Quote:
Originally Posted by asherkin
If OnClientSpeaking isn't being called, the voice data is never being sent to the server. Neither voicehook or voiceannounce do any filtering on clients.
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It's your code so I'm sure you know it. The results I was talking about were from the "voice" example program. It's not doing anything when I activate voice chat when I'm dead or spectating. Do you, or anyone reading this, get a different result?
I can speak with and hear other clients that are dead. So how would this be explained? Do we jump from Client/Server into P2P as soon as a player dies? That would seem very unlikely. And what about alltalk?
I guess I need to do some more experimenting with Voicehook and different server settings to see if I can get the desired result. Any ideas anyone comes up with would be greatly appreciated.