching events for every hooks //
est_AntiBufferOverun 0 // Enable or Disable The anti Buffer over run //
est_Hook_Kill 0 // Enables blocking the 'kill' command //
est_Hook_Cheatish 1 // Blocks the commands noclip, ent_fire, ent_pause, give, ent_remove, ent_remove_all, fadein, fadeout, firetarget, fov, global_set, god, buddha, ch_createairboat, ch_createjeep //
est_Hook_FastBuy 0 // Blocks the autobuy and rebuy commands. //
est_dead_chat 0 // Allows Dead players to chat with living players
MonsterDK is offline
L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 08-12-2006 , 10:31   Re: FakeClients
Reply With Quote #350

You have so much running, how do you know that FakeClients is causing the problem?

Try disabling all of your other plugins (both the Metamod:Source and regular) and running with just FakeClients. Does the problem still occur? Try disabling FakeClients also, does the problem still occur?

(To disable Valve Server Plugins, just move them out of the addons directory. To disable the Metamod:Source plugins, comment out their line in metaplugins.ini with a ; )
L. Duke is offline
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