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VoiceHook - Developer preview of something.


  
 
 
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Bittersweet
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Join Date: May 2012
Old 08-03-2012 , 18:17   Re: VoiceHook - Developer preview of something.
Reply With Quote #11

Quote:
Originally Posted by asherkin View Post
If OnClientSpeaking isn't being called, the voice data is never being sent to the server. Neither voicehook or voiceannounce do any filtering on clients.
It's your code so I'm sure you know it. The results I was talking about were from the "voice" example program. It's not doing anything when I activate voice chat when I'm dead or spectating. Do you, or anyone reading this, get a different result?

I can speak with and hear other clients that are dead. So how would this be explained? Do we jump from Client/Server into P2P as soon as a player dies? That would seem very unlikely. And what about alltalk?

I guess I need to do some more experimenting with Voicehook and different server settings to see if I can get the desired result. Any ideas anyone comes up with would be greatly appreciated.
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